qmk/quantum/rgb_matrix/rgb_matrix.h
2024-10-12 00:10:02 +01:00

282 lines
10 KiB
C

/* Copyright 2017 Jason Williams
* Copyright 2017 Jack Humbert
* Copyright 2018 Yiancar
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <stdint.h>
#include <stdbool.h>
#include "rgb_matrix_types.h"
#include "rgb_matrix_drivers.h"
#include "color.h"
#include "keyboard.h"
#ifndef RGB_MATRIX_TIMEOUT
# define RGB_MATRIX_TIMEOUT 0
#endif
#ifndef RGB_MATRIX_MAXIMUM_BRIGHTNESS
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS UINT8_MAX
#endif
#ifndef RGB_MATRIX_HUE_STEP
# define RGB_MATRIX_HUE_STEP 8
#endif
#ifndef RGB_MATRIX_SAT_STEP
# define RGB_MATRIX_SAT_STEP 16
#endif
#ifndef RGB_MATRIX_VAL_STEP
# define RGB_MATRIX_VAL_STEP 16
#endif
#ifndef RGB_MATRIX_SPD_STEP
# define RGB_MATRIX_SPD_STEP 16
#endif
#ifndef RGB_MATRIX_DEFAULT_ON
# define RGB_MATRIX_DEFAULT_ON true
#endif
#ifndef RGB_MATRIX_DEFAULT_MODE
# ifdef ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
# define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT
# else
// fallback to solid colors if RGB_MATRIX_CYCLE_LEFT_RIGHT is disabled in userspace
# define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_SOLID_COLOR
# endif
#endif
#ifndef RGB_MATRIX_DEFAULT_HUE
# define RGB_MATRIX_DEFAULT_HUE 0
#endif
#ifndef RGB_MATRIX_DEFAULT_SAT
# define RGB_MATRIX_DEFAULT_SAT UINT8_MAX
#endif
#ifndef RGB_MATRIX_DEFAULT_VAL
# define RGB_MATRIX_DEFAULT_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS
#endif
#ifndef RGB_MATRIX_DEFAULT_SPD
# define RGB_MATRIX_DEFAULT_SPD UINT8_MAX / 2
#endif
#ifndef RGB_MATRIX_DEFAULT_FLAGS
# define RGB_MATRIX_DEFAULT_FLAGS LED_FLAG_ALL
#endif
#ifndef RGB_MATRIX_LED_FLUSH_LIMIT
# define RGB_MATRIX_LED_FLUSH_LIMIT 16
#endif
#ifndef RGB_MATRIX_LED_PROCESS_LIMIT
# define RGB_MATRIX_LED_PROCESS_LIMIT ((RGB_MATRIX_LED_COUNT + 4) / 5)
#endif
struct rgb_matrix_limits_t {
uint8_t led_min_index;
uint8_t led_max_index;
};
struct rgb_matrix_limits_t rgb_matrix_get_limits(uint8_t iter);
#define RGB_MATRIX_USE_LIMITS_ITER(min, max, iter) \
struct rgb_matrix_limits_t limits = rgb_matrix_get_limits(iter); \
uint8_t min = limits.led_min_index; \
uint8_t max = limits.led_max_index; \
(void)min; \
(void)max;
#define RGB_MATRIX_USE_LIMITS(min, max) RGB_MATRIX_USE_LIMITS_ITER(min, max, params->iter)
#define RGB_MATRIX_INDICATOR_SET_COLOR(i, r, g, b) \
if (i >= led_min && i < led_max) { \
rgb_matrix_set_color(i, r, g, b); \
}
#define RGB_MATRIX_TEST_LED_FLAGS() \
if (!HAS_ANY_FLAGS(g_led_config.flags[i], params->flags)) continue
enum rgb_matrix_effects {
RGB_MATRIX_NONE = 0,
// --------------------------------------
// -----Begin rgb effect enum macros-----
#define RGB_MATRIX_EFFECT(name, ...) RGB_MATRIX_##name,
#include "rgb_matrix_effects.inc"
#undef RGB_MATRIX_EFFECT
#if defined(RGB_MATRIX_CUSTOM_KB) || defined(RGB_MATRIX_CUSTOM_USER)
# define RGB_MATRIX_EFFECT(name, ...) RGB_MATRIX_CUSTOM_##name,
# ifdef RGB_MATRIX_CUSTOM_KB
# include "rgb_matrix_kb.inc"
# endif
# ifdef RGB_MATRIX_CUSTOM_USER
# include "rgb_matrix_user.inc"
# endif
# undef RGB_MATRIX_EFFECT
#endif
