Compare commits

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17 Commits

Author SHA1 Message Date
ae087a1d56 bump version and flutter pub upgrade 2024-06-27 21:57:19 +02:00
dfc7b156f1 fix handling errors 2024-06-27 21:55:54 +02:00
e5a04b02ac flutter pub upgrade 2024-05-22 00:05:14 +02:00
9c0ff492c5 Merge pull request 'Fix rejoining' (#13) from fix-rejoining into master
Reviewed-on: #13
2024-05-21 21:56:35 +00:00
fa525c2442 bump version 2024-05-21 23:47:50 +02:00
bde3d3e358 url 2024-05-21 23:47:11 +02:00
358e8a6041 more changes because it's fun 2024-05-21 18:48:06 +02:00
2a2e219c80 Wait for websocket to be disconnected before continuing 2024-05-20 17:21:25 +02:00
adf8c86692 Make many changes
1. A game is only identified by a passphrase (not a lobby id)
2. We can store multiple passphrase/playerID combinations
2024-05-20 15:34:20 +02:00
a10db3e2a2 Merge pull request 'Make games reloadable' (#12) from simplify-flow into master
Reviewed-on: #12
2024-05-19 19:48:27 +00:00
9bbde2927b Simplify flow and allow site reloads 2024-05-19 21:44:33 +02:00
c802251c9d fix url 2024-05-19 14:46:18 +02:00
e4d4b81cba flutter pub upgrade 2024-05-19 14:44:06 +02:00
d924341742 Merge pull request 'rejoinable-game' (#11) from rejoinable-game into master
Reviewed-on: #11
2024-05-19 12:41:02 +00:00
2bed5409ef flutter pub upgrade 2024-05-15 21:15:20 +02:00
544e0b22c5 Make games rejoinable
1. Disconnect websocket connection before connecting
2. store playerInfo when hosting a game to reuse it when rejoining
2024-05-15 19:44:02 +02:00
618102dd67 Merge pull request 'Fix colors and make passphrase submittable via Enter' (#10) from fix-dialog-colors into master
Reviewed-on: #10
2024-05-11 18:01:25 +00:00
17 changed files with 559 additions and 449 deletions

65
lib/api/game_info.dart Normal file
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@ -0,0 +1,65 @@
import 'package:shared_preferences/shared_preferences.dart';
import 'package:uuid/uuid.dart';
class GameInfo {
final UuidValue? playerID;
final String? passphrase;
const GameInfo({
required this.playerID,
required this.passphrase,
});
factory GameInfo.empty() {
return const GameInfo(playerID: null, passphrase: null);
}
factory GameInfo.fromJson(Map<String, dynamic> json) {
final playerid = UuidValue.fromString(json['playerID']);
final passphrase = json['passphrase'];
return GameInfo(playerID: playerid, passphrase: passphrase);
}
Map<String, dynamic> toJson() {
String? pid;
if (playerID != null) {
pid = playerID.toString();
}
return {
'playerID': pid,
'passphrase': passphrase,
};
}
void store() async {
final SharedPreferences prefs = await SharedPreferences.getInstance();
await prefs.setString(passphrase!, playerID.toString());
}
static Future<GameInfo?> get(String phrase) async {
final SharedPreferences prefs = await SharedPreferences.getInstance();
var playerID = prefs.getString(phrase);
if (playerID == null) return null;
return GameInfo(
playerID: UuidValue.fromString(playerID), passphrase: phrase);
}
}
class WebsocketMessageIdentifyPlayer {
final String playerID;
final String? passphrase;
const WebsocketMessageIdentifyPlayer({
required this.playerID,
required this.passphrase,
});
Map<String, dynamic> toJson() =>
{'playerID': playerID, 'passphrase': passphrase};
}

