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package chess
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import (
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"mchess_server/types"
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)
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type Piece interface {
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GetAllNonBlockedMoves(board Board, fromSquare types.Coordinate) []types.Coordinate
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GetAllAttackedSquares(board Board, fromSquare types.Coordinate) []types.Coordinate
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GetColor() types.ChessColor
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}
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func GetPieceForShortName(name types.PieceShortName, color types.ChessColor) Piece {
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var piece Piece
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switch name {
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case 'p':
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piece = Pawn{Color: color}
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case 'q':
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piece = Queen{Color: color}
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case 'k':
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piece = King{Color: color}
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case 'b':
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piece = Bishop{Color: color}
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case 'r':
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piece = Rook{Color: color}
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case 'n':
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piece = Knight{Color: color}
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}
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return piece
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}
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func GetShortNameForPiece(piece Piece) types.PieceShortName {
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var name types.PieceShortName
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switch piece.(type) {
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case Pawn:
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name = 'p'
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case Queen:
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name = 'q'
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case King:
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name = 'k'
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case Bishop:
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name = 'b'
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case Rook:
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name = 'r'
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case Knight:
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name = 'n'
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}
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return name
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}
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