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58
lobbies/lobby.go
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58
lobbies/lobby.go
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@ -0,0 +1,58 @@
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package lobbies
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import (
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"mchess_server/chess"
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"mchess_server/utils"
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"github.com/google/uuid"
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)
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type Lobby struct {
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Uuid uuid.UUID
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Game *chess.Game
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PlayerJoined chan bool
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Passphrase utils.Passphrase
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}
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func NewEmptyLobbyWithUUID(uuid uuid.UUID) *Lobby {
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return &Lobby{
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Uuid: uuid,
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Game: chess.NewGame(),
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PlayerJoined: make(chan bool),
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}
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}
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func newEmptyLobbyWithPassphrase() *Lobby {
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lobby := NewEmptyLobbyWithUUID(uuid.New())
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lobby.Passphrase = utils.NewPassphrase()
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return lobby
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}
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func (l *Lobby) AddPlayerAndStartGameIfFull(player *chess.Player) {
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l.Game.AddPlayersToGame(player)
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if l.IsFull() {
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l.Game.StartHandling()
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}
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}
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func (w *Lobby) IsFull() bool {
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return len(w.Game.GetPlayers()) == 2
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}
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func (l *Lobby) GetPlayerByUUID(uuid uuid.UUID) (*chess.Player, bool) {
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for _, player := range l.Game.GetPlayers() {
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if player.Uuid == uuid {
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return player, true
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}
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}
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return nil, false
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}
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func (l *Lobby) GetPlayer1() *chess.Player {
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return l.Game.GetPlayer1()
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}
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func (l *Lobby) GetPlayer2() *chess.Player {
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return l.Game.GetPlayer2()
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}
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61
lobbies/registry.go
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61
lobbies/registry.go
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@ -0,0 +1,61 @@
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package lobbies
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import (
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"mchess_server/utils"
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"github.com/google/uuid"
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)
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type LobbyRegistry struct {
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lobbies map[uuid.UUID]*Lobby
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}
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var instance *LobbyRegistry
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func GetLobbyRegistry() *LobbyRegistry {
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if instance == nil {
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instance = newLobbyRegistry()
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}
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return instance
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}
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func newLobbyRegistry() *LobbyRegistry {
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return &LobbyRegistry{lobbies: make(map[uuid.UUID]*Lobby)}
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}
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func (r *LobbyRegistry) CreateNewPrivateLobby() *Lobby {
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lobby := newEmptyLobbyWithPassphrase()
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r.addNewLobby(lobby)
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return lobby
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}
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func (r *LobbyRegistry) GetLobbyForPlayer() *Lobby {
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for _, lobby := range r.lobbies {
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if !lobby.IsFull() {
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return lobby
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}
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}
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newLobby := NewEmptyLobbyWithUUID(uuid.New())
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r.addNewLobby(newLobby)
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return newLobby
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}
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func (r *LobbyRegistry) GetLobbyByUUID(uuid uuid.UUID) *Lobby {
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return r.lobbies[uuid]
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}
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func (r *LobbyRegistry) GetLobbyByPassphrase(p utils.Passphrase) *Lobby {
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for _, lobby := range r.lobbies {
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if lobby.Passphrase == p {
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return lobby
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}
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}
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return nil
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}
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func (r *LobbyRegistry) addNewLobby(lobby *Lobby) uuid.UUID {
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r.lobbies[lobby.Uuid] = lobby
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return lobby.Uuid
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}
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50
lobbies/usher.go
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50
lobbies/usher.go
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@ -0,0 +1,50 @@
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package lobbies
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import (
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"mchess_server/chess"
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"mchess_server/utils"
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"github.com/google/uuid"
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)
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type Usher struct {
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}
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var usherInstance *Usher
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func newUsher() *Usher {
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return &Usher{}
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}
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func GetUsher() *Usher {
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if usherInstance == nil {
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usherInstance = newUsher()
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}
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return usherInstance
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}
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func (u *Usher) WelcomeNewPlayer(player *chess.Player) *Lobby {
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lobby := GetLobbyRegistry().GetLobbyForPlayer()
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return lobby
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}
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func (u *Usher) CreateNewPrivateLobby(player *chess.Player) *Lobby {
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lobby := GetLobbyRegistry().CreateNewPrivateLobby()
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return lobby
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}
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func (u *Usher) FindExistingPrivateLobby(p utils.Passphrase) *Lobby {
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lobby := GetLobbyRegistry().GetLobbyByPassphrase(p)
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if lobby == nil || lobby.IsFull() {
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return nil
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}
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return lobby
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}
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func (*Usher) GetLobbyByID(id uuid.UUID) *Lobby {
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return GetLobbyRegistry().GetLobbyByUUID(id)
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}
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func (u *Usher) AddPlayerToLobbyAndStartGameIfFull(player *chess.Player, lobby *Lobby) {
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lobby.AddPlayerAndStartGameIfFull(player)
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}
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