mchess-client/lib/chess_bloc/chess_bloc.dart
Marco c213d9b1f3 Use position to build board
Now the client considers the position sent by the server to build the
position on the board.
2023-08-14 17:04:25 +02:00

153 lines
4.4 KiB
Dart

import 'dart:convert';
import 'package:flutter_bloc/flutter_bloc.dart';
import 'package:mchess/api/websocket_message.dart';
import 'package:mchess/chess_bloc/chess_events.dart';
import 'package:mchess/chess_bloc/chess_position.dart';
import 'package:mchess/connection/ws_connection.dart';
import 'package:mchess/utils/chess_utils.dart';
import 'dart:developer';
class ChessBloc extends Bloc<ChessEvent, ChessBoardState> {
static final ChessBloc _instance = ChessBloc._internal();
static ChessColor turnColor = ChessColor.white;
static ChessColor? myColor = ChessColor.white;
static ChessColor? getSidesColor() {
return myColor;
}
ChessBloc._internal() : super(ChessBoardState.init()) {
on<InitBoard>(initBoard);
on<ColorDetermined>(flipBoard);
on<ReceivedMove>(moveHandler);
on<ReceivedPosition>(positionHandler);
on<OwnPieceMoved>(ownMoveHandler);
on<OwnPromotionPlayed>(ownPromotionHandler);
on<InvalidMovePlayed>(invalidMoveHandler);
}
factory ChessBloc.getInstance() {
return ChessBloc();
}
factory ChessBloc() {
return _instance;
}
void initBoard(InitBoard event, Emitter<ChessBoardState> emit) {
turnColor = ChessColor.white;
ChessPosition.getInstance().resetToStartingPosition();
emit(ChessBoardState(ChessColor.white, ChessColor.white,
ChessPosition.getInstance().currentPosition));
}
void flipBoard(ColorDetermined event, Emitter<ChessBoardState> emit) {
log("My Color is $myColor");
myColor = event.myColor;
emit(ChessBoardState(event.myColor, state.newTurnColor, state.position));
}
void moveHandler(ReceivedMove event, Emitter<ChessBoardState> emit) {
ChessPosition.getInstance().recordMove(event.startSquare, event.endSquare);
}
void positionHandler(
ReceivedPosition event,
Emitter<ChessBoardState> emit,
) {
turnColor = state.newTurnColor == ChessColor.white
? ChessColor.black
: ChessColor.white;
emit(ChessBoardState(state.bottomColor, turnColor, event.position));
}
void ownMoveHandler(OwnPieceMoved event, Emitter<ChessBoardState> emit) {
log('ownMoveHandler()');
var apiMove =
ChessMove(from: event.startSquare, to: event.endSquare).toApiMove();
var apiMessage = ApiWebsocketMessage(
type: MessageType.move,
move: apiMove,
color: null,
reason: null,
position: null,
);
ServerConnection.getInstance().send(jsonEncode(apiMessage));
//Temporary chess position until server responds with acknowledgement
var move = ChessMove.fromApiMove(apiMove);
var tempPosition = ChessPosition.getInstance().copyOfCurrentPosition;
tempPosition[move.to] = tempPosition[move.from] ?? const ChessPiece.none();
tempPosition[move.from] = const ChessPiece.none();
emit(
ChessBoardState(
state.bottomColor,
turnColor,
tempPosition,
),
);
}
void ownPromotionHandler(
OwnPromotionPlayed event, Emitter<ChessBoardState> emit) {
var apiMove = event.move.toApiMove();
var shorNameForPiece = chessPiecesShortName[
ChessPieceAssetKey(pieceClass: event.pieceClass, color: myColor!)]!;
apiMove.promotionToPiece = shorNameForPiece;
var message = ApiWebsocketMessage(
type: MessageType.move,
move: apiMove,
color: null,
reason: null,
position: null,
);
log(jsonEncode(message));
ServerConnection.getInstance().send(jsonEncode(message));
}
void invalidMoveHandler(
InvalidMovePlayed event, Emitter<ChessBoardState> emit) {
emit(
ChessBoardState(
state.bottomColor,
turnColor,
ChessPosition.getInstance().currentPosition,
),
);
}
}
class ChessBoardState {
late ChessColor bottomColor;
final ChessColor newTurnColor;
final Map<ChessCoordinate, ChessPiece> position;
ChessBoardState._(this.bottomColor, this.newTurnColor, this.position);
factory ChessBoardState(
ChessColor bottomColor,
ChessColor turnColor,
Map<ChessCoordinate, ChessPiece> position,
) {
return ChessBoardState._(bottomColor, turnColor, position);
}
factory ChessBoardState.init() {
ChessColor bottomColor = ChessColor.white;
ChessColor turnColor = ChessColor.white;
ChessPosition.getInstance().resetToStartingPosition();
return ChessBoardState(
bottomColor, turnColor, ChessPosition.getInstance().currentPosition);
}
void logPosition(Map<ChessCoordinate, ChessPiece> pos) {
// for (int i = 0; i < 7; i++)
}
}