Start detecting checks.

This commit is contained in:
Marco 2023-06-14 19:46:46 +02:00
parent c205c4dc86
commit d5b8bdf630
2 changed files with 53 additions and 17 deletions

View File

@ -45,32 +45,60 @@ func (b Board) GetPieceAt(coord types.Coordinate) (types.Piece, bool) {
return piece, found
}
func (b *Board) CheckMove(move types.Move) (bool, string) {
func (b Board) CheckMove(move types.Move) (bool, string) {
pieceAtStartSquare, found := b.GetPieceAt(move.StartSquare)
if !found {
return false, "no piece at start square"
}
movingColor := pieceAtStartSquare.Color
pieceAtEndSquare, found := b.GetPieceAt(move.EndSquare)
if found {
if pieceAtEndSquare.Color == pieceAtStartSquare.Color {
return false, "same-coloured piece at end square"
}
pieceAtEndSquare, found := b.GetPieceAt(move.EndSquare)
if found {
if pieceAtEndSquare.Color == pieceAtStartSquare.Color {
return false, "same-coloured piece at end square"
}
}
// At the moment, we do not need to check if the correct color is moving,
//since we are only reading moves from the player whose turn it is.
//Check if king of moving color is in check -> move not allowed
//Do that by checking if the king is in a square attacked by the other color.
oppKingCoordinate := b.getSquareOfPiece(types.Piece{
Class: types.King,
Color: movingColor})
if oppKingCoordinate == nil {
return false, string(movingColor) + " king not found"
}
b.isSquareAttacked(*oppKingCoordinate, movingColor.Opposite())
//Check if king of moving color is in check -> move not allowed
//Do that by checking if the king is in a square attacked by the other color.
//Check for checkmate
//Is every square that the king can move to attacked? And can no other
//piece block? -> checkmate
//Check for checkmate
//Is every square that the king can move to attacked? And can no other
//piece block? -> checkmate
//Maybe for checking checkmate, we have to check the 'path' in which the
//checkmate is given
//Maybe for checking checkmate, we have to check the 'path' in which the
//checkmate is given
// |K| | | | |Q|
// in this scenaria the path are all the squares between queen and king.
// If a piece can be moved into the path, it is no checkmate
// |K| | | | |Q|
// in this scenaria the path are all the squares between queen and king.
// If a piece can be moved into the path, it is no checkmate
return true, ""
}
func (b Board) getSquareOfPiece(piece types.Piece) *types.Coordinate {
for k, v := range b {
if v == piece {
return &k
}
}
return nil
}
func (b Board) isSquareAttacked(square types.Coordinate, byColor types.ChessColor) bool {
attacked := false
//get every legal move of color to check if this square is attacked
return attacked
}

View File

@ -28,6 +28,14 @@ const (
Black ChessColor = "black"
)
func (c ChessColor) Opposite() ChessColor {
if c == White {
return Black
} else {
return White
}
}
type Piece struct {
Class PieceClass
Color ChessColor