Add function to flip board.
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@ -49,7 +49,7 @@ class ChessBloc extends Bloc<ChessEvent, ChessBoardState> {
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}
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class ChessBoardState {
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final bool flipped;
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late bool flipped;
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final ChessColor turnColor;
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final Map<ChessCoordinate, ChessPiece> position;
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@ -111,4 +111,8 @@ class ChessBoardState {
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return ChessBoardState._(flipped, turnColor, position);
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}
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void flipBoard() {
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flipped = !flipped;
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}
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}
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