Fix the current position in ChessPositionManager, now that we rely on position instead of detecting en passant ourselves.
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c213d9b1f3
commit
43d8d77abc
@ -20,8 +20,7 @@ class ChessBloc extends Bloc<ChessEvent, ChessBoardState> {
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ChessBloc._internal() : super(ChessBoardState.init()) {
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ChessBloc._internal() : super(ChessBoardState.init()) {
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on<InitBoard>(initBoard);
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on<InitBoard>(initBoard);
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on<ColorDetermined>(flipBoard);
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on<ColorDetermined>(flipBoard);
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on<ReceivedMove>(moveHandler);
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on<ReceivedMove>(moveAndPositionHandler);
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on<ReceivedPosition>(positionHandler);
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on<OwnPieceMoved>(ownMoveHandler);
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on<OwnPieceMoved>(ownMoveHandler);
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on<OwnPromotionPlayed>(ownPromotionHandler);
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on<OwnPromotionPlayed>(ownPromotionHandler);
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on<InvalidMovePlayed>(invalidMoveHandler);
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on<InvalidMovePlayed>(invalidMoveHandler);
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@ -37,9 +36,9 @@ class ChessBloc extends Bloc<ChessEvent, ChessBoardState> {
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void initBoard(InitBoard event, Emitter<ChessBoardState> emit) {
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void initBoard(InitBoard event, Emitter<ChessBoardState> emit) {
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turnColor = ChessColor.white;
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turnColor = ChessColor.white;
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ChessPosition.getInstance().resetToStartingPosition();
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ChessPositionManager.getInstance().resetToStartingPosition();
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emit(ChessBoardState(ChessColor.white, ChessColor.white,
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emit(ChessBoardState(ChessColor.white, ChessColor.white,
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ChessPosition.getInstance().currentPosition));
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ChessPositionManager.getInstance().currentPosition));
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}
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}
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void flipBoard(ColorDetermined event, Emitter<ChessBoardState> emit) {
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void flipBoard(ColorDetermined event, Emitter<ChessBoardState> emit) {
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@ -49,13 +48,13 @@ class ChessBloc extends Bloc<ChessEvent, ChessBoardState> {
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}
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}
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void moveHandler(ReceivedMove event, Emitter<ChessBoardState> emit) {
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void moveHandler(ReceivedMove event, Emitter<ChessBoardState> emit) {
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ChessPosition.getInstance().recordMove(event.startSquare, event.endSquare);
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}
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}
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void positionHandler(
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void moveAndPositionHandler(
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ReceivedPosition event,
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ReceivedMove event,
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Emitter<ChessBoardState> emit,
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Emitter<ChessBoardState> emit,
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) {
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) {
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ChessPositionManager.getInstance().recordMove(event.startSquare, event.endSquare, event.position);
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turnColor = state.newTurnColor == ChessColor.white
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turnColor = state.newTurnColor == ChessColor.white
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? ChessColor.black
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? ChessColor.black
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: ChessColor.white;
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: ChessColor.white;
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@ -79,7 +78,7 @@ class ChessBloc extends Bloc<ChessEvent, ChessBoardState> {
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//Temporary chess position until server responds with acknowledgement
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//Temporary chess position until server responds with acknowledgement
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var move = ChessMove.fromApiMove(apiMove);
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var move = ChessMove.fromApiMove(apiMove);
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var tempPosition = ChessPosition.getInstance().copyOfCurrentPosition;
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var tempPosition = ChessPositionManager.getInstance().copyOfCurrentPosition;
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tempPosition[move.to] = tempPosition[move.from] ?? const ChessPiece.none();
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tempPosition[move.to] = tempPosition[move.from] ?? const ChessPiece.none();
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tempPosition[move.from] = const ChessPiece.none();
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tempPosition[move.from] = const ChessPiece.none();
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@ -115,7 +114,7 @@ class ChessBloc extends Bloc<ChessEvent, ChessBoardState> {
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ChessBoardState(
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ChessBoardState(
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state.bottomColor,
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state.bottomColor,
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turnColor,
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turnColor,
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ChessPosition.getInstance().currentPosition,
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ChessPositionManager.getInstance().currentPosition,
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),
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),
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);
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);
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}
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}
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@ -124,7 +123,7 @@ class ChessBloc extends Bloc<ChessEvent, ChessBoardState> {
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class ChessBoardState {
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class ChessBoardState {
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late ChessColor bottomColor;
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late ChessColor bottomColor;
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final ChessColor newTurnColor;
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final ChessColor newTurnColor;
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final Map<ChessCoordinate, ChessPiece> position;
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final ChessPosition position;
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ChessBoardState._(this.bottomColor, this.newTurnColor, this.position);
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ChessBoardState._(this.bottomColor, this.newTurnColor, this.position);
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@ -140,10 +139,10 @@ class ChessBoardState {
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ChessColor bottomColor = ChessColor.white;
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ChessColor bottomColor = ChessColor.white;
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ChessColor turnColor = ChessColor.white;
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ChessColor turnColor = ChessColor.white;
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ChessPosition.getInstance().resetToStartingPosition();
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ChessPositionManager.getInstance().resetToStartingPosition();
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return ChessBoardState(
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return ChessBoardState(
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bottomColor, turnColor, ChessPosition.getInstance().currentPosition);
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bottomColor, turnColor, ChessPositionManager.getInstance().currentPosition);
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}
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}
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void logPosition(Map<ChessCoordinate, ChessPiece> pos) {
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void logPosition(Map<ChessCoordinate, ChessPiece> pos) {
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@ -6,14 +6,9 @@ abstract class ChessEvent {}
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class ReceivedMove extends ChessEvent {
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class ReceivedMove extends ChessEvent {
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final ChessCoordinate startSquare;
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final ChessCoordinate startSquare;
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final ChessCoordinate endSquare;
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final ChessCoordinate endSquare;
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final ChessPosition position;
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ReceivedMove({required this.startSquare, required this.endSquare});
