Compare commits
2 Commits
c802251c9d
...
a10db3e2a2
Author | SHA1 | Date | |
---|---|---|---|
a10db3e2a2 | |||
9bbde2927b |
@ -1,27 +1,27 @@
|
||||
import 'package:shared_preferences/shared_preferences.dart';
|
||||
import 'package:uuid/uuid.dart';
|
||||
|
||||
class PlayerInfo {
|
||||
class GameInfo {
|
||||
final UuidValue? playerID;
|
||||
final UuidValue? lobbyID;
|
||||
final String? passphrase;
|
||||
|
||||
const PlayerInfo({
|
||||
const GameInfo({
|
||||
required this.playerID,
|
||||
required this.lobbyID,
|
||||
required this.passphrase,
|
||||
});
|
||||
|
||||
factory PlayerInfo.empty() {
|
||||
return const PlayerInfo(playerID: null, lobbyID: null, passphrase: null);
|
||||
factory GameInfo.empty() {
|
||||
return const GameInfo(playerID: null, lobbyID: null, passphrase: null);
|
||||
}
|
||||
|
||||
factory PlayerInfo.fromJson(Map<String, dynamic> json) {
|
||||
factory GameInfo.fromJson(Map<String, dynamic> json) {
|
||||
final playerid = UuidValue.fromString(json['playerID']);
|
||||
final lobbyid = UuidValue.fromString(json['lobbyID']);
|
||||
final passphrase = json['passphrase'];
|
||||
|
||||
return PlayerInfo(
|
||||
return GameInfo(
|
||||
playerID: playerid, lobbyID: lobbyid, passphrase: passphrase);
|
||||
}
|
||||
|
||||
@ -59,7 +59,7 @@ class PlayerInfo {
|
||||
await prefs.setBool("contains", false);
|
||||
}
|
||||
|
||||
static Future<PlayerInfo?> get() async {
|
||||
static Future<GameInfo?> get() async {
|
||||
final SharedPreferences prefs = await SharedPreferences.getInstance();
|
||||
var contains = prefs.getBool("contains");
|
||||
var playerID = prefs.getString("playerID");
|
||||
@ -74,7 +74,7 @@ class PlayerInfo {
|
||||
return null;
|
||||
}
|
||||
|
||||
return PlayerInfo(
|
||||
return GameInfo(
|
||||
playerID: UuidValue.fromString(playerID),
|
||||
lobbyID: UuidValue.fromString(lobbyID),
|
||||
passphrase: passphrase);
|
@ -31,7 +31,7 @@ class ChessApp extends StatelessWidget {
|
||||
useMaterial3: true,
|
||||
),
|
||||
routerConfig: ChessAppRouter.getInstance().router,
|
||||
title: 'mChess 1.0.5',
|
||||
title: 'mChess 1.0.6',
|
||||
),
|
||||
);
|
||||
}
|
||||
|
@ -51,10 +51,12 @@ class ChessBloc extends Bloc<ChessEvent, ChessBoardState> {
|
||||
|
||||
void flipBoard(ColorDetermined event, Emitter<ChessBoardState> emit) {
|
||||
log("My Color is $myColor");
|
||||
myColor = event.myColor;
|
||||
|
||||
myColor = event.playerColor;
|
||||
|
||||
emit(
|
||||
ChessBoardState(
|
||||
event.myColor,
|
||||
event.playerColor,
|
||||
state.newTurnColor,
|
||||
state.position,
|
||||
ChessMove.none(),
|
||||
@ -74,12 +76,13 @@ class ChessBloc extends Bloc<ChessEvent, ChessBoardState> {
|
||||
.recordMove(event.startSquare, event.endSquare, event.position);
|
||||
}
|
||||
|
||||
myColor = event.playerColor;
|
||||
turnColor = event.turnColor;
|
||||
|
||||
emit(
|
||||
ChessBoardState(
|
||||
state.bottomColor,
|
||||
turnColor,
|
||||
myColor,
|
||||
event.turnColor,
|
||||
event.position,
|
||||
move,
|
||||
true,
|
||||
|
@ -9,6 +9,7 @@ class ReceivedBoardState extends ChessEvent {
|
||||
final ChessPosition position;
|
||||
final ChessCoordinate squareInCheck;
|
||||
final ChessColor turnColor;
|
||||
final ChessColor playerColor;
|
||||
|
||||
