qmk/quantum/keymap_extras/sendstring_spanish.h
joseandres42 195324cc4c
Add dvorak's spanish variant to quantum/keymap_extras (#8732)
* Added dvorak's spanish variant.

* Fixed spacing

* Fixed filename typo

* Applied fixes and suggestions.

* Fixed spacing

* Added sendstring_spanish_dvorak.h

* Fixed sendstring_spanish.h

* Update quantum/keymap_extras/sendstring_spanish_dvorak.h

Co-Authored-By: Ryan <fauxpark@gmail.com>

* Update quantum/keymap_extras/sendstring_spanish.h

Co-Authored-By: Ryan <fauxpark@gmail.com>

* Update quantum/keymap_extras/sendstring_spanish_dvorak.h

Co-Authored-By: Ryan <fauxpark@gmail.com>

Co-authored-by: joseandres42 <joseandres42@Orion-PC.localdomain>
Co-authored-by: Ryan <fauxpark@gmail.com>
2020-04-18 17:12:36 -07:00

101 lines
4.5 KiB
C

/* Copyright 2018 Daniel Rodríguez
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Sendstring lookup tables for Spanish layouts
#pragma once
#include "keymap_spanish.h"
#include "quantum.h"
// clang-format off
const uint8_t ascii_to_shift_lut[16] PROGMEM = {
KCLUT_ENTRY(0, 0, 0, 0, 0, 0, 0, 0),
KCLUT_ENTRY(0, 0, 0, 0, 0, 0, 0, 0),
KCLUT_ENTRY(0, 0, 0, 0, 0, 0, 0, 0),
KCLUT_ENTRY(0, 0, 0, 0, 0, 0, 0, 0),
KCLUT_ENTRY(0, 1, 1, 0, 1, 1, 1, 0),
KCLUT_ENTRY(1, 1, 1, 0, 0, 0, 0, 1),
KCLUT_ENTRY(0, 0, 0, 0, 0, 0, 0, 0),
KCLUT_ENTRY(0, 0, 1, 1, 0, 1, 1, 1),
KCLUT_ENTRY(0, 1, 1, 1, 1, 1, 1, 1),
KCLUT_ENTRY(1, 1, 1, 1, 1, 1, 1, 1),
KCLUT_ENTRY(1, 1, 1, 1, 1, 1, 1, 1),
KCLUT_ENTRY(1, 1, 1, 0, 0, 0, 1, 1),
KCLUT_ENTRY(0, 0, 0, 0, 0, 0, 0, 0),
KCLUT_ENTRY(0, 0, 0, 0, 0, 0, 0, 0),
KCLUT_ENTRY(0, 0, 0, 0, 0, 0, 0, 0),
KCLUT_ENTRY(0, 0, 0, 0, 0, 0, 0, 0)
};
const uint8_t ascii_to_altgr_lut[16] PROGMEM = {
KCLUT_ENTRY(0, 0, 0, 0, 0, 0, 0, 0),
KCLUT_ENTRY(0, 0, 0, 0, 0, 0, 0, 0),
KCLUT_ENTRY(0, 0, 0, 0, 0, 0, 0, 0),
KCLUT_ENTRY(0, 0, 0, 0, 0, 0, 0, 0),
KCLUT_ENTRY(0, 0, 0, 1, 0, 0, 0, 0),
KCLUT_ENTRY(0, 0, 0, 0, 0, 0, 0, 0),
KCLUT_ENTRY(0, 0, 0, 0, 0, 0, 0, 0),
KCLUT_ENTRY(0, 0, 0, 0, 0, 0, 0, 0),
KCLUT_ENTRY(1, 0, 0, 0, 0, 0, 0, 0),
KCLUT_ENTRY(0, 0, 0, 0, 0, 0, 0, 0),
KCLUT_ENTRY(0, 0, 0, 0, 0, 0, 0, 0),
KCLUT_ENTRY(0, 0, 0, 1, 1, 1, 0, 0),
KCLUT_ENTRY(0, 0, 0, 0, 0, 0, 0, 0),
KCLUT_ENTRY(0, 0, 0, 0, 0, 0, 0, 0),
KCLUT_ENTRY(0, 0, 0, 0, 0, 0, 0, 0),
KCLUT_ENTRY(0, 0, 0, 1, 1, 1, 1, 0)
};
const uint8_t ascii_to_keycode_lut[128] PROGMEM = {
// NUL SOH STX ETX EOT ENQ ACK BEL
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
// BS TAB LF VT FF CR SO SI
KC_BSPC, KC_TAB, KC_ENT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
// DLE DC1 DC2 DC3 DC4 NAK SYN ETB
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
// CAN EM SUB ESC FS GS RS US
XXXXXXX, XXXXXXX, XXXXXXX, KC_ESC, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
// ! " # $ % & '
KC_SPC, ES_1, ES_2, ES_3, ES_4, ES_5, ES_6, ES_QUOT,
// ( ) * + , - . /
ES_8, ES_9, ES_PLUS, ES_PLUS, ES_COMM, ES_MINS, ES_DOT, ES_7,
// 0 1 2 3 4 5 6 7
ES_0, ES_1, ES_2, ES_3, ES_4, ES_5, ES_6, ES_7,
// 8 9 : ; < = > ?
ES_8, ES_9, ES_DOT, ES_COMM, ES_LABK, ES_0, ES_LABK, ES_QUOT,
// @ A B C D E F G
ES_2, ES_A, ES_B, ES_C, ES_D, ES_E, ES_F, ES_G,
// H I J K L M N O
ES_H, ES_I, ES_J, ES_K, ES_L, ES_M, ES_N, ES_O,
// P Q R S T U V W
ES_P, ES_Q, ES_R, ES_S, ES_T, ES_U, ES_V, ES_W,
// X Y Z [ \ ] ^ _
ES_X, ES_Y, ES_Z, ES_GRV, ES_MORD, ES_PLUS, ES_GRV, ES_MINS,
// ` a b c d e f g
ES_GRV, ES_A, ES_B, ES_C, ES_D, ES_E, ES_F, ES_G,
// h i j k l m n o
ES_H, ES_I, ES_J, ES_K, ES_L, ES_M, ES_N, ES_O,
// p q r s t u v w
ES_P, ES_Q, ES_R, ES_S, ES_T, ES_U, ES_V, ES_W,
// x y z { | } ~ DEL
ES_X, ES_Y, ES_Z, ES_ACUT, ES_1, ES_CCED, ES_4, KC_DEL
};