Run dos2unix on whole repo (#6644)
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/* Copyright 2018 Jarred Steenvoorden
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/* Copyright 2018 Jarred Steenvoorden
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*
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*
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* This program is free software: you can redistribute it and/or modify
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* it under the terms of the GNU General Public License as published by
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#include QMK_KEYBOARD_H
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#include QMK_KEYBOARD_H
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#include "rs.h"
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#include "rs.h"
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Copyright 2018 @TurboMech /u/TurboMech <discord> @A9entOran9e#6134
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/* Copyright 2018 @TurboMech /u/TurboMech <discord> @A9entOran9e#6134
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*
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*
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* This program is free software: you can redistribute it and/or modify
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* it under the terms of the GNU General Public License as published by
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#include QMK_KEYBOARD_H
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#include QMK_KEYBOARD_H
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enum custom_layers {
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enum custom_layers {
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_QWERTY,
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_QWERTY,
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#include QMK_KEYBOARD_H
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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/* Copyright 2015-2017 Jack Humbert
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/* Copyright 2015-2017 Jack Humbert
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*
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*
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* This program is free software: you can redistribute it and/or modify
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* it under the terms of the GNU General Public License as published by
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#pragma once
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#pragma once
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#ifdef AUDIO_ENABLE
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#ifdef AUDIO_ENABLE
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#define STARTUP_SONG SONG(PREONIC_SOUND)
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#define STARTUP_SONG SONG(PREONIC_SOUND)
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/* Copyright 2015-2017 Jack Humbert
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/* Copyright 2015-2017 Jack Humbert
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*
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*
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* This program is free software: you can redistribute it and/or modify
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* it under the terms of the GNU General Public License as published by
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#include QMK_KEYBOARD_H
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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extern keymap_config_t keymap_config;
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### 8 Custom
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### 8 Custom
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The custom keymap - [keymap.c](keymap.c) - is where I tested all the switches, not being concerned with a specific layout or layers. It's a plain layout option with the extra keys used on ISO & HHKB layouts being assigned some other keys.
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The custom keymap - [keymap.c](keymap.c) - is where I tested all the switches, not being concerned with a specific layout or layers. It's a plain layout option with the extra keys used on ISO & HHKB layouts being assigned some other keys.
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#### 8.0 Default layer
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#### 8.0 Default layer
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### 1 Standard - ANSI
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### 1 Standard - ANSI
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The standard keymap is the one that is pre-flashed on the S60-X.
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The standard keymap is the one that is pre-flashed on the S60-X.
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#### 1.0 Default layer
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#### 1.0 Default layer
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### 5. Hasu
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### 5. Hasu
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This is Hasu's favorite keymap with HHKB Fn, Vi cursor and Mousekey layer. See [keymap.c](keymap.c) for detail.
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This is Hasu's favorite keymap with HHKB Fn, Vi cursor and Mousekey layer. See [keymap.c](keymap.c) for detail.
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(Hasu is the initial creator of the TMK firmware, in case you weren't aware.)
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(Hasu is the initial creator of the TMK firmware, in case you weren't aware.)
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### 7. HHKB
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### 7. HHKB
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[keymap.c](keymap.c) emulates original HHKB layers.
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[keymap.c](keymap.c) emulates original HHKB layers.
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#### 7.0: Default layer
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#### 7.0: Default layer
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┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
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┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
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### 2 Standard - ISO
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### 2 Standard - ISO
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The same as the standard keymap, but with additional ISO keys.
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The same as the standard keymap, but with additional ISO keys.
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### 4. Plain
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### 4. Plain
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Without any Fn layer this will be useful if you want to use key remapping tool like AHK on host.
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Without any Fn layer this will be useful if you want to use key remapping tool like AHK on host.
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See [keymap.c](keymap.c) for detail.
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See [keymap.c](keymap.c) for detail.
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### 3 Poker
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### 3 Poker
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[keymap_poker](../poker/readme.md) emulates original Poker layers
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[keymap_poker](../poker/readme.md) emulates original Poker layers
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while both [keymap_poker_bit](../poker_bit/readme.md) and [keymap_poker_set](../poker_set/readme.md) implements same layout in different way and they fix a minor issue of original Poker and enhance arrow keys.
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while both [keymap_poker_bit](../poker_bit/readme.md) and [keymap_poker_set](../poker_set/readme.md) implements same layout in different way and they fix a minor issue of original Poker and enhance arrow keys.
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### 3 Poker
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### 3 Poker
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[keymap_poker](../poker/readme.md) emulates original Poker layers
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[keymap_poker](../poker/readme.md) emulates original Poker layers
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while both [keymap_poker_bit](../poker_bit/readme.md) and [keymap_poker_set](../poker_set/readme.md) implements same layout in different way and they fix a minor issue of original Poker and enhance arrow keys.
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while both [keymap_poker_bit](../poker_bit/readme.md) and [keymap_poker_set](../poker_set/readme.md) implements same layout in different way and they fix a minor issue of original Poker and enhance arrow keys.
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### 3 Poker
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### 3 Poker
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[keymap_poker](../poker/readme.md) emulates original Poker layers
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[keymap_poker](../poker/readme.md) emulates original Poker layers
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while both [keymap_poker_bit](../poker_bit/readme.md) and [keymap_poker_set](../poker_set/readme.md) implements same layout in different way and they fix a minor issue of original Poker and enhance arrow keys.
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while both [keymap_poker_bit](../poker_bit/readme.md) and [keymap_poker_set](../poker_set/readme.md) implements same layout in different way and they fix a minor issue of original Poker and enhance arrow keys.
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### 6. SpaceFN
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### 6. SpaceFN
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This layout proposed by spiceBar uses space bar to change layer with using Dual role key technique. See [keymap.c](keymap.c) and [SpaceFN discussion](http://geekhack.org/index.php?topic=51069.0).
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This layout proposed by spiceBar uses space bar to change layer with using Dual role key technique. See [keymap.c](keymap.c) and [SpaceFN discussion](http://geekhack.org/index.php?topic=51069.0).
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#### 6.0 Default layer
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#### 6.0 Default layer
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# The Default Zinc Layout
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# The Default Zinc Layout
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## 配列
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## 配列
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### Qwerty配列
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### Qwerty配列
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# The Default Zinc Layout
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# The Default Zinc Layout
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## 配列
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## 配列
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### Qwerty配列
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### Qwerty配列
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# monksoffunk's personal zinc Layout
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# monksoffunk's personal zinc Layout
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## 配列
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## 配列
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### Qwerty配列
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### Qwerty配列
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