ReceivedBoardState({
|
||||
required this.startSquare,
|
||||
@ -16,6 +17,7 @@ class ReceivedBoardState extends ChessEvent {
|
||||
required this.position,
|
||||
required this.squareInCheck,
|
||||
required this.turnColor,
|
||||
required this.playerColor,
|
||||
});
|
||||
}
|
||||
|
||||
@ -38,9 +40,9 @@ class InitBoard extends ChessEvent {
|
||||
}
|
||||
|
||||
class ColorDetermined extends ChessEvent {
|
||||
final ChessColor myColor;
|
||||
final ChessColor playerColor;
|
||||
|
||||
ColorDetermined({required this.myColor});
|
||||
ColorDetermined({required this.playerColor});
|
||||
}
|
||||
|
||||
class InvalidMovePlayed extends ChessEvent {
|
||||
|
@ -6,7 +6,7 @@ import 'package:mchess/api/move.dart';
|
||||
import 'package:mchess/api/websocket_message.dart';
|
||||
import 'package:mchess/chess_bloc/chess_bloc.dart';
|
||||
import 'package:mchess/chess_bloc/chess_events.dart';
|
||||
import 'package:mchess/api/register.dart';
|
||||
import 'package:mchess/api/game_info.dart';
|
||||
import 'package:mchess/chess_bloc/chess_position.dart';
|
||||
import 'package:mchess/connection_cubit/connection_cubit.dart';
|
||||
import 'package:mchess/utils/chess_router.dart';
|
||||
@ -100,14 +100,15 @@ class ServerConnection {
|
||||
if (apiMessage.position != null) {
|
||||
ChessBloc.getInstance().add(
|
||||
ReceivedBoardState(
|
||||
startSquare: move?.from,
|
||||
endSquare: move?.to,
|
||||
position: ChessPositionManager.getInstance()
|
||||
.fromPGNString(apiMessage.position!),
|
||||
squareInCheck: ChessCoordinate.fromApiCoordinate(
|
||||
apiMessage.squareInCheck ??
|
||||
const ApiCoordinate(col: 0, row: 0)),
|
||||
turnColor: ChessColor.fromApiColor(apiMessage.turnColor!)),
|
||||
startSquare: move?.from,
|
||||
endSquare: move?.to,
|
||||
position: ChessPositionManager.getInstance()
|
||||
.fromPGNString(apiMessage.position!),
|
||||
squareInCheck: ChessCoordinate.fromApiCoordinate(
|
||||
apiMessage.squareInCheck ?? const ApiCoordinate(col: 0, row: 0)),
|
||||
turnColor: ChessColor.fromApiColor(apiMessage.turnColor!),
|
||||
playerColor: ChessColor.fromApiColor(apiMessage.playerColor!),
|
||||
),
|
||||
);
|
||||
} else {
|
||||
log('Error: no position received');
|
||||
@ -118,7 +119,7 @@ class ServerConnection {
|
||||
ConnectionCubit.getInstance().opponentConnected();
|
||||
ChessBloc.getInstance().add(InitBoard());
|
||||
ChessBloc.getInstance().add(ColorDetermined(
|
||||
myColor: ChessColor.fromApiColor(apiMessage.playerColor!)));
|
||||
playerColor: ChessColor.fromApiColor(apiMessage.playerColor!)));
|
||||
}
|
||||
|
||||
void handleInvalidMoveMessage(ApiWebsocketMessage apiMessage) {
|
||||
|
@ -12,14 +12,7 @@ import 'package:universal_platform/universal_platform.dart';
|
||||
import 'package:uuid/uuid.dart';
|
||||
|
||||
class ChessGame extends StatefulWidget {
|
||||
final UuidValue playerID;
|
||||
final UuidValue lobbyID;
|
||||
final String? passphrase;
|
||||
const ChessGame(
|
||||
{required this.playerID,
|
||||
required this.lobbyID,
|
||||
required this.passphrase,
|
||||
super.key});
|
||||
const ChessGame({super.key});
|
||||
|
||||
@override
|
||||
State<ChessGame> createState() => _ChessGameState();
|
||||
|
@ -5,41 +5,48 @@ import 'package:flutter/services.dart';
|
||||
