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package server
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import (
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"fmt"
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"log"
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"net/http"
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"github.com/gorilla/websocket"
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)
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var player_number = 0
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var upgrader = websocket.Upgrader{} // use default options
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func SocketHandler(w http.ResponseWriter, r *http.Request) {
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log.Println("SocketHandler invoked")
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conn, err := upgrader.Upgrade(w, r, nil)
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if err != nil {
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log.Print("Error during connection upgrading:", err)
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return
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}
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2022-12-13 02:33:05 +00:00
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// Check if first message is the passphrase
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msg_type, msg, err := conn.ReadMessage()
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if err != nil {
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return
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}
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if string(msg) != "pw NC4EjHvRcsltY3ibWuYDH9OXbKgDXppfnHNCi1K4jktMspoeZjBnOPExxCpDms7zmxijoKCSaSlZ1fWclfWr7Q32DJnv2k87Z5uM" {
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conn.WriteMessage(msg_type, []byte("Wrong password. Connection refused"))
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return
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} else {
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conn.WriteMessage(msg_type, []byte("Password correct. Let's play"))
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}
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GetLobby().registerPlayer(NewPlayer("Player"+fmt.Sprint(player_number), conn))
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player_number = player_number + 1
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}
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