qmk/keyboards/absinthe/absinthe.h
Cody Bender 7e1c0bd4c0
[Keyboard] Add Absinthe keyboard (#8769)
* Initial absinthe setup

* Update Absinthe files

* Add absinthe ANSI layout

* Update absinthe keymaps

* Update Absinthe for rev3

* Flip encoder pins

* Fix rules.mk

* Update absinthe files

* Fix absinthe ansi config

* Add RGB

* Change rules for absinthe for firmware size

* Fix pins for rev4

* Fix pins and GESC

* Remove GESC from ANSI layout

* Rebase upstream/master

* Update formatting and convention from 8769 feedback

* Format rules.mk
2020-04-18 17:40:13 -07:00

69 lines
3.0 KiB
C

/* Copyright 2020 cfbender
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#define XXX KC_NO
#include "quantum.h"
/* This is a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT_default( \
K00, K10, K01, K11, K02, K12, K03, K13, K04, K14, K05, K15, K06, K16, K07, K17, K08, K18, \
K20, K21, K31, K22, K32, K23, K33, K24, K34, K25, K35, K26, K36, K27, K37, K28, K38, \
K40, K41, K51, K42, K52, K43, K53, K44, K54, K45, K55, K46, K56, \
K60, K61, K71, K62, K72, K63, K73, K64, K74, K65, K75, K66, K67, K68, \
K80, K81, K82, K83, K76, K86, K87, K77, K88, K78 \
) \
{ \
{ K00, K01, K02, K03, K04, K05, K06, K07, K08 },\
{ K10, K11, K12, K13, K14, K15, K16, K17, K18 },\
{ K20, K21, K22, K23, K24, K25, K26, K27, K28 },\
{ XXX, K31, K32, K33, K34, K35, K36, K37, K38 },\
{ K40, K41, K42, K43, K44, K45, K46, XXX, XXX },\
{ XXX, K51, K52, K53, K54, K55, K56, XXX, XXX },\
{ K60, K61, K62, K63, K64, K65, K66, K67, K68 },\
{ XXX, K71, K72, K73, K74, K75, K76, K77, K78 },\
{ K80, K81, K82, K83, XXX, XXX, K86, K87, K88 } \
}
#define LAYOUT_ansi( \
K00, K10, K01, K11, K02, K12, K03, K13, K04, K14, K05, K15, K06, K16, K17, K08, K18, \
K20, K21, K31, K22, K32, K23, K33, K24, K34, K25, K35, K26, K36, K27, K37, K28, K38, \
K40, K41, K51, K42, K52, K43, K53, K44, K54, K45, K55, K46, K56, \
K60, K61, K71, K62, K72, K63, K73, K64, K74, K65, K75, K66, K68, \
K80, K81, K82, K83, K85, K76, K86, K87, K77, K88, K78 \
) \
{ \
{ K00, K01, K02, K03, K04, K05, K06, XXX, K08 },\
{ K10, K11, K12, K13, K14, K15, K16, K17, K18 },\
{ K20, K21, K22, K23, K24, K25, K26, K27, K28 },\
{ XXX, K31, K32, K33, K34, K35, K36, K37, K38 },\
{ K40, K41, K42, K43, K44, K45, K46, XXX, XXX },\
{ XXX, K51, K52, K53, K54, K55, K56, XXX, XXX },\
{ K60, K61, K62, K63, K64, K65, K66, XXX, K68 },\
{ XXX, K71, K72, K73, K74, K75, K76, K77, K78 },\
{ K80, K81, K82, K83, XXX, K85, K86, K87, K88 } \
}