Refactor some of the game handler code
This commit is contained in:
parent
730fad9997
commit
7544bf0563
34
api/move.go
34
api/move.go
@ -1,11 +1,33 @@
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package api
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type Coordinate struct {
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Col int `json:"col"`
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Row int `json:"row"`
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import "local/m/mchess_server/types"
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type WebsocketMessage struct {
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Type MessageType `json:"messageType"`
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Move *types.Move `json:"move,omitempty"`
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Color *Color `json:"color,omitempty"`
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}
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type Move struct {
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StartSquare Coordinate `json:"startSquare"`
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EndSquare Coordinate `json:"endSquare"`
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type MessageType string
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const (
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MoveMessage MessageType = "move"
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ColorDetermined MessageType = "colorDetermined"
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)
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type Color string
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const (
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Black Color = "black"
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White Color = "white"
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)
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func (m WebsocketMessage) IsValidMove() bool {
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if m.Type != MoveMessage {
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return false
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}
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if m.Move == nil {
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return false
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}
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return true
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}
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@ -3,6 +3,7 @@ package chess
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import (
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"encoding/json"
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"local/m/mchess_server/api"
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"local/m/mchess_server/types"
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"log"
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"time"
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@ -48,30 +49,26 @@ func (game *Game) Handle() {
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return
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}
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err := game.notifyPlayersAboutGameStart()
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if err != nil {
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return
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}
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gameState := PlayerToMove
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game.currentTurnPlayer = game.GetPlayer1()
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var move api.Move
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var receivedMessage []byte
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var err error
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var receivedMove types.Move
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for {
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switch gameState {
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case PlayerToMove:
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_, receivedMessage, err = game.currentTurnPlayer.ReadMessageFromPlayer()
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receivedMove, err = game.currentTurnPlayer.ReadMove()
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if err != nil {
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log.Println("Error while reading message:", err)
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// At the moment, we return when there is an error while reading a message.
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// This means, the game just ends uncontrolled
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return
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}
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err = json.Unmarshal(receivedMessage, &move)
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log.Println("Player ", game.currentTurnPlayer, " moved:\n", move)
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log.Println("Player ", game.currentTurnPlayer, " moved:\n", receivedMove)
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if err != nil {
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log.Println("Game: ", game.id, err)
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continue
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}
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gameState = CheckPlayerChange
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case CheckPlayerChange:
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@ -81,18 +78,13 @@ func (game *Game) Handle() {
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game.currentTurnPlayer = game.players[0]
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}
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err := game.GetPlayer1().WriteMessageToPlayer(receivedMessage)
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err = game.broadcastMove(receivedMove)
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if err != nil {
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log.Println("Error during message writing:", err)
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continue
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log.Println("Error broadcasting move ", err)
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return
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}
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err = game.GetPlayer2().WriteMessageToPlayer(receivedMessage)
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if err != nil {
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log.Println("Error during message writing:", err)
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continue
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}
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gameState = PlayerToMove
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gameState = PlayerToMove
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}
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log.Println("GameState = ", gameState)
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@ -128,3 +120,35 @@ func (game *Game) waitForWebsocketConnections() bool {
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}
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return true
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}
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func (game Game) notifyPlayersAboutGameStart() error {
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white := api.White
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black := api.Black
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colorDeterminedPlayer1, err := json.Marshal(api.WebsocketMessage{Type: api.ColorDetermined, Color: &white})
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if err != nil {
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log.Println("Error marshalling 'colorDetermined' message for player 1", err)
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return err
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}
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colorDeterminedPlayer2, err := json.Marshal(api.WebsocketMessage{Type: api.ColorDetermined, Color: &black})
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if err != nil {
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log.Println("Error marshalling 'colorDetermined' message for player 2", err)
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return err
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}
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game.GetPlayer1().writeMessage(colorDeterminedPlayer1)
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game.GetPlayer2().writeMessage(colorDeterminedPlayer2)
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return nil
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}
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func (game Game) broadcastMove(move types.Move) error {
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err := game.GetPlayer1().SendMove(move)
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if err != nil {
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return err
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}
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err = game.GetPlayer2().SendMove(move)
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if err != nil {
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return err
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}
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return nil
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}
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@ -2,6 +2,10 @@ package chess
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import (
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"context"
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"encoding/json"
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"errors"
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"local/m/mchess_server/api"
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"local/m/mchess_server/types"
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"log"
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"time"
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@ -32,15 +36,52 @@ func (p *Player) SetConnection(ctx context.Context, conn *websocket.Conn) {
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p.wsConnEstablished <- true
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}
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func (p *Player) WriteMessageToPlayer(msg []byte) error {
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log.Printf("Writing message: %s to player %d", string(msg), p.Uuid)
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func (p *Player) SendMove(move types.Move) error {
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messageToSend, err := json.Marshal(api.WebsocketMessage{
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Type: api.MoveMessage,
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Move: &move,
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})
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if err != nil {
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log.Println("Error while marshalling: ", err)
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return err
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}
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err = p.writeMessage(messageToSend)
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if err != nil {
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log.Println("Error during message writing:", err)
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return err
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}
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return nil
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}
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func (p *Player) writeMessage(msg []byte) error {
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log.Printf("Writing message: %s to player %s", string(msg), p.Uuid.String())
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return p.Conn.Write(p.context, websocket.MessageText, msg)
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}
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func (p *Player) ReadMessageFromPlayer() (websocket.MessageType, []byte, error) {
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func (p *Player) ReadMove() (types.Move, error) {
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_, receivedMessage, err := p.readMessage()
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if err != nil {
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return types.Move{}, err
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}
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var msg api.WebsocketMessage
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err = json.Unmarshal(receivedMessage, &msg)
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if err != nil {
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return types.Move{}, err
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}
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if !msg.IsValidMove() {
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return types.Move{}, errors.New("not a valid move")
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}
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return *msg.Move, nil
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}
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func (p *Player) readMessage() (websocket.MessageType, []byte, error) {
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msgType, msg, err := p.Conn.Read(p.context)
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log.Printf("Reading message: %s (with messagetype %d) from player %d", string(msg), msgType, p.Uuid)
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log.Printf("Reading message: %s from player %s", string(msg), p.Uuid.String())
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return msgType, msg, err
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}
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2
main.go
2
main.go
@ -66,7 +66,7 @@ func registerForRandomGame(c *gin.Context) {
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}
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func registerWebSocketConnection(c *gin.Context) {
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webSocketConn, err := websocket.Accept(c.Writer, c.Request, &websocket.AcceptOptions{OriginPatterns: []string{"chess.sw-gross.de"}})
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webSocketConn, err := websocket.Accept(c.Writer, c.Request, &websocket.AcceptOptions{OriginPatterns: []string{"chess.sw-gross.de", "localhost:*"}})
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if err != nil {
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log.Println(err)
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return
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11
types/chess_types.go
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11
types/chess_types.go
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@ -0,0 +1,11 @@
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package types
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type Coordinate struct {
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Col int `json:"col"`
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Row int `json:"row"`
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}
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type Move struct {
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StartSquare Coordinate `json:"startSquare"`
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EndSquare Coordinate `json:"endSquare"`
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}
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