Introduce check if the game has ended (checkmate/stalemate)
Introduce checkmate check and send out 'gameEnded' message
This commit is contained in:
parent
946f4b632a
commit
af993876fd
@ -21,6 +21,7 @@ const (
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MoveMessage MessageType = "move"
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InvalidMoveMessage MessageType = "invalidMove"
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ColorDetermined MessageType = "colorDetermined"
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GameEnded MessageType = "gameEnded"
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)
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func (m WebsocketMessage) IsValid() bool {
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@ -9,14 +9,14 @@ type Bishop struct {
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}
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func (b Bishop) GetAllAttackedSquares(board Board, fromSquare types.Coordinate) []types.Coordinate {
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return b.GetAllNonBlockedMoves(board, fromSquare)
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return b.GetAllNonBlockedSquares(board, fromSquare)
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}
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func (b Bishop) GetColor() types.ChessColor {
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return b.Color
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}
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func (b Bishop) GetAllNonBlockedMoves(board Board, fromSquare types.Coordinate) []types.Coordinate {
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func (b Bishop) GetAllNonBlockedSquares(board Board, fromSquare types.Coordinate) []types.Coordinate {
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return board.GetNonBlockedDiagonals(fromSquare)
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}
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@ -57,7 +57,7 @@ func (b *Board) Init() {
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b.position[types.Coordinate{Row: 8, Col: 8}] = Rook{Color: types.Black}
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}
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func (b *Board) CheckAndPlay(move types.Move) (bool, Violation) {
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func (b *Board) CheckAndPlay(move *types.Move) (bool, Violation) {
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tempBoard := b.getCopyOfBoard()
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//Check start square of move
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@ -80,13 +80,13 @@ func (b *Board) CheckAndPlay(move types.Move) (bool, Violation) {
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}
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}
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wasSpecialMove, err := tempBoard.handleSpecialMove(move)
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wasSpecialMove, err := tempBoard.handleSpecialMove(*move)
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if err != nil {
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return false, InvalidMove
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}
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if !wasSpecialMove {
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allMovesExceptBlocked := pieceAtStartSquare.GetAllNonBlockedMoves(tempBoard, move.StartSquare)
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allMovesExceptBlocked := pieceAtStartSquare.GetAllNonBlockedSquares(tempBoard, move.StartSquare)
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legal := lo.Contains(allMovesExceptBlocked, move.EndSquare)
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if !legal {
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return false, InvalidMove
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@ -109,7 +109,7 @@ func (b *Board) CheckAndPlay(move types.Move) (bool, Violation) {
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b.position = tempBoard.position
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b.history = tempBoard.history
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b.colorToMove = b.colorToMove.Opposite()
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b.appendMoveToHistory(move)
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b.appendMoveToHistory(*move)
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pieceAtStartSquare.AfterMoveAction(b, move.StartSquare)
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@ -204,3 +204,66 @@ func (b *Board) handleSpecialMove(move types.Move) (bool, error) {
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}
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return was, err
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}
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type GameEndedReason string
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const (
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NoReason GameEndedReason = "noReason"
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WhiteIsCheckmated GameEndedReason = "whiteIsCheckmated"
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BlackIsCheckmated GameEndedReason = "blackIsCheckmated"
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StalemateReason GameEndedReason = "stalemate"
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)
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func (r GameEndedReason) String() string {