import 'package:flutter_bloc/flutter_bloc.dart';
|
||||
import 'package:go_router/go_router.dart';
|
||||
import 'package:http/http.dart';
|
||||
import 'package:mchess/api/register.dart';
|
||||
import 'package:mchess/api/game_info.dart';
|
||||
import 'package:mchess/connection_cubit/connection_cubit.dart';
|
||||
import 'package:http/http.dart' as http;
|
||||
import 'dart:convert';
|
||||
|
||||
import 'package:mchess/pages/chess_game.dart';
|
||||
import 'package:mchess/utils/config.dart' as config;
|
||||
import 'package:mchess/utils/passphrase.dart';
|
||||
import 'package:universal_platform/universal_platform.dart';
|
||||
|
||||
class HostGameWidget extends StatefulWidget {
|
||||
const HostGameWidget({super.key});
|
||||
class CreateGameWidget extends StatefulWidget {
|
||||
const CreateGameWidget({super.key});
|
||||
|
||||
@override
|
||||
State<HostGameWidget> createState() => _HostGameWidgetState();
|
||||
State<CreateGameWidget> createState() => _CreateGameWidgetState();
|
||||
}
|
||||
|
||||
class _HostGameWidgetState extends State<HostGameWidget> {
|
||||
late Future<PlayerInfo?> registerResponse;
|
||||
class _CreateGameWidgetState extends State<CreateGameWidget> {
|
||||
late Future<GameInfo?> registerResponse;
|
||||
late ChessGameArguments chessGameArgs;
|
||||
|
||||
@override
|
||||
void initState() {
|
||||
registerResponse = hostPrivateGame();
|
||||
|
||||
registerResponse.then((args) {
|
||||
if (args == null) return;
|
||||
|
||||
chessGameArgs = ChessGameArguments(
|
||||
lobbyID: args.lobbyID!,
|
||||
playerID: args.playerID!,
|
||||
passphrase: args.passphrase);
|
||||
});
|
||||
|
||||
connectToWebsocket(registerResponse);
|
||||
super.initState();
|
||||
}
|
||||
|
||||
void connectToWebsocket(Future<PlayerInfo?> resp) {
|
||||
void connectToWebsocket(Future<GameInfo?> resp) {
|
||||
resp.then((value) {
|
||||
if (value == null) return;
|
||||
|
||||
chessGameArgs = ChessGameArguments(
|
||||
lobbyID: value.lobbyID!,
|
||||
playerID: value.playerID!,
|
||||
passphrase: value.passphrase);
|
||||
|
||||
ConnectionCubit.getInstance().connect(
|
||||
value.playerID!.uuid,
|
||||
value.lobbyID!.uuid,
|
||||
@ -50,9 +57,22 @@ class _HostGameWidgetState extends State<HostGameWidget> {
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
FloatingActionButton? fltnBtn;
|
||||
if (UniversalPlatform.isLinux ||
|
||||
UniversalPlatform.isMacOS ||
|
||||
UniversalPlatform.isWindows) {
|
||||
fltnBtn = FloatingActionButton(
|
||||
child: const Icon(Icons.cancel),
|
||||
onPressed: () {
|
||||
context.pop();
|
||||
},
|
||||
);
|
||||
}
|
||||
|
||||
return Scaffold(
|
||||
floatingActionButton: fltnBtn,
|
||||
body: Center(
|
||||
child: FutureBuilder<PlayerInfo?>(
|
||||
child: FutureBuilder<GameInfo?>(
|
||||
future: registerResponse,
|
||||
builder: (context, snapshot) {
|
||||
if (snapshot.connectionState != ConnectionState.done) {
|
||||
@ -67,8 +87,10 @@ class _HostGameWidgetState extends State<HostGameWidget> {
|
||||
listener: (context, state) {
|
||||
// We wait for our opponent to connect
|
||||
if (state.opponentConnected) {
|
||||
snapshot.data?.store();
|
||||
context.pushReplacement('/game', extra: chessGameArgs);
|
||||
//TODO: is goNamed the correct way to navigate?
