99 lines
2.0 KiB
Go
99 lines
2.0 KiB
Go
package chess
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import (
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"context"
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"encoding/json"
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"errors"
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"log"
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"mchess_server/api"
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"mchess_server/types"
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"time"
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"github.com/google/uuid"
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"nhooyr.io/websocket"
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)
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type Player struct {
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Uuid uuid.UUID
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Conn *websocket.Conn
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InGame bool
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wsConnEstablished chan bool
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context context.Context
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}
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func NewPlayer(uuid uuid.UUID) *Player {
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return &Player{
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Uuid: uuid,
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Conn: nil,
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InGame: false,
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wsConnEstablished: make(chan bool),
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}
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}
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func (p *Player) SetConnection(ctx context.Context, conn *websocket.Conn) {
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p.Conn = conn
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p.context = ctx
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p.wsConnEstablished <- true
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}
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func (p *Player) SendMove(move types.Move) error {
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messageToSend, err := json.Marshal(api.WebsocketMessage{
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Type: api.MoveMessage,
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Move: &move,
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})
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if err != nil {
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log.Println("Error while marshalling: ", err)
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return err
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}
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err = p.writeMessage(messageToSend)
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if err != nil {
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log.Println("Error during message writing:", err)
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return err
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}
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return nil
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}
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func (p *Player) writeMessage(msg []byte) error {
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log.Printf("Writing message: %s to player %s", string(msg), p.Uuid.String())
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return p.Conn.Write(p.context, websocket.MessageText, msg)
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}
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func (p *Player) ReadMove() (types.Move, error) {
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_, receivedMessage, err := p.readMessage()
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if err != nil {
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return types.Move{}, err
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}
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var msg api.WebsocketMessage
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err = json.Unmarshal(receivedMessage, &msg)
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if err != nil {
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return types.Move{}, err
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}
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if !msg.IsValidMoveMessage() {
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return types.Move{}, errors.New("not a valid move")
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}
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return *msg.Move, nil
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}
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func (p *Player) readMessage() (websocket.MessageType, []byte, error) {
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msgType, msg, err := p.Conn.Read(p.context)
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log.Printf("Reading message: %s from player %s", string(msg), p.Uuid.String())
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return msgType, msg, err
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}
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func (p *Player) WaitForWebsocketConnection(c chan bool) {
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timer := time.NewTimer(500 * time.Second)
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select {
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case <-p.wsConnEstablished:
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c <- true
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case <-timer.C:
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return
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}
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}
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