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b4c82d6c8f
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b4c82d6c8f | |||
e4ad872849 |
15
.vscode/launch.json
vendored
15
.vscode/launch.json
vendored
@ -1,15 +0,0 @@
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{
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// Use IntelliSense to learn about possible attributes.
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// Hover to view descriptions of existing attributes.
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// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
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"version": "0.2.0",
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"configurations": [
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{
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"name": "Launch Package",
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"type": "go",
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"request": "launch",
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"mode": "debug",
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"program": "${workspaceFolder}/main.go"
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}
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]
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}
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@ -58,8 +58,8 @@ func (game Game) GetPlayer2() *Player {
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}
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func (game *Game) prepare() {
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game.players[0].color = types.White
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game.players[1].color = types.Black
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game.players[0].SetColor(types.White)
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game.players[1].SetColor(types.Black)
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game.currentTurnPlayer = game.GetPlayer1()
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@ -99,7 +99,7 @@ func (game *Game) Handle() {
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game.gameState = PlayerToMove
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case PlayerToMove:
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log.Println("with ", game.currentTurnPlayer.GetPlayerColor(), " to move")
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log.Println("with ", game.currentTurnPlayer.GetColor(), " to move")
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receivedMove, err = game.currentTurnPlayer.ReadMove()
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if err != nil {
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log.Println("Error while reading message:", err)
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@ -182,12 +182,12 @@ func (game Game) notifyPlayersAboutGameStart() error {
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}
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func (game Game) broadcastMove(move types.Move) error {
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err := game.GetPlayer1().SendBoardState(move, game.board.PGN(), game.currentTurnPlayer.color)
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err := game.GetPlayer1().SendBoardState(move, game.board.PGN(), game.currentTurnPlayer.GetColor())
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if err != nil {
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return err
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}
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err = game.GetPlayer2().SendBoardState(move, game.board.PGN(), game.currentTurnPlayer.color)
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err = game.GetPlayer2().SendBoardState(move, game.board.PGN(), game.currentTurnPlayer.GetColor())
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if err != nil {
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return err
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}
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@ -48,6 +48,14 @@ func (p *Player) SetWebsocketConnectionAndSendBoardState(
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p.SendBoardState(types.Move{}, boardPosition, turnColor)
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}
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func (p *Player) SetColor(color types.ChessColor) {
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p.color = color
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}
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func (p *Player) GetColor() types.ChessColor {
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return p.color
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}
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func (p *Player) SetDisconnectCallback(cb func(*Player)) {
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// Todo: Fucking complicated
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p.Conn.SetDisconnectCallback(p.PlayerDisconnectedCallback)
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@ -63,8 +71,8 @@ func (p *Player) IsInGame() bool {
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}
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func (p *Player) SendBoardState(move types.Move, boardPosition string, turnColor types.ChessColor) error {
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var pColor = p.color
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if p.color == "" { // we default to white if we do not know the color yet
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var pColor = p.GetColor()
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if p.GetColor() == "" { // we default to white if we do not know the color yet
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pColor = types.White
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}
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@ -154,7 +162,3 @@ func (p *Player) readMessage() ([]byte, error) {
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return msg, err
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}
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func (p Player) GetPlayerColor() string {
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return string(p.color)
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}
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@ -16,6 +16,10 @@ func (c ChessColor) Opposite() ChessColor {
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}
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}
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func (c ChessColor) String() string {
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return string(c)
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}
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type AdditionalState struct {
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BlackKingMoved bool
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WhiteKingMoved bool
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