|
||||
context.goNamed('game',
|
||||
pathParameters: {'phrase': passphrase.toURL()},
|
||||
extra: chessGameArgs);
|
||||
}
|
||||
},
|
||||
child: Column(
|
||||
@ -108,22 +130,22 @@ class _HostGameWidgetState extends State<HostGameWidget> {
|
||||
);
|
||||
}
|
||||
|
||||
Future<PlayerInfo?> hostPrivateGame() async {
|
||||
Future<GameInfo?> hostPrivateGame() async {
|
||||
Response response;
|
||||
|
||||
try {
|
||||
response = await http.get(Uri.parse(config.getHostURL()),
|
||||
headers: {"Accept": "application/json"});
|
||||
} catch (e) {
|
||||
log(e.toString());
|
||||
|
||||
if (!context.mounted) return null;
|
||||
log('Exception: ${e.toString()}');
|
||||
|
||||
const snackBar = SnackBar(
|
||||
backgroundColor: Colors.amberAccent,
|
||||
content: Text("mChess server is not responding. Try again or give up"),
|
||||
);
|
||||
Future.delayed(const Duration(seconds: 2), () {
|
||||
if (!context.mounted) return null;
|
||||
|
||||
ScaffoldMessenger.of(context).clearSnackBars();
|
||||
ScaffoldMessenger.of(context).showSnackBar(snackBar);
|
||||
context.goNamed('lobbySelector'); // We go back to the lobby selector
|
||||
@ -132,8 +154,8 @@ class _HostGameWidgetState extends State<HostGameWidget> {
|
||||
}
|
||||
|
||||
if (response.statusCode == 200) {
|
||||
log(response.body);
|
||||
var info = PlayerInfo.fromJson(jsonDecode(response.body));
|
||||
var info = GameInfo.fromJson(jsonDecode(response.body));
|
||||
info.store();
|
||||
return info;
|
||||
}
|
||||
return null;
|
126
lib/pages/join_game_handle_widget.dart
Normal file
126
lib/pages/join_game_handle_widget.dart
Normal file
@ -0,0 +1,126 @@
|
||||
import 'dart:convert';
|
||||
import 'dart:developer';
|
||||
import 'dart:io';
|
||||
|
||||
import 'package:flutter/material.dart';
|
||||
import 'package:go_router/go_router.dart';
|
||||
import 'package:http/http.dart' as http;
|
||||
import 'package:mchess/api/game_info.dart';
|
||||
import 'package:mchess/connection_cubit/connection_cubit.dart';
|
||||
import 'package:mchess/pages/chess_game.dart';
|
||||
import 'package:mchess/utils/config.dart' as config;
|
||||
|
||||
class JoinGameHandleWidget extends StatefulWidget {
|
||||
final String passphrase;
|
||||
const JoinGameHandleWidget({required this.passphrase, super.key});
|
||||
|
||||
@override
|
||||
State<JoinGameHandleWidget> createState() => _JoinGameHandleWidgetState();
|
||||
}
|
||||
|
||||
class _JoinGameHandleWidgetState extends State<JoinGameHandleWidget> {
|
||||
late Future<GameInfo?> joinGameFuture;
|
||||
|
||||
@override
|
||||
void initState() {
|
||||
joinGameFuture = joinPrivateGame(widget.passphrase);
|
||||
joinGameFuture.then(
|
||||
(value) {
|
||||
if (value != null) {
|
||||
switchToGame(value);
|
||||
}
|
||||
},
|
||||
);
|
||||
super.initState();
|
||||
}
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
return const ChessGame();
|
||||
}
|
||||
|
||||
void switchToGame(GameInfo info) {
|
||||
var chessGameArgs = ChessGameArguments(
|
||||
lobbyID: info.lobbyID!,
|
||||
playerID: info.playerID!,
|
||||
passphrase: info.passphrase);
|
||||
|
||||
ConnectionCubit.getInstance().connect(
|
||||
info.playerID!.uuid,
|
||||
info.lobbyID!.uuid,
|
||||
info.passphrase,
|
||||
);
|
||||
|
||||
