many many changes again.
This commit is contained in:
parent
3d4fee2631
commit
f733d9bb08
@ -1,15 +1,21 @@
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package chess
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import "mchess_server/types"
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import (
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"mchess_server/types"
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)
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type Bishop struct {
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Color types.ChessColor
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}
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func (b Bishop) GetAllAttackedSquares(board Board, fromSquare types.Coordinate) []types.Coordinate {
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return b.GetAllNonBlockedMoves(board, fromSquare)
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}
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func (b Bishop) GetColor() types.ChessColor {
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return b.Color
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}
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func (b Bishop) GetAllMovesButBlocked(board Board, fromSquare types.Coordinate) []types.Coordinate {
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func (b Bishop) GetAllNonBlockedMoves(board Board, fromSquare types.Coordinate) []types.Coordinate {
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return []types.Coordinate{}
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}
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@ -1,6 +1,7 @@
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package chess
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import (
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"errors"
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"mchess_server/types"
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"github.com/samber/lo"
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@ -78,7 +79,7 @@ func (b *Board) CheckAndPlay(move types.Move) (bool, string) {
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if !wasSpecialMove {
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// At the moment, we do not need to check if the correct color is moving,
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//since we are only reading moves from the player whose turn it is.
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allMovesExceptBlocked := pieceAtStartSquare.GetAllMovesButBlocked(tempBoard, move.StartSquare)
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allMovesExceptBlocked := pieceAtStartSquare.GetAllNonBlockedMoves(tempBoard, move.StartSquare)
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legal := lo.Contains(allMovesExceptBlocked, move.EndSquare)
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if !legal {
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return false, "not a legal square"
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@ -89,16 +90,12 @@ func (b *Board) CheckAndPlay(move types.Move) (bool, string) {
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tempBoard.position[move.EndSquare] = pieceAtStartSquare
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}
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//Check if king of moving color is in check -> move not allowed
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//Do that by checking if the king is in a square attacked by the other color.
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ownKingCoordinate := tempBoard.getSquareOfPiece(King{Color: move.ColorMoved})
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if ownKingCoordinate == nil {
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return false, string(move.ColorMoved) + " king not found"
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kingAttacked, err := tempBoard.isKingOfMovingColorInCheck(move.ColorMoved)
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if err != nil {
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return false, "something went wrong"
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}
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kingIsAttacked := tempBoard.isSquareAttacked(*ownKingCoordinate, move.ColorMoved.Opposite())
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if kingIsAttacked {
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return false, "king is attacked after move"
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if kingAttacked {
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return false, "king would be in check after move"
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}
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//Check for checkmat&e
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@ -118,10 +115,24 @@ func (b *Board) CheckAndPlay(move types.Move) (bool, string) {
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b.position = tempBoard.position
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b.history = tempBoard.history
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b.appendMoveToHistory(move)
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return true, ""
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}
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func (b Board) isKingOfMovingColorInCheck(color types.ChessColor) (bool, error) {
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//Check if king of moving color is in check -> move not allowed
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//Do that by checking if the king is in a square attacked by the other color.
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ownKingCoordinate := b.getSquareOfPiece(King{Color: color})
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if ownKingCoordinate == nil {
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return false, errors.New("no king found")
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}
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kingIsAttacked := b.isSquareAttacked(*ownKingCoordinate, color.Opposite())
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if kingIsAttacked {
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return true, nil
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}
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return false, nil
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}
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func (b Board) getSquareOfPiece(piece Piece) *types.Coordinate {
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for k, v := range b.position {
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if v == piece {
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@ -135,9 +146,10 @@ func (b Board) isSquareAttacked(square types.Coordinate, byColor types.ChessColo
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var attackedSquares []types.Coordinate
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for square, piece := range b.position {
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attackedSquares = append(attackedSquares, piece.GetAllMovesButBlocked(b, square)...)
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if piece.GetColor() == byColor {
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attackedSquares = append(attackedSquares, piece.GetAllAttackedSquares(b, square)...)
