Finalize playing in private lobbies.
This commit is contained in:
parent
4b04b3532c
commit
b052d8e21c
@ -3,7 +3,7 @@ package api
|
||||
import "github.com/google/uuid"
|
||||
|
||||
type PlayerInfo struct {
|
||||
PlayerID uuid.UUID `json:"playerID"`
|
||||
LobbyID uuid.UUID `json:"lobbyID"`
|
||||
Passphrase *string `json:"passphrase,omitempty"`
|
||||
PlayerID *uuid.UUID `json:"playerID,omitempty"`
|
||||
LobbyID *uuid.UUID `json:"lobbyID,omitempty"`
|
||||
Passphrase *string `json:"passphrase,omitempty"`
|
||||
}
|
||||
|
@ -8,10 +8,10 @@ import (
|
||||
)
|
||||
|
||||
type Lobby struct {
|
||||
Uuid uuid.UUID
|
||||
Game *chess.Game
|
||||
Uuid uuid.UUID
|
||||
Game *chess.Game
|
||||
PlayerJoined chan bool
|
||||
Passphrase utils.Passphrase
|
||||
Passphrase utils.Passphrase
|
||||
}
|
||||
|
||||
func NewEmptyLobbyWithUUID(uuid uuid.UUID) *Lobby {
|
||||
@ -22,11 +22,11 @@ func NewEmptyLobbyWithUUID(uuid uuid.UUID) *Lobby {
|
||||
}
|
||||
}
|
||||
|
||||
func NewEmptyLobbyWithPassphrase()*Lobby {
|
||||
lobby := NewEmptyLobbyWithUUID(uuid.New())
|
||||
lobby.Passphrase = utils.NewPassphrase()
|
||||
func newEmptyLobbyWithPassphrase() *Lobby {
|
||||
lobby := NewEmptyLobbyWithUUID(uuid.New())
|
||||
lobby.Passphrase = utils.NewPassphrase()
|
||||
|
||||
return lobby
|
||||
return lobby
|
||||
}
|
||||
|
||||
func (l *Lobby) AddPlayerAndStartGameIfFull(player *chess.Player) {
|
||||
|
@ -24,6 +24,12 @@ func newLobbyRegistry() *LobbyRegistry {
|
||||
return &LobbyRegistry{lobbies: make(map[uuid.UUID]*Lobby)}
|
||||
}
|
||||
|
||||
func (r *LobbyRegistry) CreateNewPrivateLobby() *Lobby {
|
||||
lobby := newEmptyLobbyWithPassphrase()
|
||||
r.addNewLobby(lobby)
|
||||
return lobby
|
||||
}
|
||||
|
||||
func (r *LobbyRegistry) GetLobbyForPlayer() *Lobby {
|
||||
for _, lobby := range r.lobbies {
|
||||
if !lobby.IsFull() {
|
||||
@ -41,12 +47,12 @@ func (r *LobbyRegistry) GetLobbyByUUID(uuid uuid.UUID) *Lobby {
|
||||
}
|
||||
|
||||
func (r *LobbyRegistry) GetLobbyByPassphrase(p utils.Passphrase) *Lobby {
|
||||
for _,lobby := range r.lobbies {
|
||||
if lobby.Passphrase == p {
|
||||
return lobby
|
||||
}
|
||||
}
|
||||
return nil
|
||||
for _, lobby := range r.lobbies {
|
||||
if lobby.Passphrase == p {
|
||||
return lobby
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (r *LobbyRegistry) addNewLobby(lobby *Lobby) uuid.UUID {
|
||||
|
64
main.go
64
main.go
@ -33,7 +33,7 @@ func main() {
|
||||
|
||||
router.GET("/api/random", registerForRandomGame)
|
||||
router.GET("/api/hostPrivate", hostPrivateGame)
|
||||
router.GET("/api/joinPrivate", joinPrivateGame)
|
||||
router.POST("/api/joinPrivate", joinPrivateGame)
|
||||
router.GET("/api/ws", registerWebSocketConnection)
|
||||
|
||||
if hostname == "mbook" {
|
||||
@ -59,8 +59,8 @@ func registerForRandomGame(c *gin.Context) {
|
||||
mut.Unlock()
|
||||
|
||||
info := api.PlayerInfo{
|
||||
PlayerID: player.Uuid,
|
||||
LobbyID: lobby.Uuid,
|
||||
PlayerID: &player.Uuid,
|
||||
LobbyID: &lobby.Uuid,
|
||||
}
|
||||
log.Println("responding with info ", info)
|
||||
|
||||
@ -73,47 +73,49 @@ func hostPrivateGame(c *gin.Context) {
|
||||
u := usher.GetUsher()
|
||||
|
||||
mut.Lock()
|
||||
lobby := u.FindNewPrivateLobby(player)
|
||||
u.AddPlayerToLobbyAndStartGameIfFull(player, lobby)
|
||||
lobby := u.CreateNewPrivateLobby(player)
|
||||
u.AddPlayerToLobbyAndStartGameIfFull(player, lobby)
|
||||
mut.Unlock()
|
||||
|
||||