// --------------------------------------
// -----End rgb effect enum macros-------
RGB_MATRIX_EFFECT_MAX
};
void eeconfig_update_rgb_matrix_default(void);
void eeconfig_update_rgb_matrix(void);
uint8_t rgb_matrix_map_row_column_to_led_kb(uint8_t row, uint8_t column, uint8_t *led_i);
uint8_t rgb_matrix_map_row_column_to_led(uint8_t row, uint8_t column, uint8_t *led_i);
int rgb_matrix_led_index(int index);
void rgb_matrix_set_color(int index, uint8_t red, uint8_t green, uint8_t blue);
void rgb_matrix_set_color_all(uint8_t red, uint8_t green, uint8_t blue);
void rgb_matrix_handle_key_event(uint8_t row, uint8_t col, bool pressed);
void rgb_matrix_task(void);
// This runs after another backlight effect and replaces
// colors already set
void rgb_matrix_indicators(void);
bool rgb_matrix_indicators_kb(void);
bool rgb_matrix_indicators_user(void);
void rgb_matrix_indicators_advanced(effect_params_t *params);
bool rgb_matrix_indicators_advanced_kb(uint8_t led_min, uint8_t led_max);
bool rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max);
void rgb_matrix_init(void);
void rgb_matrix_reload_from_eeprom(void);
void rgb_matrix_set_suspend_state(bool state);
bool rgb_matrix_get_suspend_state(void);
void rgb_matrix_toggle(void);
void rgb_matrix_toggle_noeeprom(void);
void rgb_matrix_enable(void);
void rgb_matrix_enable_noeeprom(void);
void rgb_matrix_disable(void);
void rgb_matrix_disable_noeeprom(void);
uint8_t rgb_matrix_is_enabled(void);
void rgb_matrix_mode(uint8_t mode);
void rgb_matrix_mode_noeeprom(uint8_t mode);
uint8_t rgb_matrix_get_mode(void);
void rgb_matrix_step(void);
void rgb_matrix_step_noeeprom(void);
void rgb_matrix_step_reverse(void);
void rgb_matrix_step_reverse_noeeprom(void);
void rgb_matrix_sethsv(uint16_t hue, uint8_t sat, uint8_t val);
void rgb_matrix_sethsv_noeeprom(uint16_t hue, uint8_t sat, uint8_t val);
hsv_t rgb_matrix_get_hsv(void);
uint8_t rgb_matrix_get_hue(void);
uint8_t rgb_matrix_get_sat(void);
uint8_t rgb_matrix_get_val(void);
void rgb_matrix_increase_hue(void);
void rgb_matrix_increase_hue_noeeprom(void);
void rgb_matrix_decrease_hue(void);
void rgb_matrix_decrease_hue_noeeprom(void);
void rgb_matrix_increase_sat(void);
void rgb_matrix_increase_sat_noeeprom(void);
void rgb_matrix_decrease_sat(void);
void rgb_matrix_decrease_sat_noeeprom(void);
void rgb_matrix_increase_val(void);
void rgb_matrix_increase_val_noeeprom(void);
void rgb_matrix_decrease_val(void);
void rgb_matrix_decrease_val_noeeprom(void);
void rgb_matrix_set_speed(uint8_t speed);
void rgb_matrix_set_speed_noeeprom(uint8_t speed);
uint8_t rgb_matrix_get_speed(void);
void rgb_matrix_increase_speed(void);
void rgb_matrix_increase_speed_noeeprom(void);
void rgb_matrix_decrease_speed(void);
void rgb_matrix_decrease_speed_noeeprom(void);
led_flags_t rgb_matrix_get_flags(void);
void rgb_matrix_set_flags(led_flags_t flags);
void rgb_matrix_set_flags_noeeprom(led_flags_t flags);
