qmk/quantum/quantum.h
Drashna Jaelre 32a87d3517
Add uint to char functions (#15244)
* Add uint to char functions

* appease the all mighty lint

* Further appease Lint

* Update functions

* Add doxygen comment

* Update quantum/quantum.c

Co-authored-by: Nick Brassel <nick@tzarc.org>

* Apply suggestions from code review

Co-authored-by: Nick Brassel <nick@tzarc.org>

* Add declaration for get_numeric_string

* fix formatting and bug

Co-authored-by: Nick Brassel <nick@tzarc.org>
2021-11-23 08:13:22 +11:00

252 lines
5.6 KiB
C

/* Copyright 2016-2018 Erez Zukerman, Jack Humbert, Yiancar
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "platform_deps.h"
#include "wait.h"
#include "matrix.h"
#include "keymap.h"
#ifdef BACKLIGHT_ENABLE
# include "backlight.h"
#endif
#ifdef LED_MATRIX_ENABLE
# include "led_matrix.h"
#endif
#if defined(RGBLIGHT_ENABLE)
# include "rgblight.h"
#endif
#ifdef RGB_MATRIX_ENABLE
# include "rgb_matrix.h"
#endif
#include "action_layer.h"
#include "eeconfig.h"
#include "bootloader.h"
#include "bootmagic.h"
#include "timer.h"
#include "sync_timer.h"
#include "config_common.h"
#include "gpio.h"
#include "atomic_util.h"
#include "led.h"
#include "action_util.h"
#include "action_tapping.h"
#include "print.h"
#include "send_string.h"
#include "suspend.h"
#include <stddef.h>
#include <stdlib.h>
#ifdef DEFERRED_EXEC_ENABLE
# include "deferred_exec.h"
#endif
extern layer_state_t default_layer_state;
#ifndef NO_ACTION_LAYER
extern layer_state_t layer_state;
#endif
#if defined(SEQUENCER_ENABLE)
# include "sequencer.h"
# include "process_sequencer.h"
#endif
#if defined(MIDI_ENABLE) && defined(MIDI_ADVANCED)
# include "process_midi.h"
#endif
#ifdef AUDIO_ENABLE
# include "audio.h"
# include "process_audio.h"
# ifdef AUDIO_CLICKY
# include "process_clicky.h"
# endif
#endif
#ifdef STENO_ENABLE
# include "process_steno.h"
#endif
#if defined(AUDIO_ENABLE) || (defined(MIDI_ENABLE) && defined(MIDI_BASIC))
# include "process_music.h"
#endif
#if defined(BACKLIGHT_ENABLE) || defined(LED_MATRIX_ENABLE)
# include "process_backlight.h"
#endif
#ifdef LEADER_ENABLE
# include "process_leader.h"
#endif
#ifdef UNICODE_ENABLE
# include "process_unicode.h"
#endif
#ifdef UCIS_ENABLE
# include "process_ucis.h"
#endif
#ifdef UNICODEMAP_ENABLE
# include "process_unicodemap.h"
#endif
#ifdef KEY_OVERRIDE_ENABLE
# include "process_key_override.h"
#endif
#ifdef TAP_DANCE_ENABLE
# include "process_tap_dance.h"
#endif
#ifdef PRINTING_ENABLE
# include "process_printer.h"
#endif
#ifdef AUTO_SHIFT_ENABLE
# include "process_auto_shift.h"
#endif
#ifdef COMBO_ENABLE
# include "process_combo.h"
#endif
#ifdef KEY_LOCK_ENABLE
# include "process_key_lock.h"
#endif
#ifdef TERMINAL_ENABLE
# include "process_terminal.h"
#else
# include "process_terminal_nop.h"
#endif
#ifdef SPACE_CADET_ENABLE
# include "process_space_cadet.h"
#endif
#ifdef MAGIC_KEYCODE_ENABLE
# include "process_magic.h"
#endif
#ifdef JOYSTICK_ENABLE
# include "process_joystick.h"
#endif
#ifdef PROGRAMMABLE_BUTTON_ENABLE
# include "process_programmable_button.h"
#endif
#ifdef GRAVE_ESC_ENABLE
# include "process_grave_esc.h"
#endif
#if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
# include "process_rgb.h"
#endif
#ifdef HD44780_ENABLE
# include "hd44780.h"
#endif
#ifdef HAPTIC_ENABLE
# include "haptic.h"
# include "process_haptic.h"
#endif
#ifdef OLED_ENABLE
# include "oled_driver.h"
#endif
#ifdef ST7565_ENABLE
# include "st7565.h"
#endif
#ifdef DIP_SWITCH_ENABLE
# include "dip_switch.h"
#endif
#ifdef DYNAMIC_MACRO_ENABLE
# include "process_dynamic_macro.h"
#endif
#ifdef DYNAMIC_KEYMAP_ENABLE
# include "dynamic_keymap.h"
#endif
#ifdef VIA_ENABLE
# include "via.h"
#endif
#ifdef WPM_ENABLE
# include "wpm.h"
#endif
#ifdef USBPD_ENABLE
# include "usbpd.h"
#endif
#ifdef ENCODER_ENABLE
# include "encoder.h"
#endif
#ifdef POINTING_DEVICE_ENABLE
# include "pointing_device.h"
#endif
// For tri-layer
void update_tri_layer(uint8_t layer1, uint8_t layer2, uint8_t layer3);
layer_state_t update_tri_layer_state(layer_state_t state, uint8_t layer1, uint8_t layer2, uint8_t layer3);
void set_single_persistent_default_layer(uint8_t default_layer);
#define IS_LAYER_ON(layer) layer_state_is(layer)
#define IS_LAYER_OFF(layer) !layer_state_is(layer)
#define IS_LAYER_ON_STATE(state, layer) layer_state_cmp(state, layer)
#define IS_LAYER_OFF_STATE(state, layer) !layer_state_cmp(state, layer)
uint16_t get_record_keycode(keyrecord_t *record, bool update_layer_cache);
uint16_t get_event_keycode(keyevent_t event, bool update_layer_cache);
bool process_action_kb(keyrecord_t *record);
bool process_record_kb(uint16_t keycode, keyrecord_t *record);
bool process_record_user(uint16_t keycode, keyrecord_t *record);
void post_process_record_kb(uint16_t keycode, keyrecord_t *record);
void post_process_record_user(uint16_t keycode, keyrecord_t *record);
void reset_keyboard(void);
void startup_user(void);
void shutdown_user(void);
void register_code16(uint16_t code);
void unregister_code16(uint16_t code);
void tap_code16(uint16_t code);
void led_set_user(uint8_t usb_led);
void led_set_kb(uint8_t usb_led);
bool led_update_user(led_t led_state);
bool led_update_kb(led_t led_state);
const char *get_numeric_str(char *buf, size_t buf_len, uint32_t curr_num, char curr_pad);
const char *get_u8_str(uint8_t curr_num, char curr_pad);
const char *get_u16_str(uint16_t curr_num, char curr_pad);