qmk/drivers/encoder/encoder_quadrature.c

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// Copyright 2018 Jack Humbert <jack.humb@gmail.com>
// Copyright 2018-2023 Nick Brassel (@tzarc)
// SPDX-License-Identifier: GPL-2.0-or-later
#include <stdint.h>
#include "encoder.h"
#include "gpio.h"
#include "keyboard.h"
#include "action.h"
#include "keycodes.h"
#include "wait.h"
#ifdef SPLIT_KEYBOARD
# include "split_util.h"
#endif
// for memcpy
#include <string.h>
#if !defined(ENCODER_RESOLUTIONS) && !defined(ENCODER_RESOLUTION)
# define ENCODER_RESOLUTION 4
#endif
#undef ENCODER_DEFAULT_PIN_API_IMPL
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#if defined(ENCODER_A_PINS) && defined(ENCODER_B_PINS)
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// Inform the quadrature driver that it needs to implement pin init/read functions
# define ENCODER_DEFAULT_PIN_API_IMPL
#endif
extern volatile bool isLeftHand;
__attribute__((weak)) void encoder_quadrature_init_pin(uint8_t index, bool pad_b);
__attribute__((weak)) uint8_t encoder_quadrature_read_pin(uint8_t index, bool pad_b);
#ifdef ENCODER_DEFAULT_PIN_API_IMPL
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static pin_t encoders_pad_a[NUM_ENCODERS_MAX_PER_SIDE] = ENCODER_A_PINS;
static pin_t encoders_pad_b[NUM_ENCODERS_MAX_PER_SIDE] = ENCODER_B_PINS;
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__attribute__((weak)) void encoder_wait_pullup_charge(void) {
wait_us(100);
}
__attribute__((weak)) void encoder_quadrature_init_pin(uint8_t index, bool pad_b) {
pin_t pin = pad_b ? encoders_pad_b[index] : encoders_pad_a[index];
if (pin != NO_PIN) {
gpio_set_pin_input_high(pin);
}
}
__attribute__((weak)) uint8_t encoder_quadrature_read_pin(uint8_t index, bool pad_b) {
pin_t pin = pad_b ? encoders_pad_b[index] : encoders_pad_a[index];
if (pin != NO_PIN) {
return gpio_read_pin(pin) ? 1 : 0;
}
return 0;
}
#endif // ENCODER_DEFAULT_PIN_API_IMPL
#ifdef ENCODER_RESOLUTIONS
static uint8_t encoder_resolutions[NUM_ENCODERS] = ENCODER_RESOLUTIONS;
#endif
#ifndef ENCODER_DIRECTION_FLIP
# define ENCODER_CLOCKWISE true
# define ENCODER_COUNTER_CLOCKWISE false
#else
# define ENCODER_CLOCKWISE false
# define ENCODER_COUNTER_CLOCKWISE true
#endif
static int8_t encoder_LUT[] = {0, -1, 1, 0, 1, 0, 0, -1, -1, 0, 0, 1, 0, 1, -1, 0};
static uint8_t encoder_state[NUM_ENCODERS] = {0};
static int8_t encoder_pulses[NUM_ENCODERS] = {0};
// encoder counts
static uint8_t thisCount;
#ifdef SPLIT_KEYBOARD
// encoder offsets for each hand
static uint8_t thisHand, thatHand;
// encoder counts for each hand
static uint8_t thatCount;
#endif
__attribute__((weak)) void encoder_quadrature_post_init_kb(void) {
extern void encoder_quadrature_handle_read(uint8_t index, uint8_t pin_a_state, uint8_t pin_b_state);
// Unused normally, but can be used for things like setting up pin-change interrupts in keyboard code.
// During the interrupt, read the pins then call `encoder_handle_read()` with the pin states and it'll queue up an encoder event if needed.
}
void encoder_quadrature_post_init(void) {
#ifdef ENCODER_DEFAULT_PIN_API_IMPL
for (uint8_t i = 0; i < thisCount; i++) {
encoder_quadrature_init_pin(i, false);
encoder_quadrature_init_pin(i, true);
}
encoder_wait_pullup_charge();
for (uint8_t i = 0; i < thisCount; i++) {
encoder_state[i] = (encoder_quadrature_read_pin(i, false) << 0) | (encoder_quadrature_read_pin(i, true) << 1);
}
#else
memset(encoder_state, 0, sizeof(encoder_state));
#endif
encoder_quadrature_post_init_kb();
}
void encoder_driver_init(void) {
#ifdef SPLIT_KEYBOARD
thisHand = isLeftHand ? 0 : NUM_ENCODERS_LEFT;
thatHand = NUM_ENCODERS_LEFT - thisHand;
thisCount = isLeftHand ? NUM_ENCODERS_LEFT : NUM_ENCODERS_RIGHT;
thatCount = isLeftHand ? NUM_ENCODERS_RIGHT : NUM_ENCODERS_LEFT;
#else // SPLIT_KEYBOARD
thisCount = NUM_ENCODERS;
#endif
#ifdef ENCODER_TESTS
// Annoying that we have to clear out values during initialisation here, but
// because all the arrays are static locals, rerunning tests in the same
// executable doesn't reset any of these. Kinda crappy having test-only code
// here, but it's the simplest solution.