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return string(r)
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}
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func (b *Board) HasGameEnded(lastMove types.Move) (bool, GameEndedReason) {
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checkForColor := lastMove.ColorMoved.Opposite()
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if checkmate := b.isColorCheckmated(checkForColor); checkmate {
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switch checkForColor {
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case types.White:
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return true, WhiteIsCheckmated
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case types.Black:
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return true, BlackIsCheckmated
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}
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}
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if b.isStalemate() {
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return true, StalemateReason
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}
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return false, NoReason
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}
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func (b *Board) isColorCheckmated(color types.ChessColor) bool {
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inCheck, _ := b.isKingOfMovingColorInCheck(color)
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if !inCheck {
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return false
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}
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copyOfBoard := b.getCopyOfBoard()
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var movesToCheck []types.Move
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for startSquare, piece := range b.position {
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if piece.GetColor() == color {
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for _, endSquare := range piece.GetAllNonBlockedSquares(*b, startSquare) {
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move := types.Move{StartSquare: startSquare, EndSquare: endSquare}
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movesToCheck = append(movesToCheck, move)
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}
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}
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}
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for _, move := range movesToCheck {
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valid, _ := copyOfBoard.CheckAndPlay(&move)
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if valid {
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return false
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}
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}
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return true
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}
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func (b *Board) isStalemate() bool {
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return false
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}
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@ -20,7 +20,7 @@ func Test_CheckMove_validPawnMove(t *testing.T) {
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EndSquare: types.Coordinate{Col: 1, Row: 3},
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}
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good, _ := board.CheckAndPlay(move)
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good, _ := board.CheckAndPlay(&move)
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assert.True(t, good)
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//we take the pawn
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@ -28,7 +28,7 @@ func Test_CheckMove_validPawnMove(t *testing.T) {
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StartSquare: types.Coordinate{Col: 2, Row: 4},
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EndSquare: types.Coordinate{Col: 1, Row: 3},
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}
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good, _ = board.CheckAndPlay(secondMove)
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good, _ = board.CheckAndPlay(&secondMove)
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assert.True(t, good)
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}
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@ -45,7 +45,7 @@ func Test_CheckMove_enPassant(t *testing.T) {
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EndSquare: types.Coordinate{Col: 5, Row: 4},
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}
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good, reason := board.CheckAndPlay(move)
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good, reason := board.CheckAndPlay(&move)
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assert.True(t, good)
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assert.Empty(t, reason)
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assert.Equal(t, Pawn{Color: types.White}, board.position[types.Coordinate{Col: 5, Row: 4}])
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@ -54,7 +54,7 @@ func Test_CheckMove_enPassant(t *testing.T) {
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StartSquare: types.Coordinate{Col: 6, Row: 4},