passphrase := lobby.Passphrase.String()
|
||||
info := api.PlayerInfo{
|
||||
PlayerID: player.Uuid,
|
||||
LobbyID: lobby.Uuid,
|
||||
PlayerID: &player.Uuid,
|
||||
LobbyID: &lobby.Uuid,
|
||||
Passphrase: &passphrase,
|
||||
}
|
||||
|
||||
c.Header("Access-Control-Allow-Origin", "*")
|
||||
c.IndentedJSON(http.StatusOK, info)
|
||||
}
|
||||
|
||||
func joinPrivateGame(c *gin.Context) {
|
||||
req := api.PlayerInfo{}
|
||||
err := c.ShouldBindJSON(req)
|
||||
if err!= nil || req.Passphrase == nil || *req.Passphrase == "" {
|
||||
c.IndentedJSON(http.StatusNotFound, req)
|
||||
}
|
||||
|
||||
player := chess.NewPlayer(uuid.New())
|
||||
u := usher.GetUsher()
|
||||
req := api.PlayerInfo{}
|
||||
log.Println("OI, WHERES ME LOGS")
|
||||
log.Println(c.Request.Body)
|
||||
err := c.ShouldBindJSON(&req)
|
||||
if err != nil || req.Passphrase == nil || *req.Passphrase == "" {
|
||||
c.IndentedJSON(http.StatusNotFound, req)
|
||||
}
|
||||
|
||||
player := chess.NewPlayer(uuid.New())
|
||||
u := usher.GetUsher()
|
||||
|
||||
mut.Lock()
|
||||
defer mut.Unlock()
|
||||
defer mut.Unlock()
|
||||
lobby := u.FindExistingPrivateLobby(utils.Passphrase(*req.Passphrase))
|
||||
if lobby != nil {
|
||||
u.AddPlayerToLobbyAndStartGameIfFull(player, lobby)
|
||||
} else {
|
||||
c.IndentedJSON(http.StatusNotFound, req)
|
||||
return
|
||||
}
|
||||
if lobby != nil {
|
||||
u.AddPlayerToLobbyAndStartGameIfFull(player, lobby)
|
||||
} else {
|
||||
c.IndentedJSON(http.StatusNotFound, req)
|
||||
return
|
||||
}
|
||||
|
||||
info := api.PlayerInfo{
|
||||
PlayerID: player.Uuid,
|
||||
LobbyID: lobby.Uuid,
|
||||
Passphrase: req.Passphrase,
|
||||
}
|
||||
c.IndentedJSON(http.StatusOK, info)
|
||||
info := api.PlayerInfo{
|
||||
PlayerID: &player.Uuid,
|
||||
LobbyID: &lobby.Uuid,
|
||||
Passphrase: req.Passphrase,
|
||||
}
|
||||
c.Header("Access-Control-Allow-Origin", "*")
|
||||
c.IndentedJSON(http.StatusOK, info)
|
||||
}
|
||||
|
||||
func registerWebSocketConnection(c *gin.Context) {
|
||||
@ -145,8 +147,8 @@ func waitForAndHandlePlayerID(ctx context.Context, conn *websocket.Conn) {
|
||||
return
|
||||
}
|
||||
|
||||
lobby := lobbies.GetLobbyRegistry().GetLobbyByUUID(info.LobbyID)
|
||||
player, found := lobby.GetPlayerByUUID(info.PlayerID)
|
||||
lobby := lobbies.GetLobbyRegistry().GetLobbyByUUID(*info.LobbyID)
|
||||
player, found := lobby.GetPlayerByUUID(*info.PlayerID)
|
||||
if !found {
|
||||
conn.Close(websocket.StatusCode(400), "player not found")
|
||||
return
|
||||
|
@ -27,13 +27,17 @@ func (u *Usher) WelcomeNewPlayer(player *chess.Player) *lobbies.Lobby {
|
||||
return lobby
|
||||
}
|
||||
|
||||
func (u*Usher) FindNewPrivateLobby(player *chess.Player) *lobbies.Lobby {
|
||||
lobby := lobbies.NewEmptyLobbyWithPassphrase()
|
||||
return lobby
|
||||
func (u *Usher) CreateNewPrivateLobby(player *chess.Player) *lobbies.Lobby {
|
||||
lobby := lobbies.GetLobbyRegistry().CreateNewPrivateLobby()
|
||||
return lobby
|
||||
}
|
||||
|
||||
func (u *Usher) FindExistingPrivateLobby(p utils.Passphrase) *lobbies.Lobby {
|
||||
return lobbies.GetLobbyRegistry().GetLobbyByPassphrase(p)
|
||||
lobby := lobbies.GetLobbyRegistry().GetLobbyByPassphrase(p)
|
||||
if lobby.IsFull() {
|
||||
return nil
|
||||
}
|
||||
return lobby
|
||||
}
|
||||
|
||||
func (u *Usher) AddPlayerToLobbyAndStartGameIfFull(player *chess.Player, lobby *lobbies.Lobby) {
|
||||
|
Loading…
Reference in New Issue
Block a user