#ifndef RGBLIGHT_ENABLE
# define eeconfig_update_rgblight_current eeconfig_update_rgb_matrix
# define rgblight_reload_from_eeprom rgb_matrix_reload_from_eeprom
# define rgblight_toggle rgb_matrix_toggle
# define rgblight_toggle_noeeprom rgb_matrix_toggle_noeeprom
# define rgblight_enable rgb_matrix_enable
# define rgblight_enable_noeeprom rgb_matrix_enable_noeeprom
# define rgblight_disable rgb_matrix_disable
# define rgblight_disable_noeeprom rgb_matrix_disable_noeeprom
# define rgblight_is_enabled rgb_matrix_is_enabled
# define rgblight_mode rgb_matrix_mode
# define rgblight_mode_noeeprom rgb_matrix_mode_noeeprom
# define rgblight_get_mode rgb_matrix_get_mode
# define rgblight_get_hue rgb_matrix_get_hue
# define rgblight_get_sat rgb_matrix_get_sat
# define rgblight_get_val rgb_matrix_get_val
# define rgblight_get_hsv rgb_matrix_get_hsv
# define rgblight_step rgb_matrix_step
# define rgblight_step_noeeprom rgb_matrix_step_noeeprom
# define rgblight_step_reverse rgb_matrix_step_reverse
# define rgblight_step_reverse_noeeprom rgb_matrix_step_reverse_noeeprom
# define rgblight_sethsv rgb_matrix_sethsv
# define rgblight_sethsv_noeeprom rgb_matrix_sethsv_noeeprom
# define rgblight_increase_hue rgb_matrix_increase_hue
# define rgblight_increase_hue_noeeprom rgb_matrix_increase_hue_noeeprom
# define rgblight_decrease_hue rgb_matrix_decrease_hue
# define rgblight_decrease_hue_noeeprom rgb_matrix_decrease_hue_noeeprom
# define rgblight_increase_sat rgb_matrix_increase_sat
# define rgblight_increase_sat_noeeprom rgb_matrix_increase_sat_noeeprom
# define rgblight_decrease_sat rgb_matrix_decrease_sat
# define rgblight_decrease_sat_noeeprom rgb_matrix_decrease_sat_noeeprom
# define rgblight_increase_val rgb_matrix_increase_val
# define rgblight_increase_val_noeeprom rgb_matrix_increase_val_noeeprom
# define rgblight_decrease_val rgb_matrix_decrease_val
# define rgblight_decrease_val_noeeprom rgb_matrix_decrease_val_noeeprom
# define rgblight_set_speed rgb_matrix_set_speed
# define rgblight_set_speed_noeeprom rgb_matrix_set_speed_noeeprom
# define rgblight_get_speed rgb_matrix_get_speed
# define rgblight_increase_speed rgb_matrix_increase_speed
# define rgblight_increase_speed_noeeprom rgb_matrix_increase_speed_noeeprom
# define rgblight_decrease_speed rgb_matrix_decrease_speed
# define rgblight_decrease_speed_noeeprom rgb_matrix_decrease_speed_noeeprom
#endif
static inline bool rgb_matrix_check_finished_leds(uint8_t led_idx) {
#if defined(RGB_MATRIX_SPLIT)
if (is_keyboard_left()) {
uint8_t k_rgb_matrix_split[2] = RGB_MATRIX_SPLIT;
return led_idx < k_rgb_matrix_split[0];
} else
return led_idx < RGB_MATRIX_LED_COUNT;
#else
return led_idx < RGB_MATRIX_LED_COUNT;
#endif
}
extern rgb_config_t rgb_matrix_config;
extern uint32_t g_rgb_timer;
extern led_config_t g_led_config;
#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
extern last_hit_t g_last_hit_tracker;
#endif
#ifdef RGB_MATRIX_FRAMEBUFFER_EFFECTS
extern uint8_t g_rgb_frame_buffer[MATRIX_ROWS][MATRIX_COLS];
#endif