Fix ARM Audio issues and its EEPROM persistence (#4936)
* Don't click if turning audio off On ARM, playing the click when turning off audio causes the audio get stuck and continually play the tone * Fix Audio EEPROM support for ARM * Update touched files to conform to QMK Coding Conventions * Add better check for ARM EEPROM support
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@ -273,19 +273,24 @@ static const DACConversionGroup dacgrpcfg2 = {
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.trigger = DAC_TRG(0)
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};
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void audio_init()
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{
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void audio_init() {
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if (audio_initialized)
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if (audio_initialized) {
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return;
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}
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// Check EEPROM
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// if (!eeconfig_is_enabled())
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// {
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// eeconfig_init();
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// }
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// audio_config.raw = eeconfig_read_audio();
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#if defined(STM32_EEPROM_ENABLE) || defined(PROTOCOL_ARM_ATSAM) || defined(EEPROM_SIZE)
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if (!eeconfig_is_enabled()) {
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eeconfig_init();
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}
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audio_config.raw = eeconfig_read_audio();
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#else // ARM EEPROM
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audio_config.enable = true;
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#ifdef AUDIO_CLICKY_ON
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audio_config.clicky_enable = true;
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#endif
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#endif // ARM EEPROM
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/*
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* Starting DAC1 driver, setting up the output pin as analog as suggested
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@ -316,8 +321,7 @@ void audio_init()
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}
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void stop_all_notes()
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{
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void stop_all_notes() {
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dprintf("audio stop all notes");
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if (!audio_initialized) {
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@ -342,8 +346,7 @@ void stop_all_notes()
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}
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}
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void stop_note(float freq)
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{
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void stop_note(float freq) {
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dprintf("audio stop note freq=%d", (int)freq);
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if (playing_note) {
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@ -364,8 +367,9 @@ void stop_note(float freq)
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}
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}
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voices--;
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if (voices < 0)
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if (voices < 0) {
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voices = 0;
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}
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if (voice_place >= voices) {
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voice_place = 0;
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}
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@ -383,8 +387,7 @@ void stop_note(float freq)
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#ifdef VIBRATO_ENABLE
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float mod(float a, int b)
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{
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float mod(float a, int b) {
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float r = fmod(a, b);
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return r < 0 ? r + b : r;
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}
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@ -602,10 +605,10 @@ void play_note(float freq, int vol) {
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if (audio_config.enable && voices < 8) {
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// Cancel notes if notes are playing
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if (playing_notes)
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if (playing_notes) {
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stop_all_notes();
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}
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playing_note = true;
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@ -625,8 +628,7 @@ void play_note(float freq, int vol) {
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}
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void play_notes(float (*np)[][2], uint16_t n_count, bool n_repeat)
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{
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void play_notes(float (*np)[][2], uint16_t n_count, bool n_repeat) {
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if (!audio_initialized) {
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audio_init();
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@ -635,8 +637,9 @@ void play_notes(float (*np)[][2], uint16_t n_count, bool n_repeat)
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if (audio_config.enable) {
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// Cancel note if a note is playing
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if (playing_note)
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if (playing_note) {
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stop_all_notes();
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}
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playing_notes = true;
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@ -656,7 +659,6 @@ void play_notes(float (*np)[][2], uint16_t n_count, bool n_repeat)
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RESTART_CHANNEL_1();
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RESTART_CHANNEL_2();
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}
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}
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bool is_playing_notes(void) {
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@ -670,9 +672,10 @@ bool is_audio_on(void) {
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void audio_toggle(void) {
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audio_config.enable ^= 1;
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eeconfig_update_audio(audio_config.raw);
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if (audio_config.enable)
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if (audio_config.enable) {
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audio_on_user();
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}
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}
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void audio_on(void) {
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audio_config.enable = 1;
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@ -681,6 +684,7 @@ void audio_on(void) {
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}
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void audio_off(void) {
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stop_all_notes();
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audio_config.enable = 0;
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eeconfig_update_audio(audio_config.raw);
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}
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@ -32,7 +32,7 @@ extern bool midi_activated;
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void clicky_play(void) {
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#ifndef NO_MUSIC_MODE
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if (music_activated || midi_activated) return;
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if (music_activated || midi_activated || audio_config.enable) return;
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#endif // !NO_MUSIC_MODE
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clicky_song[0][0] = 2.0f * clicky_freq * (1.0f + clicky_rand * ( ((float)rand()) / ((float)(RAND_MAX)) ) );
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clicky_song[1][0] = clicky_freq * (1.0f + clicky_rand * ( ((float)rand()) / ((float)(RAND_MAX)) ) );
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@ -88,9 +88,11 @@ bool process_clicky(uint16_t keycode, keyrecord_t *record) {
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if (keycode == CLICKY_DOWN && record->event.pressed) { clicky_freq_down(); }
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if ( audio_config.clicky_enable ) {
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if (record->event.pressed) {
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clicky_play();;
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if (audio_config.enable && audio_config.clicky_enable) {
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if (record->event.pressed) { // Leave this separate so it's easier to add upstroke sound
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if (keycode != AU_OFF && keycode != AU_TOG) { // DO NOT PLAY if audio will be disabled, and causes issuse on ARM
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clicky_play();
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}
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}
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}
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return true;
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