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2 Commits

Author SHA1 Message Date
Marco b4c82d6c8f remove .vscode 2024-05-13 16:20:07 +02:00
Marco e4ad872849 introduce some simple methods to set/get a player's color 2024-05-12 15:49:27 +02:00
4 changed files with 19 additions and 26 deletions

15
.vscode/launch.json vendored
View File

@ -1,15 +0,0 @@
{
// Use IntelliSense to learn about possible attributes.
// Hover to view descriptions of existing attributes.
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
"version": "0.2.0",
"configurations": [
{
"name": "Launch Package",
"type": "go",
"request": "launch",
"mode": "debug",
"program": "${workspaceFolder}/main.go"
}
]
}

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@ -58,8 +58,8 @@ func (game Game) GetPlayer2() *Player {
}
func (game *Game) prepare() {
game.players[0].color = types.White
game.players[1].color = types.Black
game.players[0].SetColor(types.White)
game.players[1].SetColor(types.Black)
game.currentTurnPlayer = game.GetPlayer1()
@ -99,7 +99,7 @@ func (game *Game) Handle() {
game.gameState = PlayerToMove
case PlayerToMove:
log.Println("with ", game.currentTurnPlayer.GetPlayerColor(), " to move")
log.Println("with ", game.currentTurnPlayer.GetColor(), " to move")
receivedMove, err = game.currentTurnPlayer.ReadMove()
if err != nil {
log.Println("Error while reading message:", err)
@ -182,12 +182,12 @@ func (game Game) notifyPlayersAboutGameStart() error {
}
func (game Game) broadcastMove(move types.Move) error {
err := game.GetPlayer1().SendBoardState(move, game.board.PGN(), game.currentTurnPlayer.color)
err := game.GetPlayer1().SendBoardState(move, game.board.PGN(), game.currentTurnPlayer.GetColor())
if err != nil {
return err
}
err = game.GetPlayer2().SendBoardState(move, game.board.PGN(), game.currentTurnPlayer.color)
err = game.GetPlayer2().SendBoardState(move, game.board.PGN(), game.currentTurnPlayer.GetColor())
if err != nil {
return err
}

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@ -48,6 +48,14 @@ func (p *Player) SetWebsocketConnectionAndSendBoardState(
p.SendBoardState(types.Move{}, boardPosition, turnColor)
}
func (p *Player) SetColor(color types.ChessColor) {
p.color = color
}
func (p *Player) GetColor() types.ChessColor {
return p.color
}
func (p *Player) SetDisconnectCallback(cb func(*Player)) {
// Todo: Fucking complicated
p.Conn.SetDisconnectCallback(p.PlayerDisconnectedCallback)
@ -63,8 +71,8 @@ func (p *Player) IsInGame() bool {
}
func (p *Player) SendBoardState(move types.Move, boardPosition string, turnColor types.ChessColor) error {
var pColor = p.color
if p.color == "" { // we default to white if we do not know the color yet
var pColor = p.GetColor()
if p.GetColor() == "" { // we default to white if we do not know the color yet
pColor = types.White
}
@ -154,7 +162,3 @@ func (p *Player) readMessage() ([]byte, error) {
return msg, err
}
func (p Player) GetPlayerColor() string {
return string(p.color)
}

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@ -16,6 +16,10 @@ func (c ChessColor) Opposite() ChessColor {
}
}
func (c ChessColor) String() string {
return string(c)
}
type AdditionalState struct {
BlackKingMoved bool
WhiteKingMoved bool