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EndSquare: types.Coordinate{Col: 5, Row: 3},
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}
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good, reason = board.CheckAndPlay(newMove)
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good, reason = board.CheckAndPlay(&newMove)
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assert.True(t, good)
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assert.Empty(t, reason)
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// the black pawn is on its correct square
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@ -77,7 +77,7 @@ func Test_CheckMove_invalidPawnMoves(t *testing.T) {
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StartSquare: types.Coordinate{Col: 2, Row: 5},
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EndSquare: types.Coordinate{Col: 2, Row: 6},
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}
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legalMove, _ := board.CheckAndPlay(move)
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legalMove, _ := board.CheckAndPlay(&move)
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assert.False(t, legalMove)
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})
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@ -93,7 +93,7 @@ func Test_CheckMove_invalidPawnMoves(t *testing.T) {
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StartSquare: types.Coordinate{Col: 2, Row: 5},
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EndSquare: types.Coordinate{Col: 3, Row: 5},
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}
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legal, _ := board.CheckAndPlay(move)
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legal, _ := board.CheckAndPlay(&move)
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assert.False(t, legal)
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assert.Equal(t, boardBeforeMove, board)
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@ -102,7 +102,7 @@ func Test_CheckMove_invalidPawnMoves(t *testing.T) {
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StartSquare: types.Coordinate{Col: 2, Row: 5},
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EndSquare: types.Coordinate{Col: 1, Row: 5},
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}
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legal, _ = board.CheckAndPlay(move)
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legal, _ = board.CheckAndPlay(&move)
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assert.False(t, legal)
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assert.Equal(t, boardBeforeMove, board)
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@ -111,7 +111,7 @@ func Test_CheckMove_invalidPawnMoves(t *testing.T) {
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StartSquare: types.Coordinate{Col: 2, Row: 5},
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EndSquare: types.Coordinate{Col: 6, Row: 5},
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}
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legal, _ = board.CheckAndPlay(move)
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legal, _ = board.CheckAndPlay(&move)
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assert.False(t, legal)
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assert.Equal(t, boardBeforeMove, board)
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@ -130,7 +130,7 @@ func Test_CheckMove_invalidPawnMoves(t *testing.T) {
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StartSquare: types.Coordinate{Col: 2, Row: 6},
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EndSquare: types.Coordinate{Col: 2, Row: 7},
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}
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good, _ := board.CheckAndPlay(move)
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good, _ := board.CheckAndPlay(&move)
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assert.False(t, good)
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assert.Equal(t, boardBeforeMove, board)
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@ -151,7 +151,7 @@ func Test_CheckMove_validPromotion(t *testing.T) {
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EndSquare: types.Coordinate{Col: 1, Row: 8},
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PromotionToPiece: &shortName,
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}
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good, reason := board.CheckAndPlay(move)
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good, reason := board.CheckAndPlay(&move)
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assert.Empty(t, reason)
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assert.True(t, good)
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@ -179,13 +179,13 @@ func Test_CheckMove_HistoryWorks(t *testing.T) {
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EndSquare: types.Coordinate{Col: 1, Row: 4},
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}
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good, _ := board.CheckAndPlay(firstMove)
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good, _ := board.CheckAndPlay(&firstMove)
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assert.True(t, good)
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good, _ = board.CheckAndPlay(secondMove)
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good, _ = board.CheckAndPlay(&secondMove)
