Allow overriding of all functions in wonderland.c (#7198)
* f * Allow overriding of all functions in wonderland.c - needed for custom LED functions in keymap.c * Example of layer indication via LEDs optimize * Use newer led_update_kb and led_update_user hooks - these allow overriding without use of __attribute((weak))__ * Update led documentation a bit - clarify some of the wording around how to use led_update_user * Update led_update_user example * Update audio example to be complete * trailing spaces smh * spaces * spaces * smh * Less code is good * Update docs/custom_quantum_functions.md Co-Authored-By: fauxpark <fauxpark@gmail.com> * Update docs/custom_quantum_functions.md Co-Authored-By: fauxpark <fauxpark@gmail.com> * Update docs/custom_quantum_functions.md Co-Authored-By: fauxpark <fauxpark@gmail.com> * Update docs/custom_quantum_functions.md Co-Authored-By: fauxpark <fauxpark@gmail.com> * Update docs/custom_quantum_functions.md Co-Authored-By: fauxpark <fauxpark@gmail.com> * Update docs/custom_quantum_functions.md Co-Authored-By: fauxpark <fauxpark@gmail.com>
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@ -114,7 +114,15 @@ Two more deprecated functions exist that provide the LED state as a `uint8_t`:
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This function will be called when the state of one of those 5 LEDs changes. It receives the LED state as a struct parameter.
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You must return either `true` or `false` from this function, depending on whether you want to override the keyboard-level implementation.
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By convention, return `true` from `led_update_user()` to get the `led_update_kb()` hook to run its code, and
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return `false` when you would prefer not to run the code in `led_update_kb()`.
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Some examples include:
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- overriding the LEDs to use them for something else like layer indication
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- return `false` because you do not want the `_kb()` function to run, as it would override your layer behavior.
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- play a sound when an LED turns on or off.
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- return `true` because you want the `_kb` function to run, and this is in addition to the default LED behavior.
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?> Because the `led_set_*` functions return `void` instead of `bool`, they do not allow for overriding the keyboard LED control, and thus it's recommended to use `led_update_*` instead.
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@ -122,7 +130,8 @@ You must return either `true` or `false` from this function, depending on whethe
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```c
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bool led_update_kb(led_t led_state) {
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if(led_update_user(led_state)) {
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bool res = led_update_user(led_state);
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if(res) {
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if (led_state.num_lock) {
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writePinLow(B0);
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} else {
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@ -148,40 +157,29 @@ bool led_update_kb(led_t led_state) {
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} else {
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writePinHigh(B4);
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}
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return true;
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}
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return res;
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}
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```
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### Example `led_update_user()` Implementation
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This incomplete example would play a sound if Caps Lock is turned on or off. It returns `true`, because you also want the LEDs to maintain their state.
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```c
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#ifdef AUDIO_ENABLE
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float caps_on[][2] = SONG(CAPS_LOCK_ON_SOUND);
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float caps_off[][2] = SONG(CAPS_LOCK_OFF_SOUND);
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#endif
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bool led_update_user(led_t led_state) {
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if (led_state.num_lock) {
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writePinLow(B0);
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} else {
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writePinHigh(B0);
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}
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if (led_state.caps_lock) {
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writePinLow(B1);
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} else {
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writePinHigh(B1);
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}
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if (led_state.scroll_lock) {
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writePinLow(B2);
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} else {
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writePinHigh(B2);
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}
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if (led_state.compose) {
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writePinLow(B3);
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} else {
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writePinHigh(B3);
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}
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if (led_state.kana) {
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writePinLow(B4);
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} else {
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writePinHigh(B4);
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#ifdef AUDIO_ENABLE
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static uint8_t caps_state = 0;
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if (caps_state != led_state.caps_lock) {
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led_state.caps_lock ? PLAY_SONG(caps_on) : PLAY_SONG(caps_off);
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caps_state = led_state.caps_lock;
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}
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#endif
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return true;
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}
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```
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@ -22,3 +22,33 @@ RGB_RMOD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
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_______, KC_LALT, _______, _______, _______, KC_RALT, _______ \
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)
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};
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#ifdef USE_LEDS_FOR_LAYERS
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// example of how to use LEDs as layer indicators
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static uint8_t top = 1;
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static uint8_t middle = 0;
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static uint8_t bottom = 0;
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layer_state_t layer_state_set_user(layer_state_t state) {
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top = middle = bottom = 0;
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switch (get_highest_layer(state)) {
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case _BASE:
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top = 1;
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break;
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case _FUNC:
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middle = 1;
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break;
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default: // for any other layers, or the default layer
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break;
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}
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return state;
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}
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// override kb level function
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bool led_update_user(led_t usb_led) {
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writePin(B1, !top);
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writePin(B2, !middle);
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writePin(B3, !bottom);
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return false; // we are using LEDs for something else override kb
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}
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#endif
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@ -1,5 +1,6 @@
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#include "wonderland.h"
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__attribute__ ((weak))
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void matrix_init_kb(void) {
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// put your keyboard start-up code here
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// runs once when the firmware starts up
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@ -7,12 +8,14 @@ void matrix_init_kb(void) {
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led_init_ports();
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};
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__attribute__ ((weak))
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void matrix_scan_kb(void) {
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// put your looping keyboard code here
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// runs every cycle (a lot)
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matrix_scan_user();
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};
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__attribute__ ((weak))
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void led_init_ports(void) {
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// * Set our LED pins as output
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setPinOutput(B1);
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@ -20,23 +23,12 @@ void led_init_ports(void) {
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setPinOutput(B3);
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}
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void led_set_kb(uint8_t usb_led) {
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if (IS_LED_ON(usb_led, USB_LED_NUM_LOCK)) {
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writePinLow(B1);
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} else {
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writePinHigh(B1);
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bool led_update_kb(led_t led_state) {
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bool runDefault = led_update_user(led_state);
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if (runDefault) {
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writePin(B1, !led_state.num_lock);
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writePin(B2, !led_state.caps_lock);
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writePin(B3, !led_state.scroll_lock);
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}
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if (IS_LED_ON(usb_led, USB_LED_CAPS_LOCK)) {
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writePinLow(B2);
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} else {
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writePinHigh(B2);
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}
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if (IS_LED_ON(usb_led, USB_LED_SCROLL_LOCK)) {
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writePinLow(B3);
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} else {
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writePinHigh(B3);
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}
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led_set_user(usb_led);
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return runDefault;
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}
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