godot-ultimate-tutorial/scenes/objects/gate.tscn
2023-10-08 19:29:32 +02:00

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[gd_scene load_steps=4 format=3 uid="uid://d2xjago7tcyad"]
[ext_resource type="Texture2D" uid="uid://bil5ynolabejs" path="res://graphics/objects/gate.png" id="1_b6nv8"]
[ext_resource type="Script" path="res://scenes/objects/gate.gd" id="1_bt2bt"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_sigs8"]
size = Vector2(849, 190)
[node name="Gate" type="StaticBody2D"]
collision_layer = 4
collision_mask = 11
script = ExtResource("1_bt2bt")
[node name="GateImage" type="Sprite2D" parent="."]
texture = ExtResource("1_b6nv8")
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
polygon = PackedVector2Array(-1420, -758, -1414, 608, -1240, 746, -371, 776, -365, 494, 534, 530, 504, 758, 1379, 782, 1546, 614, 1546, -764)
[node name="Area2D" type="Area2D" parent="."]
collision_layer = 16
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
position = Vector2(66.5, 685)
shape = SubResource("RectangleShape2D_sigs8")
[connection signal="body_entered" from="Area2D" to="." method="_on_area_2d_body_entered"]