if (!chessGameArgs.isValid()) {
|
||||
context.goNamed('lobbySelector');
|
||||
const snackBar = SnackBar(
|
||||
backgroundColor: Colors.amberAccent,
|
||||
content: Text("Game information is corrupted"),
|
||||
);
|
||||
ScaffoldMessenger.of(context).clearSnackBars();
|
||||
ScaffoldMessenger.of(context).showSnackBar(snackBar);
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
Future<GameInfo?> joinPrivateGame(String phrase) async {
|
||||
http.Response response;
|
||||
var existingInfo = await GameInfo.get();
|
||||
log('lobbyID: ${existingInfo?.lobbyID} and playerID: ${existingInfo?.playerID} and passphrase: "${existingInfo?.passphrase}"');
|
||||
|
||||
GameInfo info;
|
||||
if (existingInfo?.passphrase == phrase) {
|
||||
// We have player info for this exact passphrase
|
||||
info = GameInfo(
|
||||
playerID: existingInfo?.playerID,
|
||||
lobbyID: existingInfo?.lobbyID,
|
||||
passphrase: phrase);
|
||||
} else {
|
||||
info = GameInfo(playerID: null, lobbyID: null, passphrase: phrase);
|
||||
}
|
||||
|
||||
try {
|
||||
response = await http.post(Uri.parse(config.getJoinURL()),
|
||||
body: jsonEncode(info), headers: {"Accept": "application/json"});
|
||||
} catch (e) {
|
||||
log(e.toString());
|
||||
|
||||
if (!context.mounted) return null;
|
||||
|
||||
const snackBar = SnackBar(
|
||||
backgroundColor: Colors.amberAccent,
|
||||
content: Text("mChess server is not responding. Try again or give up"),
|
||||
);
|
||||
ScaffoldMessenger.of(context).clearSnackBars();
|
||||
ScaffoldMessenger.of(context).showSnackBar(snackBar);
|
||||
return null;
|
||||
}
|
||||
|
||||
if (response.statusCode == HttpStatus.notFound) {
|
||||
const snackBar = SnackBar(
|
||||
backgroundColor: Colors.amberAccent,
|
||||
content: Text("Passphrase could not be found."),
|
||||
);
|
||||
|
||||
if (!context.mounted) return null;
|
||||
|
||||
ScaffoldMessenger.of(context).clearSnackBars();
|
||||
ScaffoldMessenger.of(context).showSnackBar(snackBar);
|
||||
return null;
|
||||
}
|
||||
|
||||
if (response.statusCode == HttpStatus.ok) {
|
||||
var info = GameInfo.fromJson(jsonDecode(response.body));
|
||||
info.store();
|
||||
log('Player info received from server: ');
|
||||
log('lobbyID: ${info.lobbyID}');
|
||||
log('playerID: ${info.playerID}');
|
||||
log('passphrase: ${info.passphrase}');
|
||||
|
||||
return info;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
@ -1,15 +1,6 @@
|
||||
import 'dart:convert';
|
||||
import 'dart:developer';
|
||||
import 'dart:io';
|
||||
|
||||
import 'package:flutter/material.dart';
|
||||
import 'package:go_router/go_router.dart';
|
||||
import 'package:http/http.dart' as http;
|
||||
import 'package:mchess/api/register.dart';
|
||||
import 'package:mchess/connection/ws_connection.dart';
|
||||
import 'package:mchess/connection_cubit/connection_cubit.dart';
|
||||
import 'package:mchess/pages/chess_game.dart';
|
||||
import 'package:mchess/utils/config.dart' as config;
|
||||
import 'package:mchess/utils/passphrase.dart';
|
||||
|
||||
class LobbySelector extends StatefulWidget {
|
||||
const LobbySelector({super.key});
|
||||
@ -19,9 +10,7 @@ class LobbySelector extends StatefulWidget {
|
||||
}
|
||||
|
||||
class _LobbySelectorState extends State<LobbySelector> {