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}
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}
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return lo.Contains(attackedSquares, square)
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}
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@ -146,7 +158,6 @@ func (b Board) getPieceAt(coord types.Coordinate) Piece {
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if !found {
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return nil
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}
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return piece
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}
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@ -191,5 +202,3 @@ func (b *Board) handleSpecialMove(move types.Move) bool {
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}
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return was
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}
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@ -122,14 +122,18 @@ func Test_CheckMove_invalidPawnMoves(t *testing.T) {
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board.position[types.Coordinate{Col: 1, Row: 6}] = King{Color: types.White}
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board.position[types.Coordinate{Col: 2, Row: 6}] = Pawn{Color: types.White}
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board.position[types.Coordinate{Col: 8, Row: 6}] = King{Color: types.Black}
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board.position[types.Coordinate{Col: 7, Row: 6}] = Rook{Color: types.Black}
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board.position[types.Coordinate{Col: 8, Row: 8}] = King{Color: types.Black}
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boardBeforeMove := board
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move := types.Move{
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StartSquare: types.Coordinate{Col: 2, Row: 6},
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EndSquare: types.Coordinate{Col: 2, Row: 7},
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}
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good, _ := board.CheckAndPlay(move)
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assert.False(t, good)
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assert.Equal(t, boardBeforeMove, board)
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})
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}
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@ -139,7 +143,7 @@ func Test_CheckMove_validPromotion(t *testing.T) {
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board.position[types.Coordinate{Col: 1, Row: 7}] = Pawn{Color: types.White}
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board.position[types.Coordinate{Col: 1, Row: 1}] = King{Color: types.White}
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board.position[types.Coordinate{Col: 8, Row: 7}] = King{Color: types.Black}
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board.position[types.Coordinate{Col: 7, Row: 7}] = King{Color: types.Black}
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shortName := types.QueenShortName
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move := types.Move{
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@ -3,13 +3,12 @@ package chess
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import "mchess_server/types"
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func (b *Board) GetNonBlockedRowAndColumn(fromSquare types.Coordinate) []types.Coordinate {
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squaresLeft := fromSquare.GetAllSquaresLeft()
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squaresRight := fromSquare.GetAllSquaresRight()
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squaresAbove := fromSquare.GetAllSquaresAbove()
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squaresBelow := fromSquare.GetAllSquaresBelow()
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nonBlocked := []types.Coordinate{}
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squaresLeft := fromSquare.GetStraightInDirection(types.Coordinate.Left)
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squaresRight := fromSquare.GetStraightInDirection(types.Coordinate.Right)
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squaresAbove := fromSquare.GetStraightInDirection(types.Coordinate.Up)
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squaresBelow := fromSquare.GetStraightInDirection(types.Coordinate.Down)
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nonBlocked = append(nonBlocked, b.getNonBlocked(squaresLeft, fromSquare)...)
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nonBlocked := b.getNonBlocked(squaresLeft, fromSquare)
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nonBlocked = append(nonBlocked, b.getNonBlocked(squaresRight, fromSquare)...)
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nonBlocked = append(nonBlocked, b.getNonBlocked(squaresAbove, fromSquare)...)
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nonBlocked = append(nonBlocked, b.getNonBlocked(squaresBelow, fromSquare)...)
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@ -17,6 +16,25 @@ func (b *Board) GetNonBlockedRowAndColumn(fromSquare types.Coordinate) []types.C
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return nonBlocked
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}
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func (b *Board) GetNonBlockedDiagonals(fromSquare types.Coordinate) []types.Coordinate {
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rightUp := fromSquare.GetDiagonalInDirection(types.Coordinate.Right, types.Coordinate.Up)
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leftUp := fromSquare.GetDiagonalInDirection(types.Coordinate.Left, types.Coordinate.Up)
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leftDown := fromSquare.GetDiagonalInDirection(types.Coordinate.Left, types.Coordinate.Down)
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rightDown := fromSquare.GetDiagonalInDirection(types.Coordinate.Right, types.Coordinate.Down)
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nonBlocked := b.getNonBlocked(rightUp, fromSquare)
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nonBlocked = append(nonBlocked, b.getNonBlocked(leftUp, fromSquare)...)
