96 lines
2.7 KiB
Dart
96 lines
2.7 KiB
Dart
import 'package:flutter/material.dart';
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import 'package:mchess/chess_bloc/chess_bloc.dart';
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import 'chess_utils.dart';
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class ChessSquare extends StatefulWidget {
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final ChessCoordinate coordinate;
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late ChessPiece? containedPiece;
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static const double pieceWidth = 200;
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static const double pieceHeight = 200;
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ChessSquare({required this.coordinate, this.containedPiece, super.key});
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@override
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State<StatefulWidget> createState() => _ChessSquareState();
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}
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class _ChessSquareState extends State<ChessSquare> {
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late Color color;
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@override
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Widget build(BuildContext context) {
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double windowWidth = MediaQuery.of(context).size.width;
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double windowHeight = MediaQuery.of(context).size.height;
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double draggableFdbSize;
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if (windowWidth < windowHeight) {
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draggableFdbSize = 0.15 * windowWidth;
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} else {
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draggableFdbSize = 0.15 * windowHeight;
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}
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color = _getSquareColor(widget.coordinate);
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return DragTarget<ChessMove>(
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builder: (context, candidateData, rejectedData) {
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return Container(
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color: color,
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width: ChessSquare.pieceWidth,
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height: ChessSquare.pieceWidth,
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child: Draggable<ChessMove>(
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/* We create the move with the startSquare == endSquare. The receiving widget will give the correct value to end square. */
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data: ChessMove(
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widget.coordinate, widget.coordinate, widget.containedPiece),
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feedback: FractionalTranslation(
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translation: const Offset(-0.5, -0.75),
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child: SizedBox(
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height: draggableFdbSize,
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width: draggableFdbSize,
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child: widget.containedPiece),
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),
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childWhenDragging: Container(),
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dragAnchorStrategy: pointerDragAnchorStrategy,
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child: widget.containedPiece ?? Container(),
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onDragCompleted: () {
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setState(() {
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widget.containedPiece = null;
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});
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},
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),
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);
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},
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onWillAccept: (move) {
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print('onWillAccept');
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return true;
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},
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onAccept: (move) {
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ChessBloc().add(PieceMoved());
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},
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);
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}
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Color _getSquareColor(ChessCoordinate coordinate) {
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Color lightSquares = Colors.brown.shade50;
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Color darkSquares = Colors.brown.shade400;
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Color squareColor;
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if (coordinate.row % 2 == 0) {
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if (coordinate.column % 2 == 0) {
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squareColor = darkSquares;
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} else {
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squareColor = lightSquares;
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}
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} else {
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if (coordinate.column % 2 == 0) {
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squareColor = lightSquares;
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} else {
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squareColor = darkSquares;
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}
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}
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return squareColor;
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}
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}
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