View File

@ -1,80 +0,0 @@
import 'package:shared_preferences/shared_preferences.dart';
import 'package:uuid/uuid.dart';
class PlayerInfo {
final UuidValue? playerID;
final UuidValue? lobbyID;
final String? passphrase;
const PlayerInfo({
required this.playerID,
required this.lobbyID,
required this.passphrase,
});
factory PlayerInfo.fromJson(Map<String, dynamic> json) {
final playerid = UuidValue.fromString(json['playerID']);
final lobbyid = UuidValue.fromString(json['lobbyID']);
final passphrase = json['passphrase'];
return PlayerInfo(
playerID: playerid, lobbyID: lobbyid, passphrase: passphrase);
}
Map<String, dynamic> toJson() => {
'playerID': playerID,
'lobbyID': lobbyID,
'passphrase': passphrase,
};
void store() async {
final SharedPreferences prefs = await SharedPreferences.getInstance();
await prefs.setBool("contains", true);
await prefs.setString("playerID", playerID.toString());
await prefs.setString("lobbyID", lobbyID.toString());
await prefs.setString("passphrase", passphrase.toString());
}
void delete() async {
final SharedPreferences prefs = await SharedPreferences.getInstance();
await prefs.setBool("contains", false);
}
Future<PlayerInfo?> get() async {
final SharedPreferences prefs = await SharedPreferences.getInstance();
var contains = prefs.getBool("contains");
var playerID = prefs.getString("playerID");
var lobbyID = prefs.getString("lobbyID");
var passphrase = prefs.getString("passphrase");
if (contains == null ||
!contains ||
playerID == null ||
lobbyID == null ||
passphrase == null) {
return null;
}
return PlayerInfo(
playerID: UuidValue.fromString(playerID),
lobbyID: UuidValue.fromString(lobbyID),
passphrase: passphrase);
}
}
class WebsocketMessageIdentifyPlayer {
final String playerID;
final String lobbyID;
final String? passphrase;
const WebsocketMessageIdentifyPlayer({
required this.playerID,
required this.lobbyID,
required this.passphrase,
});
Map<String, dynamic> toJson() =>
{'lobbyID': lobbyID, 'playerID': playerID, 'passphrase': passphrase};
}

View File

@ -31,7 +31,7 @@ class ChessApp extends StatelessWidget {
useMaterial3: true,
),
routerConfig: ChessAppRouter.getInstance().router,
title: 'mChess 1.0.5',
title: 'mChess 1.0.8',
),
);
}

View File

@ -51,10 +51,12 @@ class ChessBloc extends Bloc<ChessEvent, ChessBoardState> {
void flipBoard(ColorDetermined event, Emitter<ChessBoardState> emit) {
log("My Color is $myColor");
myColor = event.myColor;
myColor = event.playerColor;
emit(
ChessBoardState(
event.myColor,
event.playerColor,
state.newTurnColor,
state.position,
ChessMove.none(),
@ -74,12 +76,13 @@ class ChessBloc extends Bloc<ChessEvent, ChessBoardState> {
.recordMove(event.startSquare, event.endSquare, event.position);
}
myColor = event.playerColor;
turnColor = event.turnColor;
emit(
ChessBoardState(
state.bottomColor,
turnColor,
myColor,
event.turnColor,
event.position,
move,
true,

View File

@ -9,6 +9,7 @@ class ReceivedBoardState extends ChessEvent {
final ChessPosition position;
final ChessCoordinate squareInCheck;
final ChessColor turnColor;
final ChessColor playerColor;
ReceivedBoardState({
required this.startSquare,
@ -16,6 +17,7 @@ class ReceivedBoardState extends ChessEvent {
required this.position,
required this.squareInCheck,
required this.turnColor,
required this.playerColor,
});
}
@ -38,9 +40,9 @@ class InitBoard extends ChessEvent {
}
class ColorDetermined extends ChessEvent {
final ChessColor myColor;
final ChessColor playerColor;
ColorDetermined({required this.myColor});
ColorDetermined({required this.playerColor});
}
class InvalidMovePlayed extends ChessEvent {

