159 lines
4.7 KiB
C
159 lines
4.7 KiB
C
#include QMK_KEYBOARD_H
|
|
#ifdef PROTOCOL_LUFA
|
|
#include "lufa.h"
|
|
#include "split_util.h"
|
|
#endif
|
|
|
|
extern keymap_config_t keymap_config;
|
|
|
|
#ifdef RGBLIGHT_ENABLE
|
|
//Following line allows macro to read current RGB settings
|
|
extern rgblight_config_t rgblight_config;
|
|
#endif
|
|
|
|
extern uint8_t is_master;
|
|
|
|
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
|
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
|
// Layer names don't all need to be of the same length, obviously, and you can also skip them
|
|
// entirely and just use numbers.
|
|
enum layer_number {
|
|
_QWERTY = 0,
|
|
_MACROPAD,
|
|
_FN,
|
|
_ADJ
|
|
};
|
|
|
|
enum custom_keycodes {
|
|
FN = SAFE_RANGE,
|
|
ADJ,
|
|
BACKLIT,
|
|
RGBRST
|
|
};
|
|
|
|
enum macro_keycodes {
|
|
KC_SAMPLEMACRO,
|
|
};
|
|
|
|
#define QWERT PDF(_QWERTY)
|
|
#define MACROPAD PDF(_MACROPAD)
|
|
|
|
#define FN_ESC LT(_FN, KC_ESC)
|
|
#define FN_CAPS LT(_FN, KC_CAPS)
|
|
// Define your non-alpha grouping in this define's LAYOUT, and all your BASE_LAYERS will share the same mod/macro columns
|
|
|
|
#define BASE_LAYOUT( \
|
|
_00, _01, _02, _03, _04, \
|
|
_10, _11, _12, _13, _14, \
|
|
_20, _21, _22, _23, _24, \
|
|
_30, _31, _32, _33, _34 \
|
|
) \
|
|
LAYOUT_ortho_5x6( \
|
|
QK_GESC, _00, _01, _02, _03, _04, \
|
|
KC_TAB, _10, _11, _12, _13, _14, \
|
|
FN_CAPS, _20, _21, _22, _23, _24, \
|
|
KC_LSFT, _30, _31, _32, _33, _34, \
|
|
KC_LCTL, KC_LGUI, KC_LALT, UG_TOGG, ADJ, KC_SPC \
|
|
)
|
|
|
|
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|
[_QWERTY] = BASE_LAYOUT(
|
|
KC_1, KC_2, KC_3, KC_4, KC_5,
|
|
KC_Q, KC_W, KC_E, KC_R, KC_T,
|
|
KC_A, KC_S, KC_D, KC_F, KC_G,
|
|
KC_Z, KC_X, KC_C, KC_V, KC_B
|
|
),
|
|
|
|
[_MACROPAD] = BASE_LAYOUT(
|
|
KC_F13, KC_F14, KC_F15, KC_F16, KC_F17,
|
|
KC_F18, KC_F19, KC_F20, KC_F21, KC_F22,
|
|
KC_A, KC_S, KC_D, KC_F, KC_G,
|
|
KC_Z, KC_X, KC_C, KC_V, KC_B
|
|
),
|
|
|
|
[_FN] = LAYOUT_ortho_5x6(
|
|
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6,
|
|
_______, KC_PGDN, KC_UP, KC_PGUP, _______, _______,
|
|
_______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______,
|
|
_______, _______, _______, _______, _______, _______,
|
|
_______, _______, _______, UG_NEXT, _______, _______
|
|
),
|
|
|
|
[_ADJ] = LAYOUT_ortho_5x6(
|
|
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6,
|
|
_______, UG_SATD, UG_VALU, UG_SATU, QK_BOOT, _______,
|
|
_______, UG_HUED, UG_VALD, UG_HUEU, RGBRST, _______,
|
|
_______, _______, _______, _______, _______, _______,
|
|
_______, _______, _______, UG_NEXT, _______, _______
|
|
)
|
|
};
|
|
|
|
// define variables for reactive RGB
|
|
bool TOG_STATUS = false;
|
|
int RGB_current_mode;
|
|
|
|
// Setting ADJ layer RGB back to default
|
|
void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
|
|
if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
|
|
#ifdef RGBLIGHT_ENABLE
|
|
//rgblight_mode(RGB_current_mode);
|
|
#endif
|
|
layer_on(layer3);
|
|
} else {
|
|
layer_off(layer3);
|
|
}
|
|
}
|
|
|
|
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
|
//uint8_t shifted = get_mods() & (MOD_BIT(KC_LSFT) | MOD_BIT(KC_RSFT));
|
|
|
|
switch (keycode) {
|
|
case FN:
|
|
if (record->event.pressed) {
|
|
//not sure how to have keyboard check mode and set it to a variable, so my work around
|
|
//uses another variable that would be set to true after the first time a reactive key is pressed.
|
|
if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
|
|
} else {
|
|
TOG_STATUS = !TOG_STATUS;
|
|
#ifdef RGBLIGHT_ENABLE
|
|
//rgblight_mode(15);
|
|
#endif
|
|
}
|
|
layer_on(_FN);
|
|
} else {
|
|
#ifdef RGBLIGHT_ENABLE
|
|
//rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change
|
|
#endif
|
|
layer_off(_FN);
|
|
TOG_STATUS = false;
|
|
}
|
|
return false;
|
|
break;
|
|
case ADJ:
|
|
if (record->event.pressed) {
|
|
layer_on(_ADJ);
|
|
} else {
|
|
layer_off(_ADJ);
|
|
}
|
|
return false;
|
|
break;
|
|
//led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released
|
|
case RGBRST:
|
|
#ifdef RGBLIGHT_ENABLE
|
|
if (record->event.pressed) {
|
|
eeconfig_update_rgblight_default();
|
|
rgblight_enable();
|
|
RGB_current_mode = rgblight_config.mode;
|
|
}
|
|
#endif
|
|
break;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void matrix_init_user(void) {
|
|
#ifdef RGBLIGHT_ENABLE
|
|
RGB_current_mode = rgblight_config.mode;
|
|
#endif
|
|
}
|