Fix nil pointer dereference.
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@ -34,7 +34,7 @@ func (u *Usher) CreateNewPrivateLobby(player *chess.Player) *lobbies.Lobby {
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func (u *Usher) FindExistingPrivateLobby(p utils.Passphrase) *lobbies.Lobby {
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lobby := lobbies.GetLobbyRegistry().GetLobbyByPassphrase(p)
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if lobby.IsFull() {
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if lobby == nil || lobby.IsFull() {
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return nil
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}
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return lobby
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