View File

@ -6,7 +6,7 @@ import 'package:mchess/api/move.dart';
import 'package:mchess/api/websocket_message.dart';
import 'package:mchess/chess_bloc/chess_bloc.dart';
import 'package:mchess/chess_bloc/chess_events.dart';
import 'package:mchess/api/register.dart';
import 'package:mchess/api/game_info.dart';
import 'package:mchess/chess_bloc/chess_position.dart';
import 'package:mchess/connection_cubit/connection_cubit.dart';
import 'package:mchess/utils/chess_router.dart';
@ -16,7 +16,6 @@ import 'package:web_socket_channel/web_socket_channel.dart';
class ServerConnection {
WebSocketChannel? channel;
late bool wasConnected = false;
Stream broadcast = const Stream.empty();
static final ServerConnection _instance = ServerConnection._internal();
@ -41,27 +40,36 @@ class ServerConnection {
channel!.sink.add(message);
}
void connect(String playerID, lobbyID, String? passphrase) {
Future? connect(String playerID, String? passphrase) {
if (channel != null) return null;
channel = WebSocketChannel.connect(Uri.parse(config.getWebsocketURL()));
send(
jsonEncode(
WebsocketMessageIdentifyPlayer(
playerID: (playerID),
lobbyID: (lobbyID),
passphrase: (passphrase),
channel!.ready.then((val) {
send(
jsonEncode(
WebsocketMessageIdentifyPlayer(
playerID: (playerID),
passphrase: (passphrase),
),
),
),
);
);
log(channel!.closeCode.toString());
broadcast = channel!.stream.asBroadcastStream();
broadcast.listen(handleIncomingData);
log(channel!.closeCode.toString());
broadcast = channel!.stream.asBroadcastStream();
broadcast.listen(handleIncomingData);
});
return channel!.ready;
}
void disconnectExistingConnection() {
Future disconnectExistingConnection() async {
if (channel == null) return;
channel!.sink.close();
await channel!.sink.close();
channel = null;
broadcast = const Stream.empty();
}
void handleIncomingData(dynamic data) {
@ -98,14 +106,15 @@ class ServerConnection {
if (apiMessage.position != null) {
ChessBloc.getInstance().add(
ReceivedBoardState(
startSquare: move?.from,
endSquare: move?.to,
position: ChessPositionManager.getInstance()
.fromPGNString(apiMessage.position!),
squareInCheck: ChessCoordinate.fromApiCoordinate(
apiMessage.squareInCheck ??
const ApiCoordinate(col: 0, row: 0)),
turnColor: ChessColor.fromApiColor(apiMessage.turnColor!)),
startSquare: move?.from,
endSquare: move?.to,
position: ChessPositionManager.getInstance()
.fromPGNString(apiMessage.position!),
squareInCheck: ChessCoordinate.fromApiCoordinate(
apiMessage.squareInCheck ?? const ApiCoordinate(col: 0, row: 0)),
turnColor: ChessColor.fromApiColor(apiMessage.turnColor!),
playerColor: ChessColor.fromApiColor(apiMessage.playerColor!),
),
);
} else {
log('Error: no position received');
@ -116,7 +125,7 @@ class ServerConnection {
ConnectionCubit.getInstance().opponentConnected();
ChessBloc.getInstance().add(InitBoard());
ChessBloc.getInstance().add(ColorDetermined(
myColor: ChessColor.fromApiColor(apiMessage.playerColor!)));
playerColor: ChessColor.fromApiColor(apiMessage.playerColor!)));
}
void handleInvalidMoveMessage(ApiWebsocketMessage apiMessage) {

View File

@ -15,21 +15,64 @@ class ConnectionCubit extends Cubit<ConnectionCubitState> {
return _instance;
}
void connect(String playerID, lobbyID, String? passphrase) {
ServerConnection.getInstance().connect(playerID, lobbyID, passphrase);
void connect(String playerID, String? passphrase) {
var connectedFuture =
ServerConnection.getInstance().connect(playerID, passphrase);
connectedFuture?.then((val) {
emit(ConnectionCubitState(
iAmConnected: true,
connectedToPhrase: passphrase,
opponentConnected: false));
});
}
void connectIfNotConnected(String playerID, String? passphrase) {
if (state.iAmConnected && state.connectedToPhrase == passphrase) {
return;
}
if (state.iAmConnected && state.connectedToPhrase != passphrase) {
disonnect().then((val) {
connect(playerID, passphrase);
});
}
connect(playerID, passphrase);
}
Future disonnect() async {
var disconnectFuture =
ServerConnection.getInstance().disconnectExistingConnection();
disconnectFuture.then(
(val) {
emit(ConnectionCubitState.init());
},
);
return disconnectFuture;
}
void opponentConnected() {
emit(ConnectionCubitState(true));
emit(ConnectionCubitState(
iAmConnected: state.iAmConnected,
connectedToPhrase: state.connectedToPhrase,
opponentConnected: true));
}
}
class ConnectionCubitState {
final bool iAmConnected;
final String? connectedToPhrase;
final bool opponentConnected;
ConnectionCubitState(this.opponentConnected);
ConnectionCubitState(
{required this.iAmConnected,
required this.connectedToPhrase,
required this.opponentConnected});
factory ConnectionCubitState.init() {
return ConnectionCubitState(false);
return ConnectionCubitState(
iAmConnected: false, connectedToPhrase: null, opponentConnected: false);
}
}

View File

@ -12,14 +12,7 @@ import 'package:universal_platform/universal_platform.dart';
import 'package:uuid/uuid.dart';
class ChessGame extends StatefulWidget {
final UuidValue playerID;
final UuidValue lobbyID;
final String? passphrase;
const ChessGame(
{required this.playerID,
required this.lobbyID,
required this.passphrase,
super.key});
const ChessGame({super.key});
@override
State<ChessGame> createState() => _ChessGameState();

