41 lines
1.0 KiB
Go
41 lines
1.0 KiB
Go
package chess
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import (
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"mchess_server/types"
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)
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type Rook struct {
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Color types.ChessColor
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}
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func (r Rook) GetAllAttackedSquares(board Board, fromSquare types.Coordinate) []types.Coordinate {
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return r.GetAllNonBlockedMoves(board, fromSquare)
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}
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func (r Rook) GetColor() types.ChessColor {
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return r.Color
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}
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func (r Rook) GetAllNonBlockedMoves(board Board, fromSquare types.Coordinate) []types.Coordinate {
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return board.GetNonBlockedRowAndColumn(fromSquare)
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}
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func (r Rook) AfterMoveAction(board *Board, fromSquare types.Coordinate) {
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switch r.Color {
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case types.Black:
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if fromSquare.Col == types.RangeLastValid {
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board.state.BlackHRookMoved = true
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}
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if fromSquare.Col == types.RangeFirstValid {
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board.state.BlackARookMoved = true
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}
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case types.White:
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if fromSquare.Col == types.RangeLastValid {
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board.state.WhiteHRookMoved = true
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}
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if fromSquare.Col == types.RangeFirstValid {
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board.state.WhiteARookMoved = true
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}
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}
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}
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