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nonBlocked = append(nonBlocked, b.getNonBlocked(leftDown, fromSquare)...)
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nonBlocked = append(nonBlocked, b.getNonBlocked(rightDown, fromSquare)...)
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return nonBlocked
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}
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func (b *Board) GetNonBlockedKnightMoves(fromSquare types.Coordinate) []types.Coordinate {
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allKnightMoves := fromSquare.GetAllKnightMoves()
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return b.getNonBlocked(allKnightMoves, fromSquare)
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}
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func (b *Board) getNonBlocked(
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squaresToCheck []types.Coordinate,
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sourceSquare types.Coordinate,
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@ -1,15 +1,21 @@
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package chess
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import "mchess_server/types"
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import (
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"mchess_server/types"
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)
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type King struct {
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Color types.ChessColor
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}
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func (k King) GetAllAttackedSquares(board Board, fromSquare types.Coordinate) []types.Coordinate {
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return k.GetAllNonBlockedMoves(board, fromSquare)
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}
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func (k King) GetColor() types.ChessColor {
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return k.Color
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}
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func (k King) GetAllMovesButBlocked(board Board, fromSquare types.Coordinate) []types.Coordinate {
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func (k King) GetAllNonBlockedMoves(board Board, fromSquare types.Coordinate) []types.Coordinate {
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return []types.Coordinate{}
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}
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@ -1,19 +1,21 @@
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package chess
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import "mchess_server/types"
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import (
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"mchess_server/types"
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)
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type Knight struct {
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Color types.ChessColor
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}
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// AfterMoveAction implements Piece.
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func (k Knight) AfterMoveAction() {
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func (k Knight) GetAllAttackedSquares(board Board, fromSquare types.Coordinate) []types.Coordinate {
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return k.GetAllNonBlockedMoves(board, fromSquare)
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}
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func (k Knight) GetColor() types.ChessColor {
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return k.Color
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}
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func (k Knight) GetAllMovesButBlocked(board Board, fromSquare types.Coordinate) []types.Coordinate {
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return []types.Coordinate{}
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func (k Knight) GetAllNonBlockedMoves(board Board, fromSquare types.Coordinate) []types.Coordinate {
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return board.GetNonBlockedKnightMoves(fromSquare)
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}
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Color types.ChessColor
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}
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func (p Pawn) GetAllMovesButBlocked(board Board, fromSquare types.Coordinate) []types.Coordinate {
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func (p Pawn) GetAllAttackedSquares(board Board, fromSquare types.Coordinate) []types.Coordinate {
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attackingMoves := make([]types.Coordinate,0,2)
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allMoves := p.GetAllNonBlockedMoves(board, fromSquare)
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for _,move := range allMoves {
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if move.Col != fromSquare.Col {
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attackingMoves = append(attackingMoves, move)
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}
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}
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return attackingMoves
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}
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func (p Pawn) GetAllNonBlockedMoves(board Board, fromSquare types.Coordinate) []types.Coordinate {
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theoreticalSquares := p.getAllMoves(fromSquare)
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legalSquares := p.filterBlockedSquares(board, fromSquare, theoreticalSquares)
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@ -176,4 +187,3 @@ func (p Pawn) filterBlockedSquares(board Board, fromSquare types.Coordinate, squ
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}
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return lo.Intersect(nonBlockedSquares, squaresToBeFiltered)
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}
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@ -5,7 +5,8 @@ import (
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)
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type Piece interface {
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GetAllMovesButBlocked(board Board, fromSquare types.Coordinate) []types.Coordinate
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GetAllNonBlockedMoves(board Board, fromSquare types.Coordinate) []types.Coordinate
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GetAllAttackedSquares(board Board, fromSquare types.Coordinate) []types.Coordinate
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GetColor() types.ChessColor
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}
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@ -1,15 +1,23 @@
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package chess
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import "mchess_server/types"
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import (
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"mchess_server/types"
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)
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type Queen struct {
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Color types.ChessColor
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}
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func (q Queen) GetAllAttackedSquares(board Board, fromSquare types.Coordinate) []types.Coordinate {
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return q.GetAllNonBlockedMoves(board, fromSquare)
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}
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func (q Queen) GetColor() types.ChessColor {
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return q.Color
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}
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func (q Queen) GetAllMovesButBlocked(board Board, fromSquare types.Coordinate) []types.Coordinate {
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return []types.Coordinate{}
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func (q Queen) GetAllNonBlockedMoves(board Board, fromSquare types.Coordinate) []types.Coordinate {
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squares := board.GetNonBlockedRowAndColumn(fromSquare)
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squares = append(squares, board.GetNonBlockedDiagonals(fromSquare)...)