|
||||
final buttonStyle = const ButtonStyle();
|
||||
final phraseController = TextEditingController();
|
||||
late Future<PlayerInfo?> joinGameFuture;
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
@ -31,7 +20,7 @@ class _LobbySelectorState extends State<LobbySelector> {
|
||||
mainAxisAlignment: MainAxisAlignment.center,
|
||||
children: [
|
||||
ElevatedButton(
|
||||
onPressed: () => buildJoinOrHostDialog(context),
|
||||
onPressed: () => context.goNamed('createGame'),
|
||||
child: const Row(
|
||||
mainAxisSize: MainAxisSize.min,
|
||||
children: [
|
||||
@ -39,7 +28,21 @@ class _LobbySelectorState extends State<LobbySelector> {
|
||||
SizedBox(
|
||||
width: 10,
|
||||
),
|
||||
Text('Private game')
|
||||
Text('Create private game')
|
||||
],
|
||||
),
|
||||
),
|
||||
const SizedBox(height: 20),
|
||||
ElevatedButton(
|
||||
onPressed: () => buildEnterPassphraseDialog(context),
|
||||
child: const Row(
|
||||
mainAxisSize: MainAxisSize.min,
|
||||
children: [
|
||||
Icon(Icons.mail),
|
||||
SizedBox(
|
||||
width: 10,
|
||||
),
|
||||
Text('Join private game')
|
||||
],
|
||||
),
|
||||
),
|
||||
@ -49,42 +52,6 @@ class _LobbySelectorState extends State<LobbySelector> {
|
||||
);
|
||||
}
|
||||
|
||||
Future<void> buildJoinOrHostDialog(BuildContext context) {
|
||||
//TODO: find a better place to disconnect old websocket connection
|
||||
ServerConnection.getInstance().disconnectExistingConnection();
|
||||
|
||||
return showDialog<void>(
|
||||
context: context,
|
||||
builder: (BuildContext context) {
|
||||
return Scaffold(
|
||||
backgroundColor: Colors.transparent,
|
||||
body: AlertDialog(
|
||||
title: const Text('Host or join?'),
|
||||
actions: <Widget>[
|
||||
TextButton(
|
||||
child: const Text('Cancel'),
|
||||
onPressed: () => context.pop(),
|
||||
),
|
||||
TextButton(
|
||||
child: const Text('Host'),
|
||||
onPressed: () {
|
||||
context.pop(); //close dialog before going to host
|
||||
context.goNamed('host');
|
||||
}),
|
||||
TextButton(
|
||||
child: const Text('Join'),
|
||||
onPressed: () {
|
||||
context.pop(); //close dialog before going to next dialog
|
||||
buildEnterPassphraseDialog(context);
|
||||
},
|
||||
),
|
||||
],
|
||||
),
|
||||
);
|
||||
},
|
||||
);
|
||||
}
|
||||
|
||||
Future<void> buildEnterPassphraseDialog(BuildContext context) {
|
||||
return showDialog<void>(
|
||||
context: context,
|
||||
@ -97,15 +64,11 @@ class _LobbySelectorState extends State<LobbySelector> {
|
||||
title: const Text('Enter the passphrase here:'),
|
||||
content: TextField(
|
||||
controller: phraseController,
|
||||
onSubmitted: (val) {
|
||||
submitPassphrase(builderContext);
|
||||
},
|
||||
onSubmitted: (val) => submitAction(val),
|
||||
decoration: InputDecoration(
|
||||
hintText: 'Enter passphrase here',
|
||||
suffixIcon: IconButton(
|
||||
onPressed: () {
|
||||
submitPassphrase(builderContext);
|
||||
},
|
||||
onPressed: () => submitAction(phraseController.text),
|
||||
icon: const Icon(Icons.check),
|
||||
)),
|
||||
),
|
||||
@ -125,107 +88,8 @@ class _LobbySelectorState extends State<LobbySelector> {
|
||||
);
|
||||
}
|
||||
|
||||
void submitPassphrase(BuildContext ctx) {
|
||||
joinGameFuture = joinPrivateGame(ctx);
|
||||
joinGameFuture.then((value) {
