Marco
eb946b4267
1. Use maintained websocket framework 2. Introduce function that allows to register a websocket connection per player
70 lines
1.4 KiB
Go
70 lines
1.4 KiB
Go
package main
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import (
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"local/m/mchess_server/server"
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"log"
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"net/http"
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"os"
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"github.com/gin-gonic/autotls"
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"github.com/gin-gonic/gin"
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"github.com/google/uuid"
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"nhooyr.io/websocket"
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)
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var cert_path = "/etc/letsencrypt/live/chess.sw-gross.de/"
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var cert_file = cert_path + "fullchain.pem"
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var key_file = cert_path + "privkey.pem"
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func main() {
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hostname, err := os.Hostname()
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if err != nil {
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log.Fatal(err)
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}
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router := gin.Default()
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router.GET("/api/random", registerForRandomGame)
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router.POST("/api/ws", registerWebSocketConnection)
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if hostname == "mbook" {
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log.Println("Starting service WITHOUT TLS")
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log.Fatal(router.Run("localhost:8080"))
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} else {
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log.Fatal(autotls.Run(router, "chess.sw-gross.de"))
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}
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}
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func registerForRandomGame(c *gin.Context) {
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player := server.NewPlayer(uuid.New())
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server.GetLobby().RegisterPlayer(player)
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c.IndentedJSON(http.StatusOK, server.PlayerInfo{
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PlayerID: player.Uuid,
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})
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}
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func registerWebSocketConnection(c *gin.Context) {
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// w http.ResponseWriter, r *http.Request
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var playerInfo server.PlayerInfo
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err := c.BindJSON(&playerInfo)
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if err != nil {
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log.Printf("BindJSON has an error: (%e)", err)
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}
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log.Println("playerID:", playerInfo.PlayerID)
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player, found := server.GetLobby()[playerInfo.PlayerID]
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if found {
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webSocketConn, err := websocket.Accept(c.Writer, c.Request, nil)
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if err != nil {
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log.Println(err)
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return
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}
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player.Conn = *webSocketConn
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}
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}
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