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return squares
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}
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@ -1,11 +1,17 @@
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package chess
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import "mchess_server/types"
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import (
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"mchess_server/types"
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)
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type Rook struct {
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Color types.ChessColor
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}
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func (r Rook) GetAllAttackedSquares(board Board, fromSquare types.Coordinate) []types.Coordinate {
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return r.GetAllNonBlockedMoves(board, fromSquare)
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}
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func (r Rook) AfterMoveAction() {
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}
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@ -13,6 +19,6 @@ func (r Rook) GetColor() types.ChessColor {
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return r.Color
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}
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func (r Rook) GetAllMovesButBlocked(board Board, fromSquare types.Coordinate) []types.Coordinate {
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func (r Rook) GetAllNonBlockedMoves(board Board, fromSquare types.Coordinate) []types.Coordinate {
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return board.GetNonBlockedRowAndColumn(fromSquare)
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}
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@ -14,9 +14,8 @@ func Test_Rook_GetNonBlockedSquares(t *testing.T) {
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rook := Rook{Color: types.Black}
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board.position[types.Coordinate{Col: 5, Row: 5}] = rook
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squares := rook.GetAllMovesButBlocked(board, types.Coordinate{Col: 5, Row: 5})
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squares := rook.GetAllNonBlockedMoves(board, types.Coordinate{Col: 5, Row: 5})
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assert.Len(t, squares, 14)
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assert.Equal(t, types.Coordinate{Col: 4, Row: 5}, squares[0])
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})
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t.Run("free row and column", func(t *testing.T) {
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@ -29,7 +28,7 @@ func Test_Rook_GetNonBlockedSquares(t *testing.T) {
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board.position[types.Coordinate{Col: 5, Row: 6}] = Pawn{Color: types.White}
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board.position[types.Coordinate{Col: 6, Row: 5}] = Pawn{Color: types.Black}
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squares := rook.GetAllMovesButBlocked(board, types.Coordinate{Col: 5, Row: 5})
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squares := rook.GetAllNonBlockedMoves(board, rookCoordinate)
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squaresOnLeft := lo.Filter(squares, func(square types.Coordinate, _ int) bool {
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return square.Row == rookCoordinate.Row && square.Col < rookCoordinate.Col
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@ -1,5 +1,7 @@
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package types
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import "github.com/samber/lo"
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// coordinates starting at 1:1 and end at 8:8
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type Coordinate struct {
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Col int `json:"col"`
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@ -14,6 +16,65 @@ const (
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RangeLowerInvalid = 0
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)
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type CoordinateBuilder struct {
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coordinate Coordinate
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}
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func (b *CoordinateBuilder) Up(number int) *CoordinateBuilder {
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b.coordinate.Row += number
