Speed up ChibiOS keymap compilation
By sharing the external library object files between the whole keyboard, instead of re-compiling them for each keymap.
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@ -253,6 +253,14 @@ MSG_SUBMODULE_DIRTY = $(WARN_COLOR)WARNING:$(NO_COLOR)\n \
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# Define all object files.
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OBJ = $(patsubst %.c,$(OBJDIR)/%.o,$(patsubst %.cpp,$(OBJDIR)/%.o,$(patsubst %.S,$(OBJDIR)/%.o,$(SRC))))
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# The files in the lib folder are shared between all keymaps, so generate that folder name by removing
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# the keymap from the name
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KBOBJDIR=$(subst _$(KEYMAP),,$(OBJDIR))
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# And fixup the object files to match
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LIBOBJ = $(foreach v,$(OBJ),$(if $(findstring /lib/,$v),$v))
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NONLIBOBJ := $(filter-out $(LIBOBJ),$(OBJ))
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LIBOBJ := $(subst _$(KEYMAP)/,/,$(LIBOBJ))
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OBJ := $(LIBOBJ) $(NONLIBOBJ)
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# Define all listing files.
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LST = $(patsubst %.c,$(OBJDIR)/%.lst,$(patsubst %.cpp,$(OBJDIR)/%.lst,$(patsubst %.S,$(OBJDIR)/%.lst,$(SRC))))
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@ -370,20 +378,35 @@ BEGIN = gccversion check_submodule sizebefore
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$(eval CMD=$(CC) $(ALL_CFLAGS) $^ --output $@ $(LDFLAGS))
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@$(BUILD_CMD)
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define GEN_OBJRULE
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# Compile: create object files from C source files.
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$(OBJDIR)/%.o : %.c | $(BEGIN)
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@mkdir -p $(@D)
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@$(SILENT) || printf "$(MSG_COMPILING) $<" | $(AWK_CMD)
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$(eval CMD=$(CC) -c $(ALL_CFLAGS) $< -o $@)
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@$(BUILD_CMD)
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$1/%.o : %.c | $(BEGIN)
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@mkdir -p $$(@D)
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@$$(SILENT) || printf "$$(MSG_COMPILING) $$<" | $$(AWK_CMD)
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$$(eval CMD=$$(CC) -c $$(ALL_CFLAGS) $$< -o $$@)
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@$$(BUILD_CMD)
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# Compile: create object files from C++ source files.
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$(OBJDIR)/%.o : %.cpp | $(BEGIN)
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@mkdir -p $(@D)
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@$(SILENT) || printf "$(MSG_COMPILING_CPP) $<" | $(AWK_CMD)
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$(eval CMD=$(CC) -c $(ALL_CPPFLAGS) $< -o $@)
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$1/%.o : %.cpp | $(BEGIN)
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@mkdir -p $$(@D)
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@$$(SILENT) || printf "$$(MSG_COMPILING_CPP) $$<" | $$(AWK_CMD)
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$$(eval CMD=$$(CC) -c $$(ALL_CPPFLAGS) $$< -o $$@)
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@$(BUILD_CMD)
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# Assemble: create object files from assembler source files.
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$1/%.o : %.S | $(BEGIN)
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@mkdir -p $$(@D)
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@$(SILENT) || printf "$$(MSG_ASSEMBLING) $$<" | $$(AWK_CMD)
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$$(eval CMD=$$(CC) -c $$(ALL_ASFLAGS) $$< -o $$@)
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@$$(BUILD_CMD)
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endef
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# Since the object files could be in two different folders, generate
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# separate rules for them, rather than having too generic rules
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$(eval $(call GEN_OBJRULE,$(OBJDIR)))
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$(eval $(call GEN_OBJRULE,$(KBOBJDIR)))
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# Compile: create assembler files from C source files.
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%.s : %.c | $(BEGIN)
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@$(SILENT) || printf "$(MSG_ASSEMBLING) $<" | $(AWK_CMD)
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@ -396,13 +419,6 @@ $(OBJDIR)/%.o : %.cpp | $(BEGIN)
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$(eval CMD=$(CC) -S $(ALL_CPPFLAGS) $< -o $@)
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@$(BUILD_CMD)
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# Assemble: create object files from assembler source files.
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$(OBJDIR)/%.o : %.S | $(BEGIN)
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@mkdir -p $(@D)
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@$(SILENT) || printf "$(MSG_ASSEMBLING) $<" | $(AWK_CMD)
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$(eval CMD=$(CC) -c $(ALL_ASFLAGS) $< -o $@)
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@$(BUILD_CMD)
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# Create preprocessed source for use in sending a bug report.
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%.i : %.c | $(BEGIN)
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$(CC) -E -mmcu=$(MCU) $(CFLAGS) $< -o $@
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@ -486,7 +502,7 @@ $(shell mkdir $(BUILD_DIR) 2>/dev/null)
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# Create object files directory
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$(shell mkdir $(OBJDIR) 2>/dev/null)
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$(shell mkdir $(KBOBJDIR) 2>/dev/null)
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# Include the dependency files.
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-include $(shell mkdir $(BUILD_DIR)/.dep 2>/dev/null) $(wildcard $(BUILD_DIR)/.dep/*)
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