Marco
adf8c86692
1. A game is only identified by a passphrase (not a lobby id) 2. We can store multiple passphrase/playerID combinations
57 lines
1.5 KiB
Dart
57 lines
1.5 KiB
Dart
import 'dart:developer';
|
|
|
|
import 'package:flutter/widgets.dart';
|
|
import 'package:go_router/go_router.dart';
|
|
import 'package:mchess/pages/join_game_handle_widget.dart';
|
|
import 'package:mchess/pages/lobby_selector.dart';
|
|
import 'package:mchess/pages/create_game_widget.dart';
|
|
import 'package:mchess/utils/passphrase.dart';
|
|
|
|
final navigatorKey = GlobalKey<NavigatorState>();
|
|
|
|
class ChessAppRouter {
|
|
static final ChessAppRouter _instance = ChessAppRouter._internal();
|
|
|
|
ChessAppRouter._internal();
|
|
|
|
static ChessAppRouter getInstance() {
|
|
return _instance;
|
|
}
|
|
|
|
final router = GoRouter(
|
|
navigatorKey: navigatorKey,
|
|
debugLogDiagnostics: true,
|
|
routes: [
|
|
GoRoute(
|
|
path: '/',
|
|
name: 'lobbySelector',
|
|
builder: (context, state) {
|
|
return const LobbySelector();
|
|
},
|
|
routes: [
|
|
GoRoute(
|
|
path: 'createGame',
|
|
name: 'createGame',
|
|
builder: (context, state) {
|
|
return const CreateGameWidget();
|
|
}),
|
|
GoRoute(
|
|
path: 'game/:phrase',
|
|
name: 'game',
|
|
builder: (context, state) {
|
|
var urlPhrase = state.pathParameters['phrase'];
|
|
if (urlPhrase == null) {
|
|
log('in /game route builder: url phrase null');
|
|
return const LobbySelector();
|
|
}
|
|
|
|
return JoinGameHandleWidget(
|
|
passphrase: urlPhrase.toPhraseWithSpaces());
|
|
},
|
|
)
|
|
],
|
|
),
|
|
],
|
|
);
|
|
}
|