Marco
212a54612c
This adds an option to dragging-and-dropping which is slightly hard on smaller screens. Fix promotions when tapping and fix handling of subsequently tapping two pieces of your color Cancel tap if a drag is started (tapped square will not stay red in case a drag is started) Change url strategy back to the hashtag thing Change version Fix bug that would not allow a piece move if you tried to take an opponents piece. Fix the coloring of the last move after an invalid move was played. Upgrading deps
132 lines
3.9 KiB
Dart
132 lines
3.9 KiB
Dart
import 'dart:developer';
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import 'package:flutter/material.dart';
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import 'package:flutter_bloc/flutter_bloc.dart';
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import 'package:go_router/go_router.dart';
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import 'package:http/http.dart';
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import 'package:mchess/api/register.dart';
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import 'package:mchess/connection_cubit/connection_cubit.dart';
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import 'package:http/http.dart' as http;
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import 'dart:convert';
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import 'package:mchess/pages/chess_game.dart';
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class HostGameWidget extends StatefulWidget {
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const HostGameWidget({super.key});
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@override
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State<HostGameWidget> createState() => _HostGameWidgetState();
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}
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class _HostGameWidgetState extends State<HostGameWidget> {
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late Future<PlayerInfo?> registerResponse;
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late ChessGameArguments chessGameArgs;
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@override
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void initState() {
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registerResponse = hostPrivateGame();
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registerResponse.then((value) {
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value?.store();
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});
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connectToWebsocket(registerResponse);
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super.initState();
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}
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void connectToWebsocket(Future<PlayerInfo?> resp) {
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resp.then((value) {
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if (value == null) return;
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chessGameArgs = ChessGameArguments(
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lobbyID: value.lobbyID!,
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playerID: value.playerID!,
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passphrase: value.passphrase);
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ConnectionCubit.getInstance().connect(
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value.playerID!.uuid,
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value.lobbyID!.uuid,
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value.passphrase,
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);
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});
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}
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@override
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Widget build(BuildContext context) {
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return Scaffold(
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body: Center(
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child: FutureBuilder<PlayerInfo?>(
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future: registerResponse,
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builder: (context, snapshot) {
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if (snapshot.connectionState != ConnectionState.done) {
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return const SizedBox(
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height: 100,
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width: 100,
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child: CircularProgressIndicator(),
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);
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} else {
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String passphrase = snapshot.data?.passphrase ?? "no passphrase";
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return BlocListener<ConnectionCubit, ConnectionCubitState>(
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listener: (context, state) {
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// We wait for our opponent to connect
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if (state.opponentConnected) {
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context.pushReplacement('/game', extra: chessGameArgs);
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}
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},
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child: Column(
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mainAxisAlignment: MainAxisAlignment.center,
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children: [
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Text(
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'Give this phrase to your friend and sit tight:',
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style: TextStyle(
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color: Theme.of(context).colorScheme.primary),
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),
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const SizedBox(height: 25),
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SelectableText(
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passphrase,
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style: const TextStyle(fontWeight: FontWeight.bold),
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),
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const SizedBox(height: 25),
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const CircularProgressIndicator()
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],
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),
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);
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}
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},
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),
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),
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);
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}
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Future<PlayerInfo?> hostPrivateGame() async {
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String addr;
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Response response;
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addr = 'https://chess.sw-gross.de:9999/api/hostPrivate';
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try {
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response = await http
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.get(Uri.parse(addr), headers: {"Accept": "application/json"});
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} catch (e) {
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log(e.toString());
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if (!context.mounted) return null;
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const snackBar = SnackBar(
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backgroundColor: Colors.amberAccent,
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content: Text("mChess server is not responding. Try again or give up"),
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);
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Future.delayed(const Duration(seconds: 2), () {
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ScaffoldMessenger.of(context).clearSnackBars();
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ScaffoldMessenger.of(context).showSnackBar(snackBar);
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context.goNamed('lobbySelector'); // We go back to the lobby selector
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});
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return null;
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}
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if (response.statusCode == 200) {
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log(response.body);
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return PlayerInfo.fromJson(jsonDecode(response.body));
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}
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return null;
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}
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}
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