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assert.True(t, good)
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good, _ = board.CheckAndPlay(thirdMove)
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good, _ = board.CheckAndPlay(&thirdMove)
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assert.True(t, good)
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expectedHistory := []types.Move{
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@ -221,13 +221,13 @@ func Test_Promotion_BlackKing(t *testing.T) {
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board.position[types.Coordinate{Col: 8, Row: 8}] = Rook{Color: types.Black}
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//Make dummy move for white
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board.CheckAndPlay(types.Move{StartSquare: types.Coordinate{Col: 5, Row: 1}, EndSquare: types.Coordinate{Col: 5, Row: 2}})
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board.CheckAndPlay(&types.Move{StartSquare: types.Coordinate{Col: 5, Row: 1}, EndSquare: types.Coordinate{Col: 5, Row: 2}})
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move := types.Move{
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StartSquare: types.Coordinate{Col: 5, Row: 8},
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EndSquare: types.Coordinate{Col: 7, Row: 8},
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}
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good, reason := board.CheckAndPlay(move)
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good, reason := board.CheckAndPlay(&move)
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assert.True(t, good)
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assert.Empty(t, reason)
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@ -246,13 +246,13 @@ func Test_Promotion_BlackKing(t *testing.T) {
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board.position[types.Coordinate{Col: 8, Row: 8}] = Rook{Color: types.Black}
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//Make dummy move for white
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board.CheckAndPlay(types.Move{StartSquare: types.Coordinate{Col: 5, Row: 1}, EndSquare: types.Coordinate{Col: 5, Row: 2}})
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board.CheckAndPlay(&types.Move{StartSquare: types.Coordinate{Col: 5, Row: 1}, EndSquare: types.Coordinate{Col: 5, Row: 2}})
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move := types.Move{
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StartSquare: types.Coordinate{Col: 5, Row: 8},
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EndSquare: types.Coordinate{Col: 3, Row: 8},
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}
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good, reason := board.CheckAndPlay(move)
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good, reason := board.CheckAndPlay(&move)
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assert.True(t, good)
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assert.Empty(t, reason)
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@ -272,25 +272,25 @@ func Test_Promotion_BlackKing(t *testing.T) {
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board.position[types.Coordinate{Col: 8, Row: 8}] = Rook{Color: types.Black}
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//Make dummy move for white
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board.CheckAndPlay(types.Move{StartSquare: types.Coordinate{Col: 5, Row: 1}, EndSquare: types.Coordinate{Col: 5, Row: 2}})
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board.CheckAndPlay(&types.Move{StartSquare: types.Coordinate{Col: 5, Row: 1}, EndSquare: types.Coordinate{Col: 5, Row: 2}})
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//Move black
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board.CheckAndPlay(types.Move{StartSquare: types.Coordinate{Col: 5, Row: 8}, EndSquare: types.Coordinate{Col: 4, Row: 8}})
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board.CheckAndPlay(&types.Move{StartSquare: types.Coordinate{Col: 5, Row: 8}, EndSquare: types.Coordinate{Col: 4, Row: 8}})
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//Make dummy move for white
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board.CheckAndPlay(types.Move{StartSquare: types.Coordinate{Col: 5, Row: 2}, EndSquare: types.Coordinate{Col: 5, Row: 1}})
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board.CheckAndPlay(&types.Move{StartSquare: types.Coordinate{Col: 5, Row: 2}, EndSquare: types.Coordinate{Col: 5, Row: 1}})
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//Move black back
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board.CheckAndPlay(types.Move{StartSquare: types.Coordinate{Col: 4, Row: 8}, EndSquare: types.Coordinate{Col: 5, Row: 8}})
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board.CheckAndPlay(&types.Move{StartSquare: types.Coordinate{Col: 4, Row: 8}, EndSquare: types.Coordinate{Col: 5, Row: 8}})
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//Make dummy move for white
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board.CheckAndPlay(types.Move{StartSquare: types.Coordinate{Col: 5, Row: 1}, EndSquare: types.Coordinate{Col: 5, Row: 2}})
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board.CheckAndPlay(&types.Move{StartSquare: types.Coordinate{Col: 5, Row: 1}, EndSquare: types.Coordinate{Col: 5, Row: 2}})
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move := types.Move{
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StartSquare: types.Coordinate{Col: 5, Row: 8},