View File

@ -0,0 +1,161 @@
import 'dart:developer';
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
import 'package:flutter_bloc/flutter_bloc.dart';
import 'package:go_router/go_router.dart';
import 'package:http/http.dart';
import 'package:mchess/api/game_info.dart';
import 'package:mchess/connection_cubit/connection_cubit.dart';
import 'package:http/http.dart' as http;
import 'dart:convert';
import 'package:mchess/pages/chess_game.dart';
import 'package:mchess/utils/config.dart' as config;
import 'package:mchess/utils/passphrase.dart';
import 'package:universal_platform/universal_platform.dart';
class CreateGameWidget extends StatefulWidget {
const CreateGameWidget({super.key});
@override
State<CreateGameWidget> createState() => _CreateGameWidgetState();
}
class _CreateGameWidgetState extends State<CreateGameWidget> {
late Future<GameInfo?> registerResponse;
late Future disconnectFuture;
late ChessGameArguments chessGameArgs;
@override
void initState() {
super.initState();
disconnectFuture = ConnectionCubit().disonnect();
disconnectFuture.then((val) {
registerResponse = createPrivateGame();
registerResponse.then((val) {
ConnectionCubit().connectIfNotConnected(
val!.playerID.toString(),
val.passphrase,
);
});
});
}
@override
Widget build(BuildContext context) {
FloatingActionButton? fltnBtn;
if (UniversalPlatform.isLinux ||
UniversalPlatform.isMacOS ||
UniversalPlatform.isWindows) {
fltnBtn = FloatingActionButton(
child: const Icon(Icons.cancel),
onPressed: () {
context.pop();
},
);
}
return Scaffold(
floatingActionButton: fltnBtn,
body: Center(
child: FutureBuilder(
future: disconnectFuture,
builder: (context, snapshot) {
if (snapshot.connectionState != ConnectionState.done) {
return Container();
} else {
return FutureBuilder<GameInfo?>(
future: registerResponse,
builder: (context, snapshot) {
if (snapshot.connectionState != ConnectionState.done) {
return const SizedBox(
height: 100,
width: 100,
child: CircularProgressIndicator(),
);
} else {
var passphrase =
snapshot.data?.passphrase ?? "no passphrase";
return BlocListener<ConnectionCubit,
ConnectionCubitState>(
listener: (context, state) {
// We wait for our opponent to connect
if (state.opponentConnected) {
//TODO: is goNamed the correct way to navigate?
context.goNamed('game', pathParameters: {
'phrase': passphrase.toURL(),
});
}
},
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Text(
'Give this phrase to your friend and sit tight:',
style: TextStyle(
color: Theme.of(context).colorScheme.primary),
),
const SizedBox(height: 25),
Row(
mainAxisAlignment: MainAxisAlignment.center,
children: [
SelectableText(
passphrase,
style: const TextStyle(
fontWeight: FontWeight.bold),
),
IconButton(
icon: const Icon(Icons.copy),
onPressed: () async {
await Clipboard.setData(
ClipboardData(text: passphrase));
},
)
],
),
const SizedBox(height: 25),
const CircularProgressIndicator()
],
),
);
}
},
);
}
}),
),
);
}
Future<GameInfo?> createPrivateGame() async {
Response response;
try {
response = await http.get(Uri.parse(config.getCreateGameURL()),
headers: {"Accept": "application/json"});
} catch (e) {
log('Exception: ${e.toString()}');
const snackBar = SnackBar(
backgroundColor: Colors.amberAccent,
content: Text("mChess server is not responding. Try again or give up"),
);
Future.delayed(const Duration(seconds: 1), () {
if (!mounted) return null;
ScaffoldMessenger.of(context).clearSnackBars();
ScaffoldMessenger.of(context).showSnackBar(snackBar);
context.goNamed('lobbySelector'); // We go back to the lobby selector
});
return null;
}
if (response.statusCode == 200) {
var info = GameInfo.fromJson(jsonDecode(response.body));
info.store();
return info;
}
return null;
}
}

