Make ChessSquare a stateful widget.
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parent
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commit
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@ -1,8 +1,10 @@
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import 'package:flutter/material.dart';
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import 'package:flutter_bloc/flutter_bloc.dart';
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import 'package:mchess/chess/chess_square_outer_dragtarget.dart';
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import 'package:mchess/chess_bloc/chess_bloc.dart';
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import '../utils/chess_utils.dart';
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class ChessSquare extends StatelessWidget {
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class ChessSquare extends StatefulWidget {
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final ChessCoordinate coordinate;
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final ChessPiece? containedPiece;
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static const double pieceWidth = 200;
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@ -46,13 +48,35 @@ class ChessSquare extends StatelessWidget {
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);
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}
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@override
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State<ChessSquare> createState() => _ChessSquareState();
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}
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class _ChessSquareState extends State<ChessSquare> {
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late Color squareColor;
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@override
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void initState() {
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squareColor = widget.color;
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super.initState();
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}
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@override
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Widget build(BuildContext context) {
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return Container(
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color: color,
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child: ChessSquareOuterDragTarget(
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coordinate: coordinate,
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containedPiece: containedPiece ?? const ChessPiece.none()),
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return BlocListener<ChessBloc, ChessBoardState>(
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listenWhen: (previous, current) {
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return true;
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},
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listener: (context, state) {
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setState(() {
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squareColor = Colors.red;
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});},
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child: Container(
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color: widget.color,
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child: ChessSquareOuterDragTarget(
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coordinate: widget.coordinate,
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containedPiece: widget.containedPiece ?? const ChessPiece.none()),
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),
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);
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}
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}
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