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EndSquare: types.Coordinate{Col: 3, Row: 8},
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}
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good, _ := board.CheckAndPlay(move)
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good, _ := board.CheckAndPlay(&move)
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assert.False(t, good)
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})
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@ -304,13 +304,13 @@ func Test_Promotion_BlackKing(t *testing.T) {
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board.position[types.Coordinate{Col: 7, Row: 8}] = Bishop{Color: types.Black}
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//Make dummy move for white
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board.CheckAndPlay(types.Move{StartSquare: types.Coordinate{Col: 5, Row: 1}, EndSquare: types.Coordinate{Col: 5, Row: 2}})
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board.CheckAndPlay(&types.Move{StartSquare: types.Coordinate{Col: 5, Row: 1}, EndSquare: types.Coordinate{Col: 5, Row: 2}})
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move := types.Move{
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StartSquare: types.Coordinate{Col: 5, Row: 8},
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EndSquare: types.Coordinate{Col: 7, Row: 8},
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}
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good, _ := board.CheckAndPlay(move)
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good, _ := board.CheckAndPlay(&move)
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assert.False(t, good)
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})
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@ -324,13 +324,13 @@ func Test_Promotion_BlackKing(t *testing.T) {
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board.position[types.Coordinate{Col: 4, Row: 8}] = Bishop{Color: types.Black}
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//Make dummy move for white
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board.CheckAndPlay(types.Move{StartSquare: types.Coordinate{Col: 5, Row: 1}, EndSquare: types.Coordinate{Col: 5, Row: 2}})
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board.CheckAndPlay(&types.Move{StartSquare: types.Coordinate{Col: 5, Row: 1}, EndSquare: types.Coordinate{Col: 5, Row: 2}})
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move := types.Move{
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StartSquare: types.Coordinate{Col: 5, Row: 8},
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EndSquare: types.Coordinate{Col: 3, Row: 8},
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}
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good, _ := board.CheckAndPlay(move)
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good, _ := board.CheckAndPlay(&move)
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assert.False(t, good)
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})
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@ -344,13 +344,13 @@ func Test_Promotion_BlackKing(t *testing.T) {
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board.position[types.Coordinate{Col: 3, Row: 8}] = Bishop{Color: types.Black}
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//Make dummy move for white
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board.CheckAndPlay(types.Move{StartSquare: types.Coordinate{Col: 5, Row: 1}, EndSquare: types.Coordinate{Col: 5, Row: 2}})
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board.CheckAndPlay(&types.Move{StartSquare: types.Coordinate{Col: 5, Row: 1}, EndSquare: types.Coordinate{Col: 5, Row: 2}})
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move := types.Move{
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StartSquare: types.Coordinate{Col: 5, Row: 8},
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EndSquare: types.Coordinate{Col: 3, Row: 8},
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}
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good, _ := board.CheckAndPlay(move)
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good, _ := board.CheckAndPlay(&move)
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assert.False(t, good)
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})
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@ -364,13 +364,88 @@ func Test_Promotion_BlackKing(t *testing.T) {
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board.position[types.Coordinate{Col: 2, Row: 8}] = Bishop{Color: types.Black}
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//Make dummy move for white
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board.CheckAndPlay(types.Move{StartSquare: types.Coordinate{Col: 5, Row: 1}, EndSquare: types.Coordinate{Col: 5, Row: 2}})
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board.CheckAndPlay(&types.Move{StartSquare: types.Coordinate{Col: 5, Row: 1}, EndSquare: types.Coordinate{Col: 5, Row: 2}})
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move := types.Move{
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StartSquare: types.Coordinate{Col: 5, Row: 8},
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EndSquare: types.Coordinate{Col: 3, Row: 8},
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}
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good, _ := board.CheckAndPlay(move)
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good, _ := board.CheckAndPlay(&move)
