Marco
adf8c86692
1. A game is only identified by a passphrase (not a lobby id) 2. We can store multiple passphrase/playerID combinations |
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.. | ||
connection_cubit.dart |
Marco
adf8c86692
1. A game is only identified by a passphrase (not a lobby id) 2. We can store multiple passphrase/playerID combinations |
||
---|---|---|
.. | ||
connection_cubit.dart |