godot-ultimate-tutorial/scenes/objects/bed.tscn

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[gd_scene load_steps=5 format=3 uid="uid://bbnjbgjo4obhx"]
[ext_resource type="Texture2D" uid="uid://q3n0keg73vqv" path="res://graphics/objects/bed.png" id="1_a3a3w"]
[ext_resource type="Texture2D" uid="uid://b22sjb2v1avow" path="res://graphics/objects/pillow_large.png" id="2_hdw1h"]
[ext_resource type="Texture2D" uid="uid://b3064wuwnyi6i" path="res://graphics/objects/pillow_small.png" id="3_nijox"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_71rts"]
size = Vector2(634, 368)
[node name="Bed" type="StaticBody2D"]
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collision_layer = 4
collision_mask = 11
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[node name="BedImage" type="Sprite2D" parent="."]
position = Vector2(328, 196)
texture = ExtResource("1_a3a3w")
[node name="PillowImage" type="Sprite2D" parent="."]
position = Vector2(576, 192)
texture = ExtResource("2_hdw1h")
[node name="SmallPillowImage" type="Sprite2D" parent="."]
position = Vector2(60, 189)
texture = ExtResource("3_nijox")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(328, 196)
shape = SubResource("RectangleShape2D_71rts")