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return b
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}
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func (b *CoordinateBuilder) Down(number int) *CoordinateBuilder {
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b.coordinate.Row -= number
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return b
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}
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func (b *CoordinateBuilder) Left(number int) *CoordinateBuilder {
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b.coordinate.Col -= number
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return b
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}
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func (b *CoordinateBuilder) Right(number int) *CoordinateBuilder {
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b.coordinate.Col += number
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return b
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}
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func (b *CoordinateBuilder) Resolve() *Coordinate {
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c := b.coordinate
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if c.Row <= RangeLastValid &&
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c.Row >= RangeFirstValid &&
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c.Col <= RangeLastValid &&
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c.Col >= RangeLastValid {
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return nil
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}
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return &c
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}
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func (c *Coordinate) GetAllKnightMoves() []Coordinate {
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unfilteredMoves := make([]*Coordinate, 0, 8)
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builder := CoordinateBuilder{coordinate: *c}
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unfilteredMoves = append(unfilteredMoves, builder.Up(2).Right(1).Resolve())
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unfilteredMoves = append(unfilteredMoves, builder.Up(1).Right(2).Resolve())
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unfilteredMoves = append(unfilteredMoves, builder.Down(1).Right(2).Resolve())
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unfilteredMoves = append(unfilteredMoves, builder.Down(2).Right(1).Resolve())
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unfilteredMoves = append(unfilteredMoves, builder.Down(2).Left(1).Resolve())
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unfilteredMoves = append(unfilteredMoves, builder.Down(1).Left(2).Resolve())
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unfilteredMoves = append(unfilteredMoves, builder.Up(1).Left(2).Resolve())
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unfilteredMoves = append(unfilteredMoves, builder.Up(2).Left(1).Resolve())
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return lo.FilterMap(unfilteredMoves, func(unfilteredMove *Coordinate, _ int) (Coordinate, bool) {
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if unfilteredMove != nil {
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return *unfilteredMove, true
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}
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return Coordinate{}, false
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})
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}
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func (c Coordinate) Up(number int) *Coordinate {
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check := c.Row + number
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if check <= RangeLastValid {
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@ -45,11 +106,27 @@ func (c Coordinate) Left(number int) *Coordinate {
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return nil
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}
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func (c Coordinate) GetAllSquaresLeft() []Coordinate {
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func (c Coordinate) GetAllSquaresOnStraights() []Coordinate {
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squares := c.GetStraightInDirection(Coordinate.Up)
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squares = append(squares, c.GetStraightInDirection(Coordinate.Down)...)
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squares = append(squares, c.GetStraightInDirection(Coordinate.Left)...)
|
||||
squares = append(squares, c.GetStraightInDirection(Coordinate.Right)...)