memset(encoder_state, 0, sizeof(encoder_state));
memset(encoder_pulses, 0, sizeof(encoder_pulses));
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const pin_t encoders_pad_a_left[] = ENCODER_A_PINS;
const pin_t encoders_pad_b_left[] = ENCODER_B_PINS;
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for (uint8_t i = 0; i < thisCount; i++) {
encoders_pad_a[i] = encoders_pad_a_left[i];
encoders_pad_b[i] = encoders_pad_b_left[i];
}
#endif
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#if defined(SPLIT_KEYBOARD) && defined(ENCODER_A_PINS_RIGHT) && defined(ENCODER_B_PINS_RIGHT)
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// Re-initialise the pads if it's the right-hand side
if (!isLeftHand) {
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const pin_t encoders_pad_a_right[] = ENCODER_A_PINS_RIGHT;
const pin_t encoders_pad_b_right[] = ENCODER_B_PINS_RIGHT;
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for (uint8_t i = 0; i < thisCount; i++) {
encoders_pad_a[i] = encoders_pad_a_right[i];
encoders_pad_b[i] = encoders_pad_b_right[i];
}
}
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#endif // defined(SPLIT_KEYBOARD) && defined(ENCODER_A_PINS_RIGHT) && defined(ENCODER_B_PINS_RIGHT)
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// Encoder resolutions is defined differently in config.h, so concatenate
#if defined(SPLIT_KEYBOARD) && defined(ENCODER_RESOLUTIONS)
# if defined(ENCODER_RESOLUTIONS_RIGHT)
static const uint8_t encoder_resolutions_right[NUM_ENCODERS_RIGHT] = ENCODER_RESOLUTIONS_RIGHT;
# else // defined(ENCODER_RESOLUTIONS_RIGHT)
static const uint8_t encoder_resolutions_right[NUM_ENCODERS_RIGHT] = ENCODER_RESOLUTIONS;
# endif // defined(ENCODER_RESOLUTIONS_RIGHT)
for (uint8_t i = 0; i < NUM_ENCODERS_RIGHT; i++) {
encoder_resolutions[NUM_ENCODERS_LEFT + i] = encoder_resolutions_right[i];
}
#endif // defined(SPLIT_KEYBOARD) && defined(ENCODER_RESOLUTIONS)
encoder_quadrature_post_init();
}
static void encoder_handle_state_change(uint8_t index, uint8_t state) {
uint8_t i = index;
#ifdef SPLIT_KEYBOARD
index += thisHand;
#endif
#ifdef ENCODER_RESOLUTIONS
const uint8_t resolution = encoder_resolutions[index];
#else
const uint8_t resolution = ENCODER_RESOLUTION;
#endif
encoder_pulses[i] += encoder_LUT[state & 0xF];
#ifdef ENCODER_DEFAULT_POS
if ((encoder_pulses[i] >= resolution) || (encoder_pulses[i] <= -resolution) || ((state & 0x3) == ENCODER_DEFAULT_POS)) {
if (encoder_pulses[i] >= 1) {
#else
if (encoder_pulses[i] >= resolution) {
#endif
encoder_queue_event(index, ENCODER_COUNTER_CLOCKWISE);
}
#ifdef ENCODER_DEFAULT_POS
if (encoder_pulses[i] <= -1) {
#else
if (encoder_pulses[i] <= -resolution) { // direction is arbitrary here, but this clockwise
#endif
encoder_queue_event(index, ENCODER_CLOCKWISE);
}
encoder_pulses[i] %= resolution;
#ifdef ENCODER_DEFAULT_POS
encoder_pulses[i] = 0;
}
#endif
}
void encoder_quadrature_handle_read(uint8_t index, uint8_t pin_a_state, uint8_t pin_b_state) {
uint8_t state = pin_a_state | (pin_b_state << 1);
if ((encoder_state[index] & 0x3) != state) {
encoder_state[index] <<= 2;
encoder_state[index] |= state;
encoder_handle_state_change(index, encoder_state[index]);
}
}
__attribute__((weak)) void encoder_driver_task(void) {
for (uint8_t i = 0; i < thisCount; i++) {
encoder_quadrature_handle_read(i, encoder_quadrature_read_pin(i, false), encoder_quadrature_read_pin(i, true));
}
}