|
||||
if (value != null) {
|
||||
phraseController.clear();
|
||||
ctx.pop();
|
||||
switchToGame(value);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void switchToGame(PlayerInfo info) {
|
||||
var chessGameArgs = ChessGameArguments(
|
||||
lobbyID: info.lobbyID!,
|
||||
playerID: info.playerID!,
|
||||
passphrase: info.passphrase);
|
||||
|
||||
ConnectionCubit.getInstance().connect(
|
||||
info.playerID!.uuid,
|
||||
info.lobbyID!.uuid,
|
||||
info.passphrase,
|
||||
);
|
||||
|
||||
if (!chessGameArgs.isValid()) {
|
||||
context.goNamed('lobbySelector');
|
||||
const snackBar = SnackBar(
|
||||
backgroundColor: Colors.amberAccent,
|
||||
content: Text("Game information is corrupted"),
|
||||
);
|
||||
ScaffoldMessenger.of(context).clearSnackBars();
|
||||
ScaffoldMessenger.of(context).showSnackBar(snackBar);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
context.goNamed('game', extra: chessGameArgs);
|
||||
}
|
||||
|
||||
Future<PlayerInfo?> joinPrivateGame(BuildContext context) async {
|
||||
http.Response response;
|
||||
|
||||
var existingInfo = await PlayerInfo.get();
|
||||
|
||||
log("lobbyID: ${existingInfo?.lobbyID} and playerID: ${existingInfo?.playerID} and passphrase: ${existingInfo?.passphrase}");
|
||||
|
||||
PlayerInfo info;
|
||||
if (existingInfo?.passphrase == phraseController.text) {
|
||||
// We have player info for this exact passphrase
|
||||
info = PlayerInfo(
|
||||
playerID: existingInfo?.playerID,
|
||||
lobbyID: existingInfo?.lobbyID,
|
||||
passphrase: phraseController.text);
|
||||
} else {
|
||||
info = PlayerInfo(
|
||||
playerID: null, lobbyID: null, passphrase: phraseController.text);
|
||||
}
|
||||
|
||||
var decodedInfo = jsonEncode(info);
|
||||
log("decodedInfo: $decodedInfo");
|
||||
|
||||
try {
|
||||
response = await http.post(Uri.parse(config.getJoinURL()),
|
||||
body: decodedInfo, headers: {"Accept": "application/json"});
|
||||
} catch (e) {
|
||||
log(e.toString());
|
||||
|
||||
if (!context.mounted) return null;
|
||||
|
||||
const snackBar = SnackBar(
|
||||
backgroundColor: Colors.amberAccent,
|
||||
content: Text("mChess server is not responding. Try again or give up"),
|
||||
);
|
||||
ScaffoldMessenger.of(context).clearSnackBars();
|
||||
ScaffoldMessenger.of(context).showSnackBar(snackBar);
|
||||
return null;
|
||||
}
|
||||
|
||||
if (response.statusCode == HttpStatus.notFound) {
|
||||
const snackBar = SnackBar(
|
||||
backgroundColor: Colors.amberAccent,
|
||||
content: Text("Passphrase could not be found."),
|
||||
);
|
||||
|
||||
if (!context.mounted) return null;
|
||||
|
||||
ScaffoldMessenger.of(context).clearSnackBars();
|
||||
ScaffoldMessenger.of(context).showSnackBar(snackBar);
|
||||
return null;
|
||||
}
|
||||
|
||||
if (response.statusCode == HttpStatus.ok) {
|
||||
var info = PlayerInfo.fromJson(jsonDecode(response.body));
|
||||
info.store();
|
||||
log('Player info received from server: ');
|
||||
log('lobbyID: ${info.lobbyID}');
|
||||
log('playerID: ${info.playerID}');
|
||||
log('passphrase: ${info.passphrase}');
|
||||
|
||||
return info;
|
||||
}
|
||||
|
||||
return null;
|
||||
void submitAction(String phrase) {
|
||||
context.goNamed('game', pathParameters: {'phrase': phrase.toURL()});
|
