Add C hint to inline code
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@ -27,7 +27,7 @@ The first step to creating your own custom keycode(s) is to enumerate them. This
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Here is an example of enumerating 2 keycodes. After adding this block to your `keymap.c` you will be able to use `FOO` and `BAR` inside your keymap.
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Here is an example of enumerating 2 keycodes. After adding this block to your `keymap.c` you will be able to use `FOO` and `BAR` inside your keymap.
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```
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```c
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enum my_keycodes {
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enum my_keycodes {
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FOO = SAFE_RANGE,
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FOO = SAFE_RANGE,
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BAR
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BAR
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@ -44,7 +44,7 @@ These function are called every time a key is pressed or released.
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This example does two things. It defines the behavior for a custom keycode called `FOO`, and it supplements our Enter key by playing a tone whenever it is pressed.
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This example does two things. It defines the behavior for a custom keycode called `FOO`, and it supplements our Enter key by playing a tone whenever it is pressed.
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```
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```c
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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switch (keycode) {
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case FOO:
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case FOO:
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@ -75,16 +75,16 @@ The `keycode` argument is whatever is defined in your keymap, eg `MO(1)`, `KC_L`
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The `record` argument contains information about the actual press:
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The `record` argument contains information about the actual press:
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```
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```c
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keyrecord_t record {
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keyrecord_t record {
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+-keyevent_t event {
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keyevent_t event {
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| +-keypos_t key {
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keypos_t key {
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| | +-uint8_t col
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uint8_t col
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| | +-uint8_t row
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uint8_t row
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| | }
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}
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| +-bool pressed
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bool pressed
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| +-uint16_t time
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uint16_t time
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| }
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}
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}
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}
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```
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```
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@ -100,7 +100,7 @@ This allows you to control the 5 LED's defined as part of the USB Keyboard spec.
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### Example `led_set_user()` Implementation
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### Example `led_set_user()` Implementation
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```
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```c
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void led_set_user(uint8_t usb_led) {
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void led_set_user(uint8_t usb_led) {
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if (usb_led & (1<<USB_LED_NUM_LOCK)) {
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if (usb_led & (1<<USB_LED_NUM_LOCK)) {
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PORTB |= (1<<0);
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PORTB |= (1<<0);
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@ -145,7 +145,7 @@ Before a keyboard can be used the hardware must be initialized. QMK handles init
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This example, at the keyboard level, sets up B1, B2, and B3 as LED pins.
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This example, at the keyboard level, sets up B1, B2, and B3 as LED pins.
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```
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```c
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void matrix_init_user(void) {
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void matrix_init_user(void) {
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// Call the keymap level matrix init.
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// Call the keymap level matrix init.
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@ -190,7 +190,7 @@ This is controlled by two functions: `suspend_power_down_*` and `suspend_wakeup_
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This example, at the keyboard level, sets up B1, B2, and B3 as LED pins.
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This example, at the keyboard level, sets up B1, B2, and B3 as LED pins.
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```
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```c
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void suspend_power_down_user(void)
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void suspend_power_down_user(void)
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{
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{
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rgb_matrix_set_suspend_state(true);
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rgb_matrix_set_suspend_state(true);
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@ -216,7 +216,7 @@ This runs code every time that the layers get changed. This can be useful for l
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This example shows how to set the [RGB Underglow](feature_rgblight.md) lights based on the layer, using the Planck as an example
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This example shows how to set the [RGB Underglow](feature_rgblight.md) lights based on the layer, using the Planck as an example
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```
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```c
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uint32_t layer_state_set_user(uint32_t state) {
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uint32_t layer_state_set_user(uint32_t state) {
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switch (biton32(state)) {
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switch (biton32(state)) {
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case _RAISE:
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case _RAISE:
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