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assert.False(t, good)
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})
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}
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func Test_Board_HasGameEnded(t *testing.T) {
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board := newBoard()
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t.Run("no checkmate yet", func(t *testing.T) {
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board.position[types.Coordinate{Col: 1, Row: 1}] = King{Color: types.White}
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board.position[types.Coordinate{Col: 7, Row: 6}] = Queen{Color: types.White}
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board.position[types.Coordinate{Col: 7, Row: 7}] = Queen{Color: types.White}
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board.position[types.Coordinate{Col: 2, Row: 8}] = King{Color: types.Black}
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whiteMove := types.Move{
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StartSquare: types.Coordinate{Col: 7, Row: 6},
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EndSquare: types.Coordinate{Col: 8, Row: 6},
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ColorMoved: types.White,
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}
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valid, violation := board.CheckAndPlay(&whiteMove)
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assert.True(t, valid)
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assert.Empty(t, violation)
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gameEnded, reason := board.HasGameEnded(whiteMove)
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assert.False(t, gameEnded)
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assert.Equal(t, NoReason, reason)
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})
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t.Run("checkmate move is made", func(t *testing.T) {
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blackMove := types.Move{
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StartSquare: types.Coordinate{Col: 2, Row: 8},
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EndSquare: types.Coordinate{Col: 1, Row: 8},
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ColorMoved: types.Black,
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}
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valid, violation := board.CheckAndPlay(&blackMove)
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assert.True(t, valid)
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assert.Empty(t, violation)
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checkmateMove := types.Move{
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StartSquare: types.Coordinate{Col: 8, Row: 6},
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EndSquare: types.Coordinate{Col: 8, Row: 8},
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ColorMoved: types.White,
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}
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valid, violation = board.CheckAndPlay(&checkmateMove)
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assert.True(t, valid)
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||||
assert.Empty(t, violation)
|
||||
|
||||
gameEnded, reason := board.HasGameEnded(checkmateMove)
|
||||
assert.True(t, gameEnded)
|
||||
assert.Equal(t, BlackIsCheckmated, reason)
|
||||
})
|
||||
}
|
||||
|
||||
func Test_Board_HasGameEnded_RookBlocks(t *testing.T) {
|
||||
board := newBoard()
|
||||
|
||||
board.position[types.Coordinate{Col: 1, Row: 1}] = King{Color: types.White}
|
||||
board.position[types.Coordinate{Col: 8, Row: 7}] = Queen{Color: types.White}
|
||||
board.position[types.Coordinate{Col: 7, Row: 7}] = Queen{Color: types.White}
|
||||
|
||||
board.position[types.Coordinate{Col: 1, Row: 8}] = King{Color: types.Black}
|
||||
board.position[types.Coordinate{Col: 2, Row: 2}] = Rook{Color: types.Black}
|
||||
|
||||
whiteMove := types.Move{
|
||||
StartSquare: types.Coordinate{Col: 8, Row: 7},
|
||||
EndSquare: types.Coordinate{Col: 8, Row: 8},
|
||||
ColorMoved: types.White,
|
||||
}
|
||||
valid, violation := board.CheckAndPlay(&whiteMove)
|
||||
assert.True(t, valid)
|
||||
assert.Empty(t, violation)
|
||||
|
||||
gameEnded, reason := board.HasGameEnded(whiteMove)
|
||||
assert.False(t, gameEnded)
|
||||
assert.Equal(t, NoReason, reason)
|
||||
}
|
||||
|
@ -27,6 +27,7 @@ const (
|
||||
PlayerToMove
|
||||
CheckMove
|
||||
CheckPlayerChange
|
||||
GameEnded
|
||||
)
|
||||
|
||||
func NewGame() *Game {
|
||||
@ -85,6 +86,7 @@ func (game *Game) Handle() {
|
||||
defer game.killGame()
|
||||
|
||||
var receivedMove types.Move
|
||||
var gameEndReason GameEndedReason
|
||||
var err error
|
||||
|
||||
for {
|
||||
@ -108,11 +110,9 @@ func (game *Game) Handle() {
|
||||
|
||||
game.gameState = CheckMove
|
||||
case CheckMove:
|
||||
valid, ruleViolation := game.board.CheckAndPlay(receivedMove)
|
||||
valid, ruleViolation := game.board.CheckAndPlay(&receivedMove)
|
||||
|
||||
if valid {
|
||||
game.gameState = CheckPlayerChange
|
||||
} else {
|
||||
if !valid {
|
||||
invalidMoveMessage, err := api.GetInvalidMoveMessage(receivedMove, ruleViolation.String())
|
||||
if err != nil {
|
||||
log.Println("Error marshalling 'colorDetermined' message for player 1", err)
|
||||
@ -120,7 +120,11 @@ func (game *Game) Handle() {
|
||||
}
|
||||
game.currentTurnPlayer.writeMessage(invalidMoveMessage)
