mchess-server/types/common.go

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package types
// coordinates starting at 1:1 and end at 8:8
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type Coordinate struct {
Col int `json:"col"`
Row int `json:"row"`
}
const (
RangeLastValid = 8
RangeFirstValid = 1
RangeUpperInvalid = 9
RangeLowerInvalid = 0
)
func (c Coordinate) Up(number int) *Coordinate {
check := c.Row + number
if check <= RangeLastValid {
return &Coordinate{Row: check, Col: c.Col}
}
return nil
}
func (c Coordinate) Down(number int) *Coordinate {
check := c.Row - number
if check >= RangeFirstValid {
return &Coordinate{Row: check, Col: c.Col}
}
return nil
}
// Right and left is seen from a board where row 1 is on the bottom
func (c Coordinate) Right(number int) *Coordinate {
check := c.Col + number
if check >= RangeFirstValid {
return &Coordinate{Row: c.Row, Col: check}
}
return nil
}
func (c Coordinate) Left(number int) *Coordinate {
check := c.Col - number
if check >= RangeFirstValid {
return &Coordinate{Row: c.Row, Col: check}
}
return nil
}
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type Move struct {
StartSquare Coordinate `json:"startSquare"`
EndSquare Coordinate `json:"endSquare"`
}
type PieceClass string
const (
Pawn PieceClass = "pawn"
Rook PieceClass = "rook"
Knight PieceClass = "knight"
Bishop PieceClass = "bishop"
Queen PieceClass = "queen"
King PieceClass = "king"
)
type ChessColor string
const (
White ChessColor = "white"
Black ChessColor = "black"
)
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func (c ChessColor) Opposite() ChessColor {
if c == White {
return Black
} else {
return White
}
}