qmk/keyboards/draculad/config.h
Xelus22 4e1c5887c5
[Core] Refactor OLED to allow easy addition of other types (#13454)
* add docs

* core changes

* update keyboards to new OLED

* updated users to new OLED

* update layouts to new OLED

* fixup docs

* drashna's suggestion

* fix up docs

* new keyboards with oled

* core split changes

* remaining keyboard files

* Fix The Helix keyboards oled options

* reflect develop

Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: mtei <2170248+mtei@users.noreply.github.com>
2021-08-24 16:28:26 +10:00

70 lines
1.6 KiB
C

/*
Copyright 2021 @mangoiv
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x1B1E
#define DEVICE_VER 0x0001
#define MANUFACTURER mangoiv
#define PRODUCT draculad
#define MATRIX_ROWS 8
#define MATRIX_COLS 5
#define MATRIX_ROW_PINS {D4, C6, D7, E6}
#define MATRIX_COL_PINS {F4, F5,F6, F7, B1}
#define DIODE_DIRECTION COL2ROW
#define DEBOUNCE 5
#define USE_SERIAL
#define SOFT_SERIAL_PIN D2
#ifdef OLED_ENABLE
#define OLED_DISPLAY_128X64
#define OLED_TIMEOUT 30000
#endif
#define RGB_DI_PIN D3
#ifdef RGB_DI_PIN
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_STATIC_GRADIENT
#define RGBLIGHT_EFFECT_BREATHING
#define RGBLED_NUM 10
#define RGBLIGHT_SPLIT
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
#define RGBLIGHT_SLEEP
#endif
#define ENCODERS_PAD_A {B2 , B4}
#define ENCODERS_PAD_B {B6 , B5}
#define ENCODER_RESOLUTIONS { 4, 4, 4, 1}
#define UNUSED_PINS
#define EE_HANDS
#define LAYER_STATE_8BIT