fuck shit up

This commit is contained in:
Marco 2024-05-19 17:22:06 +02:00
parent c802251c9d
commit ffbb1dd95a
10 changed files with 59 additions and 269 deletions

View File

@ -1,97 +1,23 @@
import 'package:shared_preferences/shared_preferences.dart';
import 'package:uuid/uuid.dart';
class PlayerInfo {
final UuidValue? playerID;
final UuidValue? lobbyID;
class CreateGameResponse {
final String? passphrase;
const PlayerInfo({
required this.playerID,
required this.lobbyID,
const CreateGameResponse({
required this.passphrase,
});
factory PlayerInfo.empty() {
return const PlayerInfo(playerID: null, lobbyID: null, passphrase: null);
factory CreateGameResponse.empty() {
return const CreateGameResponse(passphrase: null);
}
factory PlayerInfo.fromJson(Map<String, dynamic> json) {
final playerid = UuidValue.fromString(json['playerID']);
final lobbyid = UuidValue.fromString(json['lobbyID']);
factory CreateGameResponse.fromJson(Map<String, dynamic> json) {
final passphrase = json['passphrase'];
return PlayerInfo(
playerID: playerid, lobbyID: lobbyid, passphrase: passphrase);
return CreateGameResponse(passphrase: passphrase);
}
Map<String, dynamic> toJson() {
String? pid;
String? lid;
if (playerID != null) {
pid = playerID.toString();
}
if (lobbyID != null) {
lid = lobbyID.toString();
}
return {
'playerID': pid,
'lobbyID': lid,
'passphrase': passphrase,
};
}
void store() async {
final SharedPreferences prefs = await SharedPreferences.getInstance();
await prefs.setBool("contains", true);
await prefs.setString("playerID", playerID.toString());
await prefs.setString("lobbyID", lobbyID.toString());
await prefs.setString("passphrase", passphrase.toString());
}
void delete() async {
final SharedPreferences prefs = await SharedPreferences.getInstance();
await prefs.setBool("contains", false);
}
static Future<PlayerInfo?> get() async {
final SharedPreferences prefs = await SharedPreferences.getInstance();
var contains = prefs.getBool("contains");
var playerID = prefs.getString("playerID");
var lobbyID = prefs.getString("lobbyID");
var passphrase = prefs.getString("passphrase");
if (contains == null ||
!contains ||
playerID == null ||
lobbyID == null ||
passphrase == null) {
return null;
}
return PlayerInfo(
playerID: UuidValue.fromString(playerID),
lobbyID: UuidValue.fromString(lobbyID),
passphrase: passphrase);
}
}
class WebsocketMessageIdentifyPlayer {
final String playerID;
final String lobbyID;
final String? passphrase;
const WebsocketMessageIdentifyPlayer({
required this.playerID,
required this.lobbyID,
required this.passphrase,
});
Map<String, dynamic> toJson() =>
{'lobbyID': lobbyID, 'playerID': playerID, 'passphrase': passphrase};
}

View File

@ -40,19 +40,11 @@ class ServerConnection {
channel!.sink.add(message);
}
void connect(String playerID, lobbyID, String? passphrase) {
void connect(String? passphrase) {
disconnectExistingConnection();
channel = WebSocketChannel.connect(Uri.parse(config.getWebsocketURL()));
send(
jsonEncode(
WebsocketMessageIdentifyPlayer(
playerID: (playerID),
lobbyID: (lobbyID),
passphrase: (passphrase),
),
),
);
send(jsonEncode(passphrase));
log(channel!.closeCode.toString());
broadcast = channel!.stream.asBroadcastStream();

View File

@ -15,8 +15,8 @@ class ConnectionCubit extends Cubit<ConnectionCubitState> {
return _instance;
}
void connect(String playerID, lobbyID, String? passphrase) {
ServerConnection.getInstance().connect(playerID, lobbyID, passphrase);
void connect(String? passphrase) {
ServerConnection.getInstance().connect(passphrase);
}
void opponentConnected() {

View File

@ -1,8 +1,6 @@
import 'package:flutter/material.dart';
import 'package:go_router/go_router.dart';
import 'package:mchess/chess/chess_app.dart';
void main() {
GoRouter.optionURLReflectsImperativeAPIs = true;
runApp(const ChessApp());
}

View File

@ -9,17 +9,10 @@ import 'package:mchess/chess_bloc/tap_bloc.dart';
import 'package:mchess/utils/chess_utils.dart';
import 'package:mchess/utils/widgets/promotion_dialog.dart';
import 'package:universal_platform/universal_platform.dart';
import 'package:uuid/uuid.dart';
class ChessGame extends StatefulWidget {
final UuidValue playerID;
final UuidValue lobbyID;
final String? passphrase;
const ChessGame(
{required this.playerID,
required this.lobbyID,
required this.passphrase,
super.key});
const ChessGame({required this.passphrase, super.key});
@override
State<ChessGame> createState() => _ChessGameState();
@ -85,29 +78,3 @@ class _ChessGameState extends State<ChessGame> {
);
}
}
class ChessGameArguments {
final UuidValue lobbyID;
final UuidValue playerID;
final String? passphrase;
ChessGameArguments({
required this.lobbyID,
required this.playerID,
required this.passphrase,
});
bool isValid() {
try {
lobbyID.validate();
playerID.validate();
} catch (e) {
return false;
}
if (passphrase == null) return false;
if (passphrase!.isEmpty) return false;
return true;
}
}