View File

@ -1,142 +0,0 @@
import 'dart:developer';
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
import 'package:flutter_bloc/flutter_bloc.dart';
import 'package:go_router/go_router.dart';
import 'package:http/http.dart';
import 'package:mchess/api/register.dart';
import 'package:mchess/connection_cubit/connection_cubit.dart';
import 'package:http/http.dart' as http;
import 'dart:convert';
import 'package:mchess/pages/chess_game.dart';
import 'package:mchess/utils/config.dart' as config;
class HostGameWidget extends StatefulWidget {
const HostGameWidget({super.key});
@override
State<HostGameWidget> createState() => _HostGameWidgetState();
}
class _HostGameWidgetState extends State<HostGameWidget> {
late Future<PlayerInfo?> registerResponse;
late ChessGameArguments chessGameArgs;
@override
void initState() {
registerResponse = hostPrivateGame();
registerResponse.then((value) {
value?.store();
});
connectToWebsocket(registerResponse);
super.initState();
}
void connectToWebsocket(Future<PlayerInfo?> resp) {
resp.then((value) {
if (value == null) return;
chessGameArgs = ChessGameArguments(
lobbyID: value.lobbyID!,
playerID: value.playerID!,
passphrase: value.passphrase);
ConnectionCubit.getInstance().connect(
value.playerID!.uuid,
value.lobbyID!.uuid,
value.passphrase,
);
});
}
@override
Widget build(BuildContext context) {
return Scaffold(
body: Center(
child: FutureBuilder<PlayerInfo?>(
future: registerResponse,
builder: (context, snapshot) {
if (snapshot.connectionState != ConnectionState.done) {
return const SizedBox(
height: 100,
width: 100,
child: CircularProgressIndicator(),
);
} else {
String passphrase = snapshot.data?.passphrase ?? "no passphrase";
return BlocListener<ConnectionCubit, ConnectionCubitState>(
listener: (context, state) {
// We wait for our opponent to connect
if (state.opponentConnected) {
context.pushReplacement('/game', extra: chessGameArgs);
}
},
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Text(
'Give this phrase to your friend and sit tight:',
style: TextStyle(
color: Theme.of(context).colorScheme.primary),
),
const SizedBox(height: 25),
Row(
mainAxisAlignment: MainAxisAlignment.center,
children: [
SelectableText(
passphrase,
style: const TextStyle(fontWeight: FontWeight.bold),
),
IconButton(
icon: const Icon(Icons.copy),
onPressed: () async {
await Clipboard.setData(
ClipboardData(text: passphrase));
},
)
],
),
const SizedBox(height: 25),
const CircularProgressIndicator()
],
),
);
}
},
),
),
);
}
Future<PlayerInfo?> hostPrivateGame() async {
Response response;
try {
response = await http.get(Uri.parse(config.getHostURL()),
headers: {"Accept": "application/json"});
} catch (e) {
log(e.toString());
if (!context.mounted) return null;
const snackBar = SnackBar(
backgroundColor: Colors.amberAccent,
content: Text("mChess server is not responding. Try again or give up"),
);
Future.delayed(const Duration(seconds: 2), () {
ScaffoldMessenger.of(context).clearSnackBars();
ScaffoldMessenger.of(context).showSnackBar(snackBar);
context.goNamed('lobbySelector'); // We go back to the lobby selector
});
return null;
}
if (response.statusCode == 200) {
log(response.body);
return PlayerInfo.fromJson(jsonDecode(response.body));
}
return null;
}
}

View File

@ -0,0 +1,146 @@
import 'dart:convert';
import 'dart:developer';
import 'dart:io';
import 'package:flutter/material.dart';
import 'package:flutter_bloc/flutter_bloc.dart';
import 'package:go_router/go_router.dart';
import 'package:http/http.dart' as http;
import 'package:mchess/api/game_info.dart';
import 'package:mchess/connection_cubit/connection_cubit.dart';
import 'package:mchess/pages/chess_game.dart';
import 'package:mchess/utils/config.dart' as config;
import 'package:universal_platform/universal_platform.dart';
class JoinGameHandleWidget extends StatefulWidget {
final String passphrase;
const JoinGameHandleWidget({required this.passphrase, super.key});
@override
State<JoinGameHandleWidget> createState() => _JoinGameHandleWidgetState();
}
class _JoinGameHandleWidgetState extends State<JoinGameHandleWidget> {
late Future<GameInfo?> joinGameFuture;
@override
void initState() {
super.initState();
joinGameFuture = joinPrivateGame(widget.passphrase);
joinGameFuture.then((val) {
if (val == null) return;
ConnectionCubit.getInstance().connectIfNotConnected(
val.playerID!.uuid,
val.passphrase,
);
});
}
@override
Widget build(BuildContext context) {
FloatingActionButton? fltnBtn;
if (UniversalPlatform.isLinux ||
UniversalPlatform.isMacOS ||
UniversalPlatform.isWindows) {
fltnBtn = FloatingActionButton(
child: const Icon(Icons.cancel),
onPressed: () {
context.pop();
},
);
}
var loadingIndicator = const SizedBox(
height: 100,
width: 100,
child: CircularProgressIndicator(),
);
return Scaffold(
floatingActionButton: fltnBtn,
body: Center(
child: FutureBuilder(
future: joinGameFuture,
builder: (context, snapshot) {
if (snapshot.connectionState != ConnectionState.done) {
return loadingIndicator;
} else {
return BlocBuilder<ConnectionCubit, ConnectionCubitState>(
builder: (context, state) {
if (state.iAmConnected) {
return const ChessGame();
} else {
return loadingIndicator;
}
});
}
}),
),
);
}
Future<GameInfo?> joinPrivateGame(String phrase) async {
http.Response response;
var existingInfo = await GameInfo.get(phrase);
log('playerID: ${existingInfo?.playerID} and passphrase: "${existingInfo?.passphrase}"');
GameInfo info;
if (existingInfo?.passphrase == phrase) {
// We have player info for this exact passphrase
info = GameInfo(playerID: existingInfo?.playerID, passphrase: phrase);
} else {
info = GameInfo(playerID: null, passphrase: phrase);
}
try {
response = await http.post(Uri.parse(config.getJoinGameURL()),
body: jsonEncode(info), headers: {"Accept": "application/json"});
} catch (e) {
log(e.toString());
if (!context.mounted) return null;
const snackBar = SnackBar(
backgroundColor: Colors.amberAccent,
content: Text("mChess server is not responding. Try again or give up"),
);
Future.delayed(const Duration(seconds: 1), () {
if (!mounted) return null;
ScaffoldMessenger.of(context).clearSnackBars();
ScaffoldMessenger.of(context).showSnackBar(snackBar);
context.goNamed('lobbySelector'); // We go back to the lobby selector
});
return null;
}
if (response.statusCode == HttpStatus.notFound) {
const snackBar = SnackBar(
backgroundColor: Colors.amberAccent,
content: Text("Passphrase could not be found."),
);
if (!mounted) return null;
ScaffoldMessenger.of(context).clearSnackBars();
ScaffoldMessenger.of(context).showSnackBar(snackBar);
context.goNamed('lobbySelector');
return null;
}
if (response.statusCode == HttpStatus.ok) {
var info = GameInfo.fromJson(jsonDecode(response.body));
info.store();
log('Player info received from server: ');
log('playerID: ${info.playerID}');
log('passphrase: ${info.passphrase}');
return info;
}
return null;
}
}