|
||||
return squares
|
||||
}
|
||||
|
||||
func (c Coordinate) GetAllSquaresOnDiagonals() []Coordinate {
|
||||
squares := c.GetDiagonalInDirection(Coordinate.Up, Coordinate.Right)
|
||||
squares = append(squares, c.GetDiagonalInDirection(Coordinate.Down, Coordinate.Right)...)
|
||||
squares = append(squares, c.GetDiagonalInDirection(Coordinate.Down, Coordinate.Left)...)
|
||||
squares = append(squares, c.GetDiagonalInDirection(Coordinate.Up, Coordinate.Left)...)
|
||||
return squares
|
||||
}
|
||||
|
||||
func (c Coordinate) GetStraightInDirection(dirFn func(Coordinate, int) *Coordinate) []Coordinate {
|
||||
squares := []Coordinate{}
|
||||
i := 1
|
||||
for {
|
||||
if square := c.Left(i); square != nil {
|
||||
if square := dirFn(c, i); square != nil {
|
||||
squares = append(squares, *square)
|
||||
i += 1
|
||||
} else {
|
||||
@ -58,70 +135,20 @@ func (c Coordinate) GetAllSquaresLeft() []Coordinate {
|
||||
}
|
||||
}
|
||||
|
||||
func (c Coordinate) GetAllSquaresRight() []Coordinate {
|
||||
func (c Coordinate) GetDiagonalInDirection(dirFn1, dirFn2 func(Coordinate, int) *Coordinate) []Coordinate {
|
||||
squares := []Coordinate{}
|
||||
i := 1
|
||||
for {
|
||||
if square := c.Right(i); square != nil {
|
||||
if squareRight := dirFn1(c, i); squareRight != nil {
|
||||
if square := dirFn2(*squareRight, i); square != nil {
|
||||
squares = append(squares, *square)
|
||||
i += 1
|
||||
} else {
|
||||
return squares
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (c Coordinate) GetAllSquaresAbove() []Coordinate {
|
||||
squares := []Coordinate{}
|
||||
i := 1
|
||||
for {
|
||||
if square := c.Up(i); square != nil {
|
||||
squares = append(squares, *square)
|
||||
i += 1
|
||||
} else {
|
||||
return squares
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (c Coordinate) GetAllSquaresBelow() []Coordinate {
|
||||
squares := []Coordinate{}
|
||||
i := 1
|
||||
for {
|
||||
if square := c.Down(i); square != nil {
|
||||
squares = append(squares, *square)
|
||||
i += 1
|
||||
} else {
|
||||
return squares
|
||||
}
|
||||
}
|
||||
}
|
||||
func (c Coordinate) GetSquaresOnRow() []Coordinate {
|
||||
rowToReturn := []Coordinate{}
|
||||
leftMostSquareOnRow := Coordinate{Col: RangeFirstValid, Row: c.Row}
|
||||
index := 0
|
||||
for {
|
||||
squareToAppend := leftMostSquareOnRow.Right(index)
|
||||
if squareToAppend == nil {
|
||||
break
|
||||
}
|
||||
rowToReturn = append(rowToReturn, *squareToAppend)
|
||||
index = index + 1
|
||||
}
|
||||
return rowToReturn
|
||||
}
|
||||
|
||||
func (c Coordinate) GetSquaresOnColumn() []Coordinate {
|
||||
columnToReturn := []Coordinate{}
|
||||
bottomSquareOnColumn := Coordinate{Col: c.Col, Row: RangeFirstValid}
|
||||
index := 0
|
||||
for {
|
||||
squareToAppend := bottomSquareOnColumn.Up(index)
|
||||
if squareToAppend == nil {
|
||||
} else {
|
||||
break
|
||||
}
|
||||
columnToReturn = append(columnToReturn, *squareToAppend)
|
||||
index = index + 1
|
||||
}
|
||||
return columnToReturn
|
||||
return squares
|
||||
}
|
||||
|
@ -6,20 +6,33 @@ import (
|
||||
"github.com/stretchr/testify/assert"
|
||||
)
|
||||
|
||||
func Test_Coordinate_GetSquaresOfRow(t *testing.T) {
|
||||
func Test_Coordinate_GetSquaresOfRowExcludingStartSquare(t *testing.T) {
|
||||
t.Run("get row for a coordinate", func(t *testing.T) {
|
||||
startSquare := Coordinate{Col: 4, Row: 2}
|
||||
row := startSquare.GetSquaresOnRow()
|
||||
assert.Len(t, row, 8)
|
||||
assert.Equal(t,row[0].Col, 1)
|
||||
assert.Equal(t,row[7].Col, 8)
|
||||
row := startSquare.GetStraightInDirection(Coordinate.Left)
|
||||
row = append(row, startSquare.GetStraightInDirection(Coordinate.Right)...)
|
||||
assert.Len(t, row, 7)
|
||||
assert.Equal(t, row[0], Coordinate{Col: 3, Row: 2})
|
||||
assert.Equal(t, row[1], Coordinate{Col: 2, Row: 2})
|
||||
})
|
||||
|
||||
t.Run("get column for a coordinate", func(t *testing.T) {
|
||||
startSquare := Coordinate{Col: 4, Row: 2}
|
||||
column := startSquare.GetSquaresOnColumn()
|
||||
assert.Len(t, column, 8)
|
||||
assert.Equal(t,column[0].Row, 1)
|
||||
assert.Equal(t,column[7].Row, 8)
|
||||
column := startSquare.GetStraightInDirection(Coordinate.Up)
|
||||
column = append(column, startSquare.GetStraightInDirection(Coordinate.Down)...)
|
||||
assert.Len(t, column, 7)
|
||||
assert.Equal(t, column[0], Coordinate{Col: 4, Row: 3})
|
||||
})
|
||||
}
|
||||
|
||||
func Test_GetDiagonals(t *testing.T) {
|
||||
square := Coordinate{Col: 5, Row: 5}
|
||||
diagonal := square.GetDiagonalInDirection(Coordinate.Right, Coordinate.Up)
|
||||
|
||||
assert.Len(t, diagonal, 3)
|
||||
assert.Equal(t, []Coordinate{
|
||||
{Col: 6, Row: 6},
|
||||
{Col: 7, Row: 7},
|
||||
{Col: 8, Row: 8},
|
||||
}, diagonal)
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user