51 lines
1.1 KiB
Go
51 lines
1.1 KiB
Go
package chess
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import (
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"context"
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"log"
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"github.com/google/uuid"
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"nhooyr.io/websocket"
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)
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type Player struct {
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Uuid uuid.UUID
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Conn *websocket.Conn
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InGame bool
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wsConnEstablished chan bool
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context context.Context
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}
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type PlayerInfo struct {
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PlayerID uuid.UUID `json:"playerID"`
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LobbyID uuid.UUID `json:"lobbyID"`
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}
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func NewPlayer(uuid uuid.UUID) *Player {
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return &Player{
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Uuid: uuid,
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Conn: nil,
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InGame: false,
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wsConnEstablished: make(chan bool),
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}
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}
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func (p *Player) SetConnection(ctx context.Context, conn websocket.Conn) {
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p.Conn = &conn
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p.context = ctx
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p.wsConnEstablished <- true
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}
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func (p *Player) WriteMessageToPlayer(msg []byte) error {
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log.Printf("Writing message: %s to player %d", string(msg), p.Uuid)
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return p.Conn.Write(p.context, websocket.MessageText, msg)
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}
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func (p *Player) ReadMessageFromPlayer() (websocket.MessageType, []byte, error) {
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msgType, msg, err := p.Conn.Read(p.context)
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log.Printf("Reading message: %s (with messagetype %d) from player %d", string(msg), msgType, p.Uuid)
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return msgType, msg, err
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}
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