View File

@ -1,15 +1,6 @@
import 'dart:convert';
import 'dart:developer';
import 'dart:io';
import 'package:flutter/material.dart';
import 'package:go_router/go_router.dart';
import 'package:http/http.dart' as http;
import 'package:mchess/api/register.dart';
import 'package:mchess/connection_cubit/connection_cubit.dart';
import 'package:mchess/pages/chess_game.dart';
import 'package:mchess/utils/config.dart' as config;
import 'package:shared_preferences/shared_preferences.dart';
import 'package:mchess/utils/passphrase.dart';
class LobbySelector extends StatefulWidget {
const LobbySelector({super.key});
@ -19,26 +10,19 @@ class LobbySelector extends StatefulWidget {
}
class _LobbySelectorState extends State<LobbySelector> {
final buttonStyle = const ButtonStyle();
final phraseController = TextEditingController();
late Future<PlayerInfo?> joinGameFuture;
@override
Widget build(BuildContext context) {
SharedPreferences.getInstance().then((prefs) {
final playerID = prefs.getString("playerID");
final lobbyID = prefs.getString("lobbyID");
final passphrase = prefs.getString("passphrase");
log("lobbyID: $lobbyID and playerID: $playerID and passphrase: $passphrase");
});
return Scaffold(
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
ElevatedButton(
onPressed: () => buildJoinOrHostDialog(context),
onPressed: () {
context.goNamed('createGame');
},
child: const Row(
mainAxisSize: MainAxisSize.min,
children: [
@ -46,7 +30,23 @@ class _LobbySelectorState extends State<LobbySelector> {
SizedBox(
width: 10,
),
Text('Private game')
Text('Create private game')
],
),
),
const SizedBox(height: 20),
ElevatedButton(
onPressed: () {
buildEnterPassphraseDialog(context);
},
child: const Row(
mainAxisSize: MainAxisSize.min,
children: [
Icon(Icons.mail),
SizedBox(
width: 10,
),
Text('Join private game')
],
),
),
@ -56,39 +56,6 @@ class _LobbySelectorState extends State<LobbySelector> {
);
}
Future<void> buildJoinOrHostDialog(BuildContext context) {
return showDialog<void>(
context: context,
builder: (BuildContext context) {
return Scaffold(
backgroundColor: Colors.transparent,
body: AlertDialog(
title: const Text('Host or join?'),
actions: <Widget>[
TextButton(
child: const Text('Cancel'),
onPressed: () => context.pop(),
),
TextButton(
child: const Text('Host'),
onPressed: () {
context.pop(); //close dialog before going to host
context.goNamed('host');
}),
TextButton(
child: const Text('Join'),
onPressed: () {
context.pop(); //close dialog before going to next dialog
buildEnterPassphraseDialog(context);
},
),
],
),
);
},
);
}
Future<void> buildEnterPassphraseDialog(BuildContext context) {
return showDialog<void>(
context: context,
@ -101,15 +68,11 @@ class _LobbySelectorState extends State<LobbySelector> {
title: const Text('Enter the passphrase here:'),
content: TextField(
controller: phraseController,
onSubmitted: (val) {
submitPassphrase(builderContext);
},
onSubmitted: (val) => submitAction(val),
decoration: InputDecoration(
hintText: 'Enter passphrase here',
suffixIcon: IconButton(
onPressed: () {
submitPassphrase(builderContext);
},
onPressed: () => submitAction(phraseController.text),
icon: const Icon(Icons.check),
)),
),
@ -129,91 +92,9 @@ class _LobbySelectorState extends State<LobbySelector> {
);
}
void submitPassphrase(BuildContext ctx) {
joinGameFuture = joinPrivateGame(ctx);
joinGameFuture.then((value) {
if (value != null) {
phraseController.clear();
ctx.pop();
switchToGame(value);
}
});
}
void switchToGame(PlayerInfo info) {
var chessGameArgs = ChessGameArguments(
lobbyID: info.lobbyID!,
playerID: info.playerID!,
passphrase: info.passphrase);
ConnectionCubit.getInstance().connect(
info.playerID!.uuid,
info.lobbyID!.uuid,
info.passphrase,
);
if (!chessGameArgs.isValid()) {
context.goNamed('lobbySelector');
const snackBar = SnackBar(
backgroundColor: Colors.amberAccent,
content: Text("Game information is corrupted"),
);
ScaffoldMessenger.of(context).clearSnackBars();
ScaffoldMessenger.of(context).showSnackBar(snackBar);
return;
}
context.goNamed('game', extra: chessGameArgs);
}
Future<PlayerInfo?> joinPrivateGame(BuildContext context) async {
http.Response response;
// server expects us to send the passphrase
var info = PlayerInfo(
playerID: null, lobbyID: null, passphrase: phraseController.text);
try {
response = await http.post(Uri.parse(config.getJoinURL()),
body: jsonEncode(info), headers: {"Accept": "application/json"});
} catch (e) {
log(e.toString());
if (!context.mounted) return null;
const snackBar = SnackBar(
backgroundColor: Colors.amberAccent,
content: Text("mChess server is not responding. Try again or give up"),
);
ScaffoldMessenger.of(context).clearSnackBars();
ScaffoldMessenger.of(context).showSnackBar(snackBar);
return null;
}
if (response.statusCode == HttpStatus.notFound) {
const snackBar = SnackBar(
backgroundColor: Colors.amberAccent,
content: Text("Passphrase could not be found."),
);
if (!context.mounted) return null;
ScaffoldMessenger.of(context).clearSnackBars();
ScaffoldMessenger.of(context).showSnackBar(snackBar);
return null;
}
if (response.statusCode == HttpStatus.ok) {
var info = PlayerInfo.fromJson(jsonDecode(response.body));
log('Player info received from server: ');
log('lobbyID: ${info.lobbyID}');
log('playerID: ${info.playerID}');
log('passphrase: ${info.passphrase}');
return info;
}
return null;
void submitAction(String phrase) {
context.pop();
context.goNamed('game', pathParameters: {'phrase': phrase.toURL()});
phraseController.clear();
}
}