View File

@ -1,4 +1,5 @@
import 'dart:developer';
import 'dart:io';
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
@ -13,36 +14,26 @@ import 'dart:convert';
import 'package:mchess/pages/chess_game.dart';
import 'package:mchess/utils/config.dart' as config;
class HostGameWidget extends StatefulWidget {
const HostGameWidget({super.key});
class CreateGameWidget extends StatefulWidget {
const CreateGameWidget({super.key});
@override
State<HostGameWidget> createState() => _HostGameWidgetState();
State<CreateGameWidget> createState() => _CreateGameWidgetState();
}
class _HostGameWidgetState extends State<HostGameWidget> {
late Future<PlayerInfo?> registerResponse;
late ChessGameArguments chessGameArgs;
class _CreateGameWidgetState extends State<CreateGameWidget> {
@override
void initState() {
registerResponse = hostPrivateGame();
registerResponse = createPrivateGame();
connectToWebsocket(registerResponse);
super.initState();
}
void connectToWebsocket(Future<PlayerInfo?> resp) {
void connectToWebsocket(Future<CreateGameResponse?> resp) {
resp.then((value) {
if (value == null) return;
chessGameArgs = ChessGameArguments(
lobbyID: value.lobbyID!,
playerID: value.playerID!,
passphrase: value.passphrase);
ConnectionCubit.getInstance().connect(
value.playerID!.uuid,
value.lobbyID!.uuid,
value.passphrase,
);
});
@ -67,8 +58,8 @@ class _HostGameWidgetState extends State<HostGameWidget> {
listener: (context, state) {
// We wait for our opponent to connect
if (state.opponentConnected) {
snapshot.data?.store();
context.pushReplacement('/game', extra: chessGameArgs);
context.pushReplacement('/game/$passphrase',
extra: chessGameArgs);
}
},
child: Column(
@ -108,11 +99,11 @@ class _HostGameWidgetState extends State<HostGameWidget> {
);
}
Future<PlayerInfo?> hostPrivateGame() async {
Future<CreateGameResponse?> createPrivateGame() async {
Response response;
try {
response = await http.get(Uri.parse(config.getHostURL()),
response = await http.get(Uri.parse(config.getCreateGameURL()),
headers: {"Accept": "application/json"});
} catch (e) {
log(e.toString());
@ -131,10 +122,9 @@ class _HostGameWidgetState extends State<HostGameWidget> {
return null;
}
if (response.statusCode == 200) {
if (response.statusCode == HttpStatus.ok) {
log(response.body);
var info = PlayerInfo.fromJson(jsonDecode(response.body));
return info;
return CreateGameResponse.fromJson(jsonDecode(response.body));
}
return null;
}