|
||||
game.gameState = PlayerToMove
|
||||
continue
|
||||
}
|
||||
|
||||
game.gameState = CheckPlayerChange
|
||||
|
||||
case CheckPlayerChange:
|
||||
if game.currentTurnPlayer.Uuid == game.players[0].Uuid {
|
||||
game.currentTurnPlayer = game.players[1]
|
||||
@ -134,7 +138,17 @@ func (game *Game) Handle() {
|
||||
return
|
||||
}
|
||||
|
||||
if gameEnded, reason := game.board.HasGameEnded(receivedMove); gameEnded {
|
||||
gameEndReason = reason
|
||||
game.gameState = GameEnded
|
||||
continue
|
||||
}
|
||||
|
||||
game.gameState = PlayerToMove
|
||||
|
||||
case GameEnded:
|
||||
game.broadcastGameEnd(gameEndReason)
|
||||
return
|
||||
}
|
||||
log.Println("GameState = ", game.gameState)
|
||||
}
|
||||
@ -181,6 +195,20 @@ func (game Game) broadcastMove(move types.Move) error {
|
||||
return nil
|
||||
}
|
||||
|
||||
func (game Game) broadcastGameEnd(reason GameEndedReason) error {
|
||||
err := game.GetPlayer1().SendGameEnded(reason)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
err = game.GetPlayer2().SendGameEnded(reason)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
func (game *Game) playerDisconnected(p *Player) {
|
||||
log.Println(string(p.color), " disconnected")
|
||||
playerStillInGame := lo.Filter(game.players, func(player *Player, _ int) bool {
|
||||
|
@ -9,14 +9,14 @@ type King struct {
|
||||
}
|
||||
|
||||
func (k King) GetAllAttackedSquares(board Board, fromSquare types.Coordinate) []types.Coordinate {
|
||||
return k.GetAllNonBlockedMoves(board, fromSquare)
|
||||
return k.GetAllNonBlockedSquares(board, fromSquare)
|
||||
}
|
||||
|
||||
func (k King) GetColor() types.ChessColor {
|
||||
return k.Color
|
||||
}
|
||||
|
||||
func (k King) GetAllNonBlockedMoves(board Board, fromSquare types.Coordinate) []types.Coordinate {
|
||||
func (k King) GetAllNonBlockedSquares(board Board, fromSquare types.Coordinate) []types.Coordinate {
|
||||
return board.GetNonBlockedKingMoves(fromSquare)
|
||||
}
|
||||
|
||||
|
@ -9,14 +9,14 @@ type Knight struct {
|
||||
}
|
||||
|
||||
func (n Knight) GetAllAttackedSquares(board Board, fromSquare types.Coordinate) []types.Coordinate {
|
||||
return n.GetAllNonBlockedMoves(board, fromSquare)
|
||||
return n.GetAllNonBlockedSquares(board, fromSquare)
|
||||
}
|
||||
|
||||
func (n Knight) GetColor() types.ChessColor {
|
||||
return n.Color
|
||||
}
|
||||
|
||||
func (n Knight) GetAllNonBlockedMoves(board Board, fromSquare types.Coordinate) []types.Coordinate {
|
||||
func (n Knight) GetAllNonBlockedSquares(board Board, fromSquare types.Coordinate) []types.Coordinate {
|
||||
return board.GetNonBlockedKnightMoves(fromSquare)
|
||||
}
|
||||
|
||||
|
@ -12,7 +12,7 @@ type Pawn struct {
|
||||
|
||||
func (p Pawn) GetAllAttackedSquares(board Board, fromSquare types.Coordinate) []types.Coordinate {
|
||||
attackingMoves := make([]types.Coordinate, 0, 2)
|
||||
allMoves := p.GetAllNonBlockedMoves(board, fromSquare)
|
||||
allMoves := p.GetAllNonBlockedSquares(board, fromSquare)
|
||||
for _, move := range allMoves {
|
||||
if move.Col != fromSquare.Col {
|
||||
attackingMoves = append(attackingMoves, move)
|
||||
@ -21,7 +21,7 @@ func (p Pawn) GetAllAttackedSquares(board Board, fromSquare types.Coordinate) []
|
||||
return attackingMoves
|
||||
}
|
||||
|
||||
func (p Pawn) GetAllNonBlockedMoves(board Board, fromSquare types.Coordinate) []types.Coordinate {
|
||||
func (p Pawn) GetAllNonBlockedSquares(board Board, fromSquare types.Coordinate) []types.Coordinate {
|
||||
theoreticalSquares := p.getAllMoves(fromSquare)
|
||||
legalSquares := p.filterBlockedSquares(board, fromSquare, theoreticalSquares)
|
||||
|
||||
|
@ -6,7 +6,7 @@ import (
|
||||
)
|
||||
|
||||
type Piece interface {
|
||||
GetAllNonBlockedMoves(board Board, fromSquare types.Coordinate) []types.Coordinate
|
||||
GetAllNonBlockedSquares(board Board, fromSquare types.Coordinate) []types.Coordinate
|
||||
GetAllAttackedSquares(board Board, fromSquare types.Coordinate) []types.Coordinate
|
||||
GetColor() types.ChessColor
|
||||
AfterMoveAction(board *Board, fromSquare types.Coordinate)
|
||||
|
@ -107,6 +107,24 @@ func (p *Player) SendMoveAndPosition(move types.Move, boardPosition string) erro
|
||||
return nil
|
||||
}
|
||||
|
||||
func (p *Player) SendGameEnded(reason GameEndedReason) error {
|
||||
reasonToSend := reason.String()
|
||||
messageToSend, err := json.Marshal(api.WebsocketMessage{
|
||||
Type: api.GameEnded,
|
||||
Reason: &reasonToSend,
|
||||
})
|
||||
if err != nil {
|
||||
log.Println("Error while marshalling: ", err)
|
||||
return err
|
||||
}
|
||||
err = p.writeMessage(messageToSend)
|
||||
if err != nil {
|
||||
log.Println("Error during message writing:", err)
|
||||
return err
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (p *Player) writeMessage(msg []byte) error {
|
||||
return p.Conn.Write(msg)
|
||||
}
|
||||
|
@ -9,14 +9,14 @@ type Queen struct {
|
||||
}
|
||||
|
||||
func (q Queen) GetAllAttackedSquares(board Board, fromSquare types.Coordinate) []types.Coordinate {
|
||||
return q.GetAllNonBlockedMoves(board, fromSquare)
|
||||
return q.GetAllNonBlockedSquares(board, fromSquare)
|
||||
}
|
||||
|
||||
func (q Queen) GetColor() types.ChessColor {
|
||||
return q.Color
|
||||
}
|
||||
|
||||
func (q Queen) GetAllNonBlockedMoves(board Board, fromSquare types.Coordinate) []types.Coordinate {
|
||||
func (q Queen) GetAllNonBlockedSquares(board Board, fromSquare types.Coordinate) []types.Coordinate {
|
||||
squares := board.GetNonBlockedRowAndColumn(fromSquare)
|
||||
squares = append(squares, board.GetNonBlockedDiagonals(fromSquare)...)