View File

@ -1,8 +1,11 @@
import 'dart:developer';
import 'package:flutter/widgets.dart';
import 'package:go_router/go_router.dart';
import 'package:mchess/pages/chess_game.dart';
import 'package:mchess/pages/join_game_handle_widget.dart';
import 'package:mchess/pages/lobby_selector.dart';
import 'package:mchess/pages/host_game.dart';
import 'package:mchess/pages/create_game_widget.dart';
import 'package:mchess/utils/passphrase.dart';
final navigatorKey = GlobalKey<NavigatorState>();
@ -27,22 +30,23 @@ class ChessAppRouter {
},
routes: [
GoRoute(
path: 'host',
name: 'host',
path: 'createGame',
name: 'createGame',
builder: (context, state) {
return const HostGameWidget();
return const CreateGameWidget();
}),
GoRoute(
path: 'game',
path: 'game/:phrase',
name: 'game',
builder: (context, state) {
var args = state.extra as ChessGameArguments;
var urlPhrase = state.pathParameters['phrase'];
if (urlPhrase == null) {
log('in /game route builder: url phrase null');
return const LobbySelector();
}
return ChessGame(
lobbyID: args.lobbyID,
playerID: args.playerID,
passphrase: args.passphrase,
);
return JoinGameHandleWidget(
passphrase: urlPhrase.toPhraseWithSpaces());
},
)
],

View File

@ -3,7 +3,7 @@ const debugURL = 'localhost:8080';
const useDbgUrl = false;
String getHostURL() {
String getCreateGameURL() {
var prot = 'https';
var domain = prodURL;
if (useDbgUrl) {
@ -13,7 +13,7 @@ String getHostURL() {
return '$prot://$domain/api/hostPrivate';
}
String getJoinURL() {
String getJoinGameURL() {
var prot = 'https';
var domain = prodURL;
if (useDbgUrl) {