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ReceivedMove({required this.startSquare, required this.endSquare, required this.position});
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}
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class ReceivedPosition extends ChessEvent {
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final ChessPositionType position;
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ReceivedPosition({required this.position});
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}
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}
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class OwnPieceMoved extends ChessEvent {
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class OwnPieceMoved extends ChessEvent {
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@ -3,29 +3,29 @@ import 'dart:developer';
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import 'package:mchess/utils/chess_utils.dart';
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import 'package:mchess/utils/chess_utils.dart';
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typedef ChessMoveHistory = List<ChessMove>;
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typedef ChessMoveHistory = List<ChessMove>;
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typedef ChessPositionType = Map<ChessCoordinate, ChessPiece>;
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typedef ChessPosition = Map<ChessCoordinate, ChessPiece>;
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class ChessPosition {
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class ChessPositionManager {
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static ChessPosition _instance = ChessPosition._internal();
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static ChessPositionManager _instance = ChessPositionManager._internal();
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static ChessMoveHistory history = ChessMoveHistory.empty(growable: true);
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static ChessMoveHistory history = ChessMoveHistory.empty(growable: true);
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final ChessPositionType position;
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ChessPosition position;
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ChessPosition({required this.position});
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ChessPositionManager({required this.position});
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factory ChessPosition._internal() {
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factory ChessPositionManager._internal() {
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return ChessPosition(position: _getStartingPosition());
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return ChessPositionManager(position: _getStartingPosition());
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}
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}
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ChessPositionType get copyOfCurrentPosition => Map.from(position);
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ChessPosition get copyOfCurrentPosition => Map.from(position);
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ChessPositionType get currentPosition => position;
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ChessPosition get currentPosition => position;
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ChessMove? get lastMove {
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ChessMove? get lastMove {
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if (history.isEmpty) return null;
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if (history.isEmpty) return null;
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return history.last;
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return history.last;
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}
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}
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ChessPositionType fromPGNString(String pgn) {
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ChessPosition fromPGNString(String pgn) {
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ChessPositionType pos = {};
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ChessPosition pos = {};
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List<String> rowStrings;
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List<String> rowStrings;
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rowStrings = pgn.split('/');
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rowStrings = pgn.split('/');
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@ -53,7 +53,7 @@ class ChessPosition {
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}
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}
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}
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}
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void logPosition(ChessPositionType p) {
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void logPosition(ChessPosition p) {
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String logString = '';
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String logString = '';
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for (int row = 8; row > 0; row--) {
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for (int row = 8; row > 0; row--) {
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@ -71,28 +71,26 @@ class ChessPosition {
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log(logString);
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log(logString);
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}
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}
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void recordMove(ChessCoordinate from, ChessCoordinate to) {
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void recordMove(ChessCoordinate from, ChessCoordinate to, ChessPosition pos) {
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position[to] = position[from] ?? const ChessPiece.none();
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position = pos;
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position[from] = const ChessPiece.none();
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history.add(ChessMove(from: from, to: to));
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history.add(ChessMove(from: from, to: to));
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logPosition(position);
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logPosition(position);
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logHistory(history);
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logHistory(history);
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}
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}
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void resetToStartingPosition() {
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void resetToStartingPosition() {
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history = ChessMoveHistory.empty(growable: true);
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history = ChessMoveHistory.empty(growable: true);
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_instance = ChessPosition(position: _getStartingPosition());
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_instance = ChessPositionManager(position: _getStartingPosition());
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}
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}
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static ChessPosition getInstance() {
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static ChessPositionManager getInstance() {
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return _instance;
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return _instance;
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}
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}
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static ChessPositionType _getStartingPosition() {
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static ChessPosition _getStartingPosition() {
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ChessPositionType pos = {};
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ChessPosition pos = {};
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for (int i = 1; i <= 8; i++) {
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for (int i = 1; i <= 8; i++) {
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pos[ChessCoordinate(i, 7)] =
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pos[ChessCoordinate(i, 7)] =
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@ -88,12 +88,14 @@ class ServerConnection {
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var move = ChessMove.fromApiMove(apiMessage.move!);
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var move = ChessMove.fromApiMove(apiMessage.move!);
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if (apiMessage.position != null) {
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if (apiMessage.position != null) {
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ChessBloc.getInstance().add(ReceivedPosition(
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ChessBloc.getInstance().add(ReceivedMove(
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position:
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startSquare: move.from,
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ChessPosition.getInstance().fromPGNString(apiMessage.position!)));
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endSquare: move.to,
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position: ChessPositionManager.getInstance()
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.fromPGNString(apiMessage.position!)));
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} else {
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log('Error: no position received');
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}
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}
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ChessBloc.getInstance()
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.add(ReceivedMove(startSquare: move.from, endSquare: move.to));
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}
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}
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void handleInvalidMoveMessage(ApiWebsocketMessage apiMessage) {
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void handleInvalidMoveMessage(ApiWebsocketMessage apiMessage) {
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