Marco
26242424ed
This implements a ringbuffer that is used to decouple the raw websocket connection from the messages that the game handler handles.
83 lines
3.2 KiB
Go
83 lines
3.2 KiB
Go
package chess
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import "mchess_server/types"
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func (b *Board) GetNonBlockedRowAndColumn(fromSquare types.Coordinate) []types.Coordinate {
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squaresLeft := fromSquare.GetStraightInDirection(types.Coordinate.Left)
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squaresRight := fromSquare.GetStraightInDirection(types.Coordinate.Right)
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squaresAbove := fromSquare.GetStraightInDirection(types.Coordinate.Up)
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squaresBelow := fromSquare.GetStraightInDirection(types.Coordinate.Down)
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nonBlocked := b.getNonBlockedConsecutive(squaresLeft, fromSquare)
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nonBlocked = append(nonBlocked, b.getNonBlockedConsecutive(squaresRight, fromSquare)...)
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nonBlocked = append(nonBlocked, b.getNonBlockedConsecutive(squaresAbove, fromSquare)...)
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nonBlocked = append(nonBlocked, b.getNonBlockedConsecutive(squaresBelow, fromSquare)...)
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return nonBlocked
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}
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func (b *Board) GetNonBlockedDiagonals(fromSquare types.Coordinate) []types.Coordinate {
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rightUp := fromSquare.GetDiagonalInDirection(types.Coordinate.Right, types.Coordinate.Up)
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leftUp := fromSquare.GetDiagonalInDirection(types.Coordinate.Left, types.Coordinate.Up)
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leftDown := fromSquare.GetDiagonalInDirection(types.Coordinate.Left, types.Coordinate.Down)
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rightDown := fromSquare.GetDiagonalInDirection(types.Coordinate.Right, types.Coordinate.Down)
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nonBlocked := b.getNonBlockedConsecutive(rightUp, fromSquare)
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nonBlocked = append(nonBlocked, b.getNonBlockedConsecutive(leftUp, fromSquare)...)
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nonBlocked = append(nonBlocked, b.getNonBlockedConsecutive(leftDown, fromSquare)...)
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nonBlocked = append(nonBlocked, b.getNonBlockedConsecutive(rightDown, fromSquare)...)
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return nonBlocked
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}
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func (b *Board) GetNonBlockedKingMoves(fromSquare types.Coordinate) []types.Coordinate {
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return b.getNonBlockedRaw(fromSquare.GetAllKingMoves(), fromSquare)
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}
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func (b *Board) GetNonBlockedKnightMoves(fromSquare types.Coordinate) []types.Coordinate {
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return b.getNonBlockedRaw(fromSquare.GetAllKnightMoves(), fromSquare)
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}
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// returns only those squares in a straight/diagonal that are not blocked
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// until it hits a blocking piece (excluding same color, including diff color)
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func (b *Board) getNonBlockedConsecutive(
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squaresToCheck []types.Coordinate,
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sourceSquare types.Coordinate,
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) []types.Coordinate {
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pieceOnSourceSquare := b.getPieceAt(sourceSquare)
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nonBlocked := []types.Coordinate{}
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for _, square := range squaresToCheck {
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piece := b.getPieceAt(square)
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if piece != nil {
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if piece.GetColor() == pieceOnSourceSquare.GetColor() {
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//We do not append squares with same-colored pieces
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//and also not the squares behind it
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break
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}
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// if there is an opposite colored piece we append it but
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// stop appending the squares behind it
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nonBlocked = append(nonBlocked, square)
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break
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}
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nonBlocked = append(nonBlocked, square)
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}
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return nonBlocked
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}
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// returns any square in squaresToCheck that are not blocked
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func (b *Board) getNonBlockedRaw(
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squaresToCheck []types.Coordinate,
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sourceSquare types.Coordinate,
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) []types.Coordinate {
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pieceOnSourceSquare := b.getPieceAt(sourceSquare)
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nonBlocked := []types.Coordinate{}
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for _, square := range squaresToCheck {
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piece := b.getPieceAt(square)
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if piece == nil || piece.GetColor() != pieceOnSourceSquare.GetColor() {
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nonBlocked = append(nonBlocked, square)
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}
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}
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return nonBlocked
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}
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