mchess-client/lib/pages/chess_game.dart
Marco 8f4cd2266f Handle board status message
This is another step to allow reconnecting after connection loss or
browser closing.

When the game is left with the X button on the bottom right, we will
close the websocket connection, to let the server know, that we are
gone.

The server still has issues that prevent this from working flawlessly.

Remove unused import
2023-12-09 20:48:36 +01:00

89 lines
2.3 KiB
Dart

import 'package:flutter/material.dart';
import 'package:flutter_bloc/flutter_bloc.dart';
import 'package:go_router/go_router.dart';
import 'package:mchess/chess_bloc/chess_bloc.dart';
import 'package:mchess/chess/chess_board.dart';
import 'package:mchess/chess_bloc/promotion_bloc.dart';
import 'package:mchess/connection/ws_connection.dart';
import 'package:mchess/utils/chess_utils.dart';
import 'package:mchess/utils/widgets/promotion_dialog.dart';
import 'package:uuid/uuid.dart';
class ChessGame extends StatefulWidget {
final UuidValue playerID;
final UuidValue lobbyID;
final String? passphrase;
const ChessGame(
{required this.playerID,
required this.lobbyID,
required this.passphrase,
super.key});
@override
State<ChessGame> createState() => _ChessGameState();
}
class _ChessGameState extends State<ChessGame> {
@override
void initState() {
super.initState();
}
@override
Widget build(BuildContext context) {
return Scaffold(
body: Center(
child: Container(
margin: const EdgeInsets.all(10),
child: BlocListener<PromotionBloc, PromotionState>(
listener: (context, state) {
if (state.showPromotionDialog) {
promotionDialogBuilder(context, state.colorMoved);
}
},
child: BlocBuilder<ChessBloc, ChessBoardState>(
builder: (context, state) {
return ChessBoard(
boardState: state,
);
},
),
),
),
),
floatingActionButton: FloatingActionButton(
onPressed: () {
ServerConnection.getInstance().disconnectExistingConnection();
context.push('/');
},
child: const Icon(Icons.cancel),
),
);
}
Future<void> promotionDialogBuilder(BuildContext context, ChessColor color) {
return showDialog<void>(
context: context,
barrierDismissible: false,
builder: (BuildContext context) {
return PromotionDialog(
sideColor: color,
);
},
);
}
}
class ChessGameArguments {
final UuidValue lobbyID;
final UuidValue playerID;
final String? passphrase;
ChessGameArguments({
required this.lobbyID,
required this.playerID,
required this.passphrase,
});
}