Marco
2a4da9a1af
This adds an option to dragging-and-dropping which is slightly hard on smaller screens. Fix promotions when tapping and fix handling of subsequently tapping two pieces of your color Cancel tap if a drag is started (tapped square will not stay red in case a drag is started) Change url strategy back to the hashtag thing Change version Fix bug that would not allow a piece move if you tried to take an opponents piece. Fix the coloring of the last move after an invalid move was played.
191 lines
5.6 KiB
Dart
191 lines
5.6 KiB
Dart
import 'dart:convert';
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import 'dart:developer';
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import 'package:flutter/material.dart';
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import 'package:go_router/go_router.dart';
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import 'package:http/http.dart' as http;
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import 'package:mchess/api/register.dart';
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import 'package:mchess/connection_cubit/connection_cubit.dart';
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import 'package:mchess/pages/chess_game.dart';
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import 'package:shared_preferences/shared_preferences.dart';
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class LobbySelector extends StatefulWidget {
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const LobbySelector({super.key});
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@override
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State<LobbySelector> createState() => _LobbySelectorState();
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}
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class _LobbySelectorState extends State<LobbySelector> {
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final buttonStyle = const ButtonStyle();
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final phraseController = TextEditingController();
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late Future<PlayerInfo?> joinGameFuture;
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@override
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Widget build(BuildContext context) {
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SharedPreferences.getInstance().then((prefs) {
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final playerID = prefs.getString("playerID");
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final lobbyID = prefs.getString("lobbyID");
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final passphrase = prefs.getString("passphrase");
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log("lobbyID: $lobbyID and playerID: $playerID and passphrase: $passphrase");
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});
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return Scaffold(
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body: Center(
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child: Column(
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mainAxisAlignment: MainAxisAlignment.center,
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children: [
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ElevatedButton(
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onPressed: () => buildJoinOrHostDialog(context),
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child: const Row(
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mainAxisSize: MainAxisSize.min,
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children: [
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Icon(Icons.lock),
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SizedBox(
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width: 10,
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),
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Text('Private game')
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],
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),
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),
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],
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),
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),
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);
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}
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Future<void> buildJoinOrHostDialog(BuildContext context) {
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return showDialog<void>(
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context: context,
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builder: (BuildContext context) {
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return Scaffold(
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body: AlertDialog(
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title: const Text('Host or join?'),
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actions: <Widget>[
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TextButton(
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child: const Text('Cancel'),
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onPressed: () => context.pop(),
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),
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TextButton(
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child: const Text('Host'),
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onPressed: () {
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context.pop(); //close dialog before going to host
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context.goNamed('host');
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}),
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TextButton(
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child: const Text('Join'),
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onPressed: () {
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context.pop(); //close dialog before going to next dialog
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buildEnterPassphraseDialog(context);
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},
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),
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],
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),
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);
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},
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);
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}
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Future<void> buildEnterPassphraseDialog(BuildContext context) {
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return showDialog<void>(
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context: context,
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builder: (BuildContext context) {
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return AlertDialog(
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title: const Text('Enter the passphrase here:'),
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content: TextField(
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controller: phraseController,
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decoration: InputDecoration(
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hintText: 'Enter passphrase here',
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suffixIcon: IconButton(
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onPressed: () {
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joinGameFuture = joinPrivateGame();
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joinGameFuture.then((value) {
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if (value != null) {
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phraseController.clear();
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context.pop();
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switchToGame(value);
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}
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});
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},
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icon: const Icon(Icons.check),
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)),
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),
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actions: <Widget>[
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TextButton(
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child: const Text('Cancel'),
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onPressed: () {
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context.pop();
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},
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),
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],
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);
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},
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);
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}
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void switchToGame(PlayerInfo info) {
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var chessGameArgs = ChessGameArguments(
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lobbyID: info.lobbyID!,
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playerID: info.playerID!,
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passphrase: info.passphrase);
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ConnectionCubit.getInstance().connect(
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info.playerID!.uuid,
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info.lobbyID!.uuid,
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info.passphrase,
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);
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if (!chessGameArgs.isValid()) {
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context.goNamed('lobbySelector');
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const snackBar = SnackBar(
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backgroundColor: Colors.amberAccent,
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content: Text("Game information is corrupted"),
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);
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ScaffoldMessenger.of(context).clearSnackBars();
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ScaffoldMessenger.of(context).showSnackBar(snackBar);
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}
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context.goNamed('game', extra: chessGameArgs);
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}
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Future<PlayerInfo?> joinPrivateGame() async {
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String addr;
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http.Response response;
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// server expects us to send the passphrase
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var info = PlayerInfo(
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playerID: null, lobbyID: null, passphrase: phraseController.text);
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addr = 'https://chess.sw-gross.de:9999/api/joinPrivate';
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try {
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response = await http.post(Uri.parse(addr),
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body: jsonEncode(info), headers: {"Accept": "application/json"});
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} catch (e) {
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log(e.toString());
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if (!context.mounted) return null;
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const snackBar = SnackBar(
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backgroundColor: Colors.amberAccent,
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content: Text("mChess server is not responding. Try again or give up"),
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);
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ScaffoldMessenger.of(context).clearSnackBars();
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ScaffoldMessenger.of(context).showSnackBar(snackBar);
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return null;
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}
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if (response.statusCode == 200) {
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var info = PlayerInfo.fromJson(jsonDecode(response.body));
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log('Player info received from server: ');
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log('lobbyID: ${info.lobbyID}');
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log('playerID: ${info.playerID}');
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log('passphrase: ${info.passphrase}');
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return info;
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}
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return null;
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}
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}
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