mchess-client/lib/utils/chess_router.dart
Marco 7a51e71767 Make passphrase entry a dialog instead of a page.
Additionally, we set some groundwork for storing the game data (lobby
id, player id, passphrase) in permanent storage in order to reconnect
with it later.
2023-12-23 16:44:23 +01:00

53 lines
1.3 KiB
Dart

import 'package:go_router/go_router.dart';
import 'package:mchess/pages/chess_game.dart';
import 'package:mchess/pages/lobby_selector.dart';
import 'package:mchess/pages/host_game.dart';
import 'package:mchess/pages/prepare_random_game.dart';
class ChessAppRouter {
static final ChessAppRouter _instance = ChessAppRouter._internal();
ChessAppRouter._internal();
static ChessAppRouter getInstance() {
return _instance;
}
final router = GoRouter(
routes: [
GoRoute(
path: '/',
name: 'lobbySelector',
builder: (context, state) {
return const LobbySelector();
},
),
GoRoute(
path: '/prepareRandom',
name: 'prepareRandom',
builder: (context, state) {
return const PrepareRandomGameWidget();
}),
GoRoute(
path: '/host',
name: 'host',
builder: (context, state) {
return const HostGameWidget();
}),
GoRoute(
path: '/game',
name: 'game',
builder: (context, state) {
var args = state.extra as ChessGameArguments;
return ChessGame(
lobbyID: args.lobbyID,
playerID: args.playerID,
passphrase: args.passphrase,
);
},
)
],
);
}