30
lib/utils/passphrase.dart Normal file
View File

@ -0,0 +1,30 @@
extension PassphaseURL on String {
String capitalize() {
return "${this[0].toUpperCase()}${substring(1).toLowerCase()}";
}
String toURL() {
var words = split(' ');
for (var i = 0; i < words.length; i++) {
words[i] = words[i].capitalize();
}
return words.join();
}
String toPhraseWithSpaces() {
var phrase = '';
for (var i = 0; i < length; i++) {
if (this[i] == this[i].toUpperCase()) {
phrase += ' ';
}
phrase += this[i].toLowerCase();
}
phrase = phrase.trim();
return phrase.toLowerCase();
}
}

View File

@ -114,10 +114,10 @@ packages:
dependency: "direct main"
description:
name: flutter_bloc
sha256: f0ecf6e6eb955193ca60af2d5ca39565a86b8a142452c5b24d96fb477428f4d2
sha256: b594505eac31a0518bdcb4b5b79573b8d9117b193cc80cc12e17d639b10aa27a
url: "https://pub.dev"
source: hosted
version: "8.1.5"
version: "8.1.6"
flutter_lints:
dependency: "direct dev"
description:
@ -148,10 +148,10 @@ packages:
dependency: "direct main"
description:
name: go_router
sha256: "9e0f7d1a3e7dc5010903e330fbc5497872c4c3cf6626381d69083cc1d5113c1e"
sha256: cdae1b9c8bd7efadcef6112e81c903662ef2ce105cbd220a04bbb7c3425b5554
url: "https://pub.dev"
source: hosted
version: "14.0.2"
version: "14.2.0"
http:
dependency: "direct main"
description:
@ -292,10 +292,10 @@ packages:
dependency: transitive
description:
name: platform
sha256: "12220bb4b65720483f8fa9450b4332347737cf8213dd2840d8b2c823e47243ec"
sha256: "9b71283fc13df574056616011fb138fd3b793ea47cc509c189a6c3fa5f8a1a65"
url: "https://pub.dev"
source: hosted
version: "3.1.4"
version: "3.1.5"
plugin_platform_interface:
dependency: transitive
description:
@ -332,10 +332,10 @@ packages:
dependency: transitive
description:
name: shared_preferences_android
sha256: "1ee8bf911094a1b592de7ab29add6f826a7331fb854273d55918693d5364a1f2"
sha256: "93d0ec9dd902d85f326068e6a899487d1f65ffcd5798721a95330b26c8131577"
url: "https://pub.dev"
source: hosted
version: "2.2.2"
version: "2.2.3"
shared_preferences_foundation:
dependency: transitive
description:
@ -449,10 +449,10 @@ packages:
dependency: "direct main"
description:
name: universal_platform
sha256: d315be0f6641898b280ffa34e2ddb14f3d12b1a37882557869646e0cc363d0cc
sha256: "64e16458a0ea9b99260ceb5467a214c1f298d647c659af1bff6d3bf82536b1ec"
url: "https://pub.dev"
source: hosted
version: "1.0.0+1"
version: "1.1.0"
uuid:
dependency: "direct main"
description:
@ -513,10 +513,10 @@ packages:
dependency: transitive
description:
name: web_socket
sha256: bfe704c186c6e32a46f6607f94d079cd0b747b9a489fceeecc93cd3adb98edd5
sha256: "24301d8c293ce6fe327ffe6f59d8fd8834735f0ec36e4fd383ec7ff8a64aa078"
url: "https://pub.dev"
source: hosted
version: "0.1.3"
version: "0.1.5"
web_socket_channel:
dependency: "direct main"
description:
@ -529,10 +529,10 @@ packages:
dependency: transitive
description:
name: win32
sha256: "0eaf06e3446824099858367950a813472af675116bf63f008a4c2a75ae13e9cb"
sha256: a79dbe579cb51ecd6d30b17e0cae4e0ea15e2c0e66f69ad4198f22a6789e94f4
url: "https://pub.dev"
source: hosted
version: "5.5.0"
version: "5.5.1"
xdg_directories:
dependency: transitive
description:
@ -550,5 +550,5 @@ packages:
source: hosted
version: "6.5.0"
sdks:
dart: ">=3.3.0 <4.0.0"
flutter: ">=3.19.0"
dart: ">=3.4.0 <4.0.0"
flutter: ">=3.22.0"

View File

@ -8,16 +8,11 @@
import 'package:flutter/material.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:mchess/pages/chess_game.dart';
import 'package:uuid/uuid.dart';
void main() {
testWidgets('Counter increments smoke test', (WidgetTester tester) async {
// Build our app and trigger a frame.
await tester.pumpWidget(ChessGame(
playerID: UuidValue.fromString("test"),
lobbyID: UuidValue.fromString("testLobbyId"),
passphrase: 'test',
));
await tester.pumpWidget(const ChessGame());
// Verify that our counter starts at 0.
expect(find.text('0'), findsOneWidget);