2023-01-30 21:39:13 +00:00
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import 'dart:developer';
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2023-08-14 15:04:25 +00:00
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2023-01-30 21:39:13 +00:00
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import 'package:mchess/utils/chess_utils.dart';
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2023-01-30 22:40:46 +00:00
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typedef ChessMoveHistory = List<ChessMove>;
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typedef ChessPosition = Map<ChessCoordinate, ChessPiece>;
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class ChessPositionManager {
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static ChessPositionManager _instance = ChessPositionManager._internal();
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static ChessMoveHistory history = ChessMoveHistory.empty(growable: true);
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ChessPosition position;
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ChessPositionManager({required this.position});
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factory ChessPositionManager._internal() {
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return ChessPositionManager(position: _getStartingPosition());
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}
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ChessPosition get copyOfCurrentPosition => Map.from(position);
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ChessPosition get currentPosition => position;
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ChessMove? get lastMove {
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if (history.isEmpty) return null;
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return history.last;
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}
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ChessPosition fromPGNString(String pgn) {
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ChessPosition pos = {};
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List<String> rowStrings;
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rowStrings = pgn.split('/');
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for (int row = 1; row <= 8; row++) {
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for (int col = 1; col <= 8; col++) {
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var piece = rowStrings.elementAt(row - 1)[col - 1];
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if (piece == '-') {
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continue;
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}
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pos[ChessCoordinate(col, row)] = pieceFromShortname[piece]!;
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}
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}
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return pos;
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}
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ChessPiece? getPieceAt(ChessCoordinate coordinate) {
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return position[ChessCoordinate(coordinate.column, coordinate.row)];
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}
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void logHistory(ChessMoveHistory hist) {
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for (var element in hist) {
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log('${element.from.toAlphabetical()} -> ${element.to.toAlphabetical()}');
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}
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}
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void logPosition(ChessPosition p) {
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String logString = '';
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for (int row = 8; row > 0; row--) {
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for (int col = 1; col <= 8; col++) {
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var coord = ChessCoordinate(col, row);
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if (p.containsKey(coord)) {
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logString = '$logString ${p[coord]?.shortName}';
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} else {
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logString = '$logString .';
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}
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}
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logString = '$logString\n';
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}
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log(logString);
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}
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2023-12-09 19:34:52 +00:00
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void recordMove(
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ChessCoordinate? from, ChessCoordinate? to, ChessPosition pos) {
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position = pos;
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2023-12-09 19:34:52 +00:00
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history.add(
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ChessMove(
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from: from ?? ChessCoordinate.none(),
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to: to ?? ChessCoordinate.none(),
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),
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);
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logPosition(position);
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logHistory(history);
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}
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void resetToStartingPosition() {
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history = ChessMoveHistory.empty(growable: true);
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_instance = ChessPositionManager(position: _getStartingPosition());
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}
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static ChessPositionManager getInstance() {
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return _instance;
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}
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2023-12-25 16:50:58 +00:00
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static ChessPosition _getDebugPostion() {
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ChessPosition pos = {};
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pos[ChessCoordinate(7, 7)] =
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ChessPiece(ChessPieceClass.pawn, ChessColor.white);
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return pos;
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}
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static ChessPosition _getStartingPosition() {
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ChessPosition pos = {};
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for (int i = 1; i <= 8; i++) {
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pos[ChessCoordinate(i, 7)] =
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ChessPiece(ChessPieceClass.pawn, ChessColor.black);
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pos[ChessCoordinate(i, 2)] =
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ChessPiece(ChessPieceClass.pawn, ChessColor.white);
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}
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pos[ChessCoordinate(1, 8)] =
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ChessPiece(ChessPieceClass.rook, ChessColor.black);
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pos[ChessCoordinate(2, 8)] =
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ChessPiece(ChessPieceClass.knight, ChessColor.black);
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pos[ChessCoordinate(3, 8)] =
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ChessPiece(ChessPieceClass.bishop, ChessColor.black);
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pos[ChessCoordinate(4, 8)] =
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ChessPiece(ChessPieceClass.queen, ChessColor.black);
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pos[ChessCoordinate(5, 8)] =
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ChessPiece(ChessPieceClass.king, ChessColor.black);
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pos[ChessCoordinate(6, 8)] =
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ChessPiece(ChessPieceClass.bishop, ChessColor.black);
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pos[ChessCoordinate(7, 8)] =
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ChessPiece(ChessPieceClass.knight, ChessColor.black);
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pos[ChessCoordinate(8, 8)] =
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ChessPiece(ChessPieceClass.rook, ChessColor.black);
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pos[ChessCoordinate(1, 1)] =
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ChessPiece(ChessPieceClass.rook, ChessColor.white);
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pos[ChessCoordinate(2, 1)] =
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ChessPiece(ChessPieceClass.knight, ChessColor.white);
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pos[ChessCoordinate(3, 1)] =
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ChessPiece(ChessPieceClass.bishop, ChessColor.white);
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pos[ChessCoordinate(4, 1)] =
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ChessPiece(ChessPieceClass.queen, ChessColor.white);
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pos[ChessCoordinate(5, 1)] =
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ChessPiece(ChessPieceClass.king, ChessColor.white);
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pos[ChessCoordinate(6, 1)] =
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ChessPiece(ChessPieceClass.bishop, ChessColor.white);
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pos[ChessCoordinate(7, 1)] =
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ChessPiece(ChessPieceClass.knight, ChessColor.white);
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pos[ChessCoordinate(8, 1)] =
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ChessPiece(ChessPieceClass.rook, ChessColor.white);
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return pos;
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}
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}
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