|
||||
return squares
|
||||
|
@ -9,14 +9,14 @@ type Rook struct {
|
||||
}
|
||||
|
||||
func (r Rook) GetAllAttackedSquares(board Board, fromSquare types.Coordinate) []types.Coordinate {
|
||||
return r.GetAllNonBlockedMoves(board, fromSquare)
|
||||
return r.GetAllNonBlockedSquares(board, fromSquare)
|
||||
}
|
||||
|
||||
func (r Rook) GetColor() types.ChessColor {
|
||||
return r.Color
|
||||
}
|
||||
|
||||
func (r Rook) GetAllNonBlockedMoves(board Board, fromSquare types.Coordinate) []types.Coordinate {
|
||||
func (r Rook) GetAllNonBlockedSquares(board Board, fromSquare types.Coordinate) []types.Coordinate {
|
||||
return board.GetNonBlockedRowAndColumn(fromSquare)
|
||||
}
|
||||
|
||||
|
@ -14,7 +14,7 @@ func Test_Rook_GetNonBlockedSquares(t *testing.T) {
|
||||
rook := Rook{Color: types.Black}
|
||||
|
||||
board.position[types.Coordinate{Col: 5, Row: 5}] = rook
|
||||
squares := rook.GetAllNonBlockedMoves(board, types.Coordinate{Col: 5, Row: 5})
|
||||
squares := rook.GetAllNonBlockedSquares(board, types.Coordinate{Col: 5, Row: 5})
|
||||
assert.Len(t, squares, 14)
|
||||
})
|
||||
|
||||
@ -28,7 +28,7 @@ func Test_Rook_GetNonBlockedSquares(t *testing.T) {
|
||||
board.position[types.Coordinate{Col: 5, Row: 6}] = Pawn{Color: types.White}
|
||||
board.position[types.Coordinate{Col: 6, Row: 5}] = Pawn{Color: types.Black}
|
||||
|
||||
squares := rook.GetAllNonBlockedMoves(board, rookCoordinate)
|
||||
squares := rook.GetAllNonBlockedSquares(board, rookCoordinate)
|
||||
|
||||
squaresOnLeft := lo.Filter(squares, func(square types.Coordinate, _ int) bool {
|
||||
return square.Row == rookCoordinate.Row && square.Col < rookCoordinate.Col
|
||||
|
@ -96,7 +96,7 @@ func (conn *Connection) Read() ([]byte, error) {
|
||||
msg, err := conn.buffer.Get()
|
||||
if err != nil {
|
||||
conn.ws = nil
|
||||
return nil, err // Tell game-handler that connection was lost
|
||||
return nil, err // TODO: Tell game-handler that connection was lost
|
||||
}
|
||||
|
||||
return []byte(msg), err
|
||||
|
@ -3,8 +3,9 @@ package types
|
||||
type ChessColor string
|
||||
|
||||
const (
|
||||
White ChessColor = "white"
|
||||
Black ChessColor = "black"
|
||||
NoColor ChessColor = "no_color"
|
||||
White ChessColor = "white"
|
||||
Black ChessColor = "black"
|
||||
)
|
||||
|
||||
func (c ChessColor) Opposite() ChessColor {
|
||||
|
Loading…
Reference in New Issue
Block a user