View File

@ -1,15 +1,8 @@
import 'dart:convert';
import 'dart:developer';
import 'dart:io';
import 'package:flutter/material.dart';
import 'package:go_router/go_router.dart';
import 'package:http/http.dart' as http;
import 'package:mchess/api/register.dart';
import 'package:mchess/connection/ws_connection.dart';
import 'package:mchess/connection_cubit/connection_cubit.dart';
import 'package:mchess/pages/chess_game.dart';
import 'package:mchess/utils/config.dart' as config;
import 'package:mchess/utils/passpharse.dart';
class LobbySelector extends StatefulWidget {
const LobbySelector({super.key});
@ -21,7 +14,7 @@ class LobbySelector extends StatefulWidget {
class _LobbySelectorState extends State<LobbySelector> {
final buttonStyle = const ButtonStyle();
final phraseController = TextEditingController();
late Future<PlayerInfo?> joinGameFuture;
late Future<String?> joinGameFuture;
@override
Widget build(BuildContext context) {
@ -31,7 +24,7 @@ class _LobbySelectorState extends State<LobbySelector> {
mainAxisAlignment: MainAxisAlignment.center,
children: [
ElevatedButton(
onPressed: () => buildJoinOrHostDialog(context),
onPressed: () => buildJoinOrCreateDialog(context),
child: const Row(
mainAxisSize: MainAxisSize.min,
children: [
@ -49,7 +42,7 @@ class _LobbySelectorState extends State<LobbySelector> {
);
}
Future<void> buildJoinOrHostDialog(BuildContext context) {
Future<void> buildJoinOrCreateDialog(BuildContext context) {
//TODO: find a better place to disconnect old websocket connection
ServerConnection.getInstance().disconnectExistingConnection();
@ -59,17 +52,17 @@ class _LobbySelectorState extends State<LobbySelector> {
return Scaffold(
backgroundColor: Colors.transparent,
body: AlertDialog(
title: const Text('Host or join?'),
title: const Text('Create or join?'),
actions: <Widget>[
TextButton(
child: const Text('Cancel'),
onPressed: () => context.pop(),
),
TextButton(
child: const Text('Host'),
child: const Text('Create'),
onPressed: () {
context.pop(); //close dialog before going to host
context.goNamed('host');
context.pop(); //close dialog before going to createGame
context.goNamed('createGame');
}),
TextButton(
child: const Text('Join'),
@ -126,106 +119,15 @@ class _LobbySelectorState extends State<LobbySelector> {
}
void submitPassphrase(BuildContext ctx) {
joinGameFuture = joinPrivateGame(ctx);
joinGameFuture.then((value) {
if (value != null) {
phraseController.clear();
ctx.pop();
switchToGame(value);
}
});
switchToGame(phraseController.text);
}
void switchToGame(PlayerInfo info) {
var chessGameArgs = ChessGameArguments(
lobbyID: info.lobbyID!,
playerID: info.playerID!,
passphrase: info.passphrase);
void switchToGame(String phrase) {
ConnectionCubit.getInstance().connect(
info.playerID!.uuid,
info.lobbyID!.uuid,
info.passphrase,
phrase,
);
if (!chessGameArgs.isValid()) {
context.goNamed('lobbySelector');
const snackBar = SnackBar(
backgroundColor: Colors.amberAccent,
content: Text("Game information is corrupted"),
);
ScaffoldMessenger.of(context).clearSnackBars();
ScaffoldMessenger.of(context).showSnackBar(snackBar);
return;
}
context.goNamed('game', extra: chessGameArgs);
}
Future<PlayerInfo?> joinPrivateGame(BuildContext context) async {
http.Response response;
var existingInfo = await PlayerInfo.get();
log("lobbyID: ${existingInfo?.lobbyID} and playerID: ${existingInfo?.playerID} and passphrase: ${existingInfo?.passphrase}");
PlayerInfo info;
if (existingInfo?.passphrase == phraseController.text) {
// We have player info for this exact passphrase
info = PlayerInfo(
playerID: existingInfo?.playerID,
lobbyID: existingInfo?.lobbyID,
passphrase: phraseController.text);
} else {
info = PlayerInfo(
playerID: null, lobbyID: null, passphrase: phraseController.text);
}
var decodedInfo = jsonEncode(info);
log("decodedInfo: $decodedInfo");
try {
response = await http.post(Uri.parse(config.getJoinURL()),
body: decodedInfo, headers: {"Accept": "application/json"});
} catch (e) {
log(e.toString());
if (!context.mounted) return null;
const snackBar = SnackBar(
backgroundColor: Colors.amberAccent,
content: Text("mChess server is not responding. Try again or give up"),
);
ScaffoldMessenger.of(context).clearSnackBars();
ScaffoldMessenger.of(context).showSnackBar(snackBar);
return null;
}
if (response.statusCode == HttpStatus.notFound) {
const snackBar = SnackBar(
backgroundColor: Colors.amberAccent,
content: Text("Passphrase could not be found."),
);
if (!context.mounted) return null;
ScaffoldMessenger.of(context).clearSnackBars();
ScaffoldMessenger.of(context).showSnackBar(snackBar);
return null;
}
if (response.statusCode == HttpStatus.ok) {
var info = PlayerInfo.fromJson(jsonDecode(response.body));
info.store();
log('Player info received from server: ');
log('lobbyID: ${info.lobbyID}');
log('playerID: ${info.playerID}');
log('passphrase: ${info.passphrase}');
return info;
}
return null;
var urlPassphrase = phrase.phraseToURL();
context.goNamed('game', pathParameters: {'phrase': urlPassphrase});
}
}

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@ -2,7 +2,7 @@ import 'package:flutter/widgets.dart';
import 'package:go_router/go_router.dart';
import 'package:mchess/pages/chess_game.dart';
import 'package:mchess/pages/lobby_selector.dart';
import 'package:mchess/pages/host_game.dart';
import 'package:mchess/pages/create_game.dart';
final navigatorKey = GlobalKey<NavigatorState>();
@ -27,13 +27,13 @@ class ChessAppRouter {
},
routes: [
GoRoute(
path: 'host',
name: 'host',
path: 'createGame',
name: 'createGame',
builder: (context, state) {
return const HostGameWidget();
return const CreateGameWidget();
}),
GoRoute(
path: 'game',
path: 'game/:phrase',
name: 'game',
builder: (context, state) {
var args = state.extra as ChessGameArguments;

View File

@ -1,9 +1,9 @@
const prodURL = 'chess.sw-gross.de:9999';
const debugURL = 'localhost:8080';
const useDbgUrl = false;
const useDbgUrl = true;
String getHostURL() {
String getCreateGameURL() {
var prot = 'https';
var domain = prodURL;
if (useDbgUrl) {

15
lib/utils/passpharse.dart Normal file
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@ -0,0 +1,15 @@
extension PassphraseURL on String {
String phraseToURL() {
var words = split(' ');
for (var i = 0; i < words.length; i++) {
words[i] = words[i].capitalize();
}
return words.join();
}
String capitalize() {
return "${this[0].toUpperCase()}${substring(1).toLowerCase()}";
}
}