Flip second player's board. Use player's id for comparison.
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parent
a169ff0b76
commit
3a2de183a1
@ -2,7 +2,6 @@ package server
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import (
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"errors"
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"log"
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"strings"
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)
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@ -21,7 +20,6 @@ func parseMove(received string) (*chessMove, error) {
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var move chessMove
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splitReceived := strings.Split(received, " ")
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log.Println(splitReceived)
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realMoveString := splitReceived[1]
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startSquareString := splitReceived[2]
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@ -34,7 +34,7 @@ func (game *chessGame) handle() {
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var messageType int
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var receivedMessage []byte
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game.players[0].conn.WriteMessage(1, []byte("fb"))
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game.players[1].conn.WriteMessage(1, []byte("fb"))
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for {
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@ -47,6 +47,8 @@ func (game *chessGame) handle() {
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return
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}
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move, err = parseMove(string(receivedMessage))
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log.Println("Player 0 moved: ", move)
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if err != nil {
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log.Println("Game: ", game.id, err)
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return
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@ -61,6 +63,8 @@ func (game *chessGame) handle() {
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return
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}
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move, err = parseMove(string(receivedMessage))
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log.Println("Player 1 moved: ", move)
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if err != nil {
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log.Println("Game: ", game.id, err)
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return
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@ -70,7 +74,7 @@ func (game *chessGame) handle() {
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case Check_Player_Change:
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if move.realMove {
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if game.currentTurnPlayer == game.players[0] {
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if game.currentTurnPlayer.id == game.players[0].id {
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game.currentTurnPlayer = game.players[1]
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gameState = Player1_Move
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} else {
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@ -84,7 +88,7 @@ func (game *chessGame) handle() {
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break
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}
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} else {
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if game.currentTurnPlayer == game.players[0] {
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if game.currentTurnPlayer.id == game.players[0].id {
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gameState = Player0_Move
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} else {
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gameState = Player1_Move
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@ -98,7 +102,7 @@ func (game *chessGame) handle() {
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}
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func addPlayersToGame(players [2]Player) {
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log.Printf("Adding players \n%s\n%s\nto new game", players[0].name, players[1].name)
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log.Printf("Adding players \n%d\n%d\nto new game", players[0].id, players[1].id)
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game := NewChessGame(rand.Int(), players)
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go game.handle()
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@ -3,13 +3,13 @@ package server
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import "github.com/gorilla/websocket"
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type Player struct {
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name string
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id int
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conn *websocket.Conn
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}
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func NewPlayer(name string, conn *websocket.Conn) *Player {
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func NewPlayer(id int, conn *websocket.Conn) *Player {
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return &Player{
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name: name,
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id: id,
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conn: conn,
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}
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}
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@ -1,7 +1,6 @@
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package server
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import (
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"fmt"
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"log"
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"net/http"
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@ -34,6 +33,6 @@ func SocketHandler(w http.ResponseWriter, r *http.Request) {
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conn.WriteMessage(msg_type, []byte("Password correct. Let's play"))
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}
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GetLobby().registerPlayer(NewPlayer("Player"+fmt.Sprint(player_number), conn))
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GetLobby().registerPlayer(NewPlayer(player_number, conn))
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player_number = player_number + 1
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}
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