26 lines
672 B
GDScript
26 lines
672 B
GDScript
extends Node2D
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var laser_scene: PackedScene = preload("res://scenes/projectiles/laser.tscn")
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var grenade_scene: PackedScene = preload("res://scenes/projectiles/grenade.tscn")
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func _on_gate_player_entered_gate(body):
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print("player has entered gate")
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print(body)
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func _on_player_laser_fired(pos, dir):
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var laser = laser_scene.instantiate() as Area2D
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laser.position = pos
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laser.direction = dir
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laser.rotation = dir.angle()
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$Projectiles.add_child(laser)
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func _on_player_grenade_thrown(pos, dir):
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var grenade = grenade_scene.instantiate() as RigidBody2D
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grenade.position = pos
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grenade.linear_velocity = dir * grenade.speed
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$Projectiles.add_child(grenade)
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