Change the point in time when the board gets cleared.
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d55c7bbe1a
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@ -6,9 +6,8 @@ typedef ChessMoveHistory = List<ChessMove>;
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class ChessPosition {
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static ChessPosition _instance = ChessPosition._internal();
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final ChessPositionType position;
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static ChessMoveHistory history = ChessMoveHistory.empty(growable: true);
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final ChessPositionType position;
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static ChessPosition getInstance() {
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return _instance;
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@ -73,7 +73,6 @@ class ServerConnection {
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}
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void handleIncomingColorDeterminedMessage(ApiWebsocketMessage apiMessage) {
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ChessBloc.getInstance().add(InitBoard());
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ChessBloc.getInstance().add(
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ColorDetermined(myColor: ChessColor.fromApiColor(apiMessage.color!)));
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}
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@ -5,6 +5,8 @@ import 'package:flutter/material.dart';
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import 'package:go_router/go_router.dart';
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import 'package:http/http.dart';
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import 'package:mchess/api/register.dart';
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import 'package:mchess/chess_bloc/chess_bloc.dart';
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import 'package:mchess/chess_bloc/chess_events.dart';
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import 'package:mchess/pages/chess_game.dart';
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import 'package:http/http.dart' as http;
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import 'dart:convert';
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@ -21,6 +23,7 @@ class _PrepareChessGameWidgetState extends State<PrepareChessGameWidget> {
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@override
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void initState() {
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ChessBloc.getInstance().add(InitBoard());
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randomGameResponse = registerForRandomGame();
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super.initState();
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}
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