77 lines
2.9 KiB
Go
77 lines
2.9 KiB
Go
package chess
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import "local/m/mchess_server/types"
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type Board map[types.Coordinate]types.Piece
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func (b Board) Init() {
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var coord types.Coordinate
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for i := 1; i <= 8; i++ {
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coord.Row = 2
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coord.Col = i
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b[coord] = types.Piece{Class: types.Pawn, Color: types.White}
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coord.Row = 7
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coord.Col = i
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b[coord] = types.Piece{Class: types.Pawn, Color: types.Black}
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}
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b[types.Coordinate{Row: 1, Col: 1}] = types.Piece{Class: types.Rook, Color: types.White}
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b[types.Coordinate{Row: 1, Col: 2}] = types.Piece{Class: types.Knight, Color: types.White}
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b[types.Coordinate{Row: 1, Col: 3}] = types.Piece{Class: types.Bishop, Color: types.White}
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b[types.Coordinate{Row: 1, Col: 4}] = types.Piece{Class: types.Queen, Color: types.White}
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b[types.Coordinate{Row: 1, Col: 5}] = types.Piece{Class: types.King, Color: types.White}
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b[types.Coordinate{Row: 1, Col: 6}] = types.Piece{Class: types.Bishop, Color: types.White}
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b[types.Coordinate{Row: 1, Col: 7}] = types.Piece{Class: types.Knight, Color: types.White}
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b[types.Coordinate{Row: 1, Col: 8}] = types.Piece{Class: types.Rook, Color: types.White}
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b[types.Coordinate{Row: 8, Col: 1}] = types.Piece{Class: types.Rook, Color: types.Black}
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b[types.Coordinate{Row: 8, Col: 2}] = types.Piece{Class: types.Knight, Color: types.Black}
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b[types.Coordinate{Row: 8, Col: 3}] = types.Piece{Class: types.Bishop, Color: types.Black}
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b[types.Coordinate{Row: 8, Col: 4}] = types.Piece{Class: types.Queen, Color: types.Black}
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b[types.Coordinate{Row: 8, Col: 5}] = types.Piece{Class: types.King, Color: types.Black}
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b[types.Coordinate{Row: 8, Col: 6}] = types.Piece{Class: types.Bishop, Color: types.Black}
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b[types.Coordinate{Row: 8, Col: 7}] = types.Piece{Class: types.Knight, Color: types.Black}
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b[types.Coordinate{Row: 8, Col: 8}] = types.Piece{Class: types.Rook, Color: types.Black}
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}
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func (b Board) GetPieceAt(coord types.Coordinate) (types.Piece, bool) {
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piece, found := b[coord]
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if !found {
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piece = types.Piece{}
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}
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return piece, found
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}
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func (b *Board) CheckMove(move types.Move) (bool, string) {
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pieceAtStartSquare, found := b.GetPieceAt(move.StartSquare)
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if !found {
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return false, "no piece at start square"
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}
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pieceAtEndSquare, found := b.GetPieceAt(move.EndSquare)
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if found {
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if pieceAtEndSquare.Color == pieceAtStartSquare.Color {
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return false, "same-coloured piece at end square"
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}
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}
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//Check if king of moving color is in check -> move not allowed
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//Do that by checking if the king is in a square attacked by the other color.
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//Check for checkmate
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//Is every square that the king can move to attacked? And can no other
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//piece block? -> checkmate
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//Maybe for checking checkmate, we have to check the 'path' in which the
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//checkmate is given
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// |K| | | | |Q|
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// in this scenaria the path are all the squares between queen and king.
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// If a piece can be moved into the path, it is no checkmate
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return true, ""
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}
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