||||
phraseController.clear();
|
||||
}
|
||||
}
|
||||
|
@ -1,8 +1,12 @@
|
||||
import 'dart:developer';
|
||||
|
||||
import 'package:flutter/widgets.dart';
|
||||
import 'package:go_router/go_router.dart';
|
||||
import 'package:mchess/pages/chess_game.dart';
|
||||
import 'package:mchess/connection/ws_connection.dart';
|
||||
import 'package:mchess/pages/join_game_handle_widget.dart';
|
||||
import 'package:mchess/pages/lobby_selector.dart';
|
||||
import 'package:mchess/pages/host_game.dart';
|
||||
import 'package:mchess/pages/create_game_widget.dart';
|
||||
import 'package:mchess/utils/passphrase.dart';
|
||||
|
||||
final navigatorKey = GlobalKey<NavigatorState>();
|
||||
|
||||
@ -27,21 +31,25 @@ class ChessAppRouter {
|
||||
},
|
||||
routes: [
|
||||
GoRoute(
|
||||
path: 'host',
|
||||
name: 'host',
|
||||
path: 'createGame',
|
||||
name: 'createGame',
|
||||
builder: (context, state) {
|
||||
return const HostGameWidget();
|
||||
return const CreateGameWidget();
|
||||
}),
|
||||
GoRoute(
|
||||
path: 'game',
|
||||
path: 'game/:phrase',
|
||||
name: 'game',
|
||||
builder: (context, state) {
|
||||
var args = state.extra as ChessGameArguments;
|
||||
ServerConnection.getInstance().disconnectExistingConnection();
|
||||
|
||||
return ChessGame(
|
||||
lobbyID: args.lobbyID,
|
||||
playerID: args.playerID,
|
||||
passphrase: args.passphrase,
|
||||
var urlPhrase = state.pathParameters['phrase'];
|
||||
if (urlPhrase == null) {
|
||||
log('in /game route builder: url phrase null');
|
||||
return const LobbySelector();
|
||||
}
|
||||
|
||||
return JoinGameHandleWidget(
|
||||
passphrase: urlPhrase.toPhraseWithSpaces(),
|
||||
);
|
||||
},
|
||||
)
|
||||
|
30
lib/utils/passphrase.dart
Normal file
30
lib/utils/passphrase.dart
Normal file
@ -0,0 +1,30 @@
|
||||
extension PassphaseURL on String {
|
||||
String capitalize() {
|
||||
return "${this[0].toUpperCase()}${substring(1).toLowerCase()}";
|
||||
}
|
||||
|
||||
String toURL() {
|
||||
var words = split(' ');
|
||||
|
||||
for (var i = 0; i < words.length; i++) {
|
||||
words[i] = words[i].capitalize();
|
||||
}
|
||||
|
||||
return words.join();
|
||||
}
|
||||
|
||||
String toPhraseWithSpaces() {
|
||||
var phrase = '';
|
||||
|
||||
for (var i = 0; i < length; i++) {
|
||||
if (this[i] == this[i].toUpperCase()) {
|
||||
phrase += ' ';
|
||||
}
|
||||
phrase += this[i].toLowerCase();
|
||||
}
|
||||
|
||||
phrase = phrase.trim();
|
||||
|
||||
return phrase.toLowerCase();
|
||||
}
|
||||
}
|
@ -8,16 +8,11 @@
|
||||
import 'package:flutter/material.dart';
|
||||
import 'package:flutter_test/flutter_test.dart';
|
||||
import 'package:mchess/pages/chess_game.dart';
|
||||
import 'package:uuid/uuid.dart';
|
||||
|
||||
void main() {
|
||||
testWidgets('Counter increments smoke test', (WidgetTester tester) async {
|
||||
// Build our app and trigger a frame.
|
||||
await tester.pumpWidget(ChessGame(
|
||||
playerID: UuidValue.fromString("test"),
|
||||
lobbyID: UuidValue.fromString("testLobbyId"),
|
||||
passphrase: 'test',
|
||||
));
|
||||
await tester.pumpWidget(const ChessGame());
|
||||
|
||||
// Verify that our counter starts at 0.
|
||||
expect(find.text('0'), findsOneWidget);
|
||||
|
Loading…
Reference in New Issue
Block a user