qmk/keyboards/ymd75
Kenneth Aloysius f2bc70a264 ps2avrgb: fix incorrect avr ports specified (for numlock and capslock LEDs) (#3453)
* Add M6-A keymap

* Update XD60 keymap

* Update XD60 keymap readme

* Update JJ40 and Let's Split keymaps

* Add readme for M6-A

* Fix typo, update JJ40 README

* Update jj40 readme

* Cleanup jj40 keymap

* Revert Let's Split QWERTY layer to default before #2010

* Update numpad layers

* Fix: Let's Split keymap getting stuck mods due to having keycodes assigned on the Raise layer

* Keep ASCII art consistent with keymap

* Staryu: initial port

* Add personal keymap

* Added and updated READMEs

* Fix: default keymap for staryu

* Rudimentary backlight support.

* Enabled mousekeys for default keymap

* use QMK_KEYBOARD_H and LAYOUT

* Update readme.md for NIU mini: flash using avrdude

* Fix missing linebreaks for Staryu README

* Update readme.md

* Update PS2AVRGB boards with new matrix.c

* Update canoe matrix.c; untested

* Fix canoe.c for building (needs matrix_scan_user and matrix_init_user)

* Add personal Iris keymap

* Update keymap

* Update keymap

* Update keymap, disable backlighting and underglow

* Move PrintScreen button

* Add README

* Update personal keymaps

* Add INS key

* Limit USB max power consumption, change Fn to MENU

* Remove Numpad layer (easy to accidentally toggle)

* Fix backlighting for ps2avrgb

* Update comments to refer to actual pin naming

* Possible fix for xyverz ortho keymap: define RGBLED_NUM

* Make led_set_user in backlight.c overridable

* Add changes to address points raised in code review, untested (don't have build env right now)
2018-07-23 12:11:56 -07:00
..
keymaps/default Added YMD75 support (#2968) 2018-05-14 09:43:12 -07:00
backlight_custom.h Added YMD75 support (#2968) 2018-05-14 09:43:12 -07:00
backlight.c ps2avrgb: fix incorrect avr ports specified (for numlock and capslock LEDs) (#3453) 2018-07-23 12:11:56 -07:00
breathing_custom.h Added YMD75 support (#2968) 2018-05-14 09:43:12 -07:00
config.h Added YMD75 support (#2968) 2018-05-14 09:43:12 -07:00
i2c.c Added YMD75 support (#2968) 2018-05-14 09:43:12 -07:00
i2c.h Added YMD75 support (#2968) 2018-05-14 09:43:12 -07:00
info.json Added YMD75 support (#2968) 2018-05-14 09:43:12 -07:00
matrix.c Added YMD75 support (#2968) 2018-05-14 09:43:12 -07:00
program Added YMD75 support (#2968) 2018-05-14 09:43:12 -07:00
README.md Added YMD75 support (#2968) 2018-05-14 09:43:12 -07:00
rules.mk Added YMD75 support (#2968) 2018-05-14 09:43:12 -07:00
usbconfig.h Added YMD75 support (#2968) 2018-05-14 09:43:12 -07:00
ymd75.c Added YMD75 support (#2968) 2018-05-14 09:43:12 -07:00
ymd75.h Added YMD75 support (#2968) 2018-05-14 09:43:12 -07:00

YMD75 / MT84

This is a port of the QMK firmware for boards that are based on the ps2avrGB firmware, like the [ps2avrGB keyboard] (https://www.keyclack.com/product/gb-ps2avrgb/), for use on the YMD75, from YMDK. YMDK sell the board and name it "YMD75", however the PCB has "MT84" printed on both sides.

Most of the code was taken and amended from YMD96 and my port JJ50, which in itself was taken from ps2avrGB and amended by Andrew Novak.

Note that this is a complete replacement for the firmware, so you won't be using Bootmapper Client to change any keyboard settings, since not all the USB report options are supported.

Hardware Supported: YMD75/MT84 with the ATmega32a chip. Hardware Availability: The YMD75/MT84 PCB is available from YMDK on AliExpress and suchlike.

This version by Wayne K Jones (github.com/WarmCatUK)

Installing and Building

Make example for this keyboard (after setting up your build environment):

$ make ymd75:default:program

It should detect the keyboard and set it to bootloader mode automatically, prior to flashing firmware. I've found that I need to remove the previous build/file before making a new one as it doesn't overwrite it; but this might just be my personal experience.

See build environment setup then the make instructions for more information.

Note that this is a complete replacement for the firmware, so you won't be using Bootmapper Client to change any keyboard settings, since not all the USB report options are supported. In addition you may need the AVR toolchain and bootloadHID for flashing:

$ brew cask install crosspack-avr
$ brew install --HEAD https://raw.githubusercontent.com/robertgzr/homebrew-tap/master/bootloadhid.rb

In order to use the ./program script, which can reboot the board into the bootloader, you'll need Python 2 with PyUSB installed:

$ pip install pyusb

If you prefer, you can just build it and flash the firmware directly with bootloadHID if you boot the board while holding down Left Control to keep it in the bootloader:

$ make ymd75
$ bootloadHID -r ymd75_default.hex

I dont use windows personally, but the following is from ymd96 regarding flashing the atmega32a:

Since the YMD75/MT84 uses an ATmega32a chip instead of the 32u4, you need to download HIDBootFlash v.1.0 for Windows. If anyone knows of a Linux/Mac bootflasher that works, edit this readme! On Windows, I use MINGw to compile the keymaps. On Linux or OSX you can simply use the terminal.

Once you have those two pieces of software: Build the keyboard with

$ make ymd75:default

If you make your own layout, change the default word to whatever your layout is.

And flash the compiled hex file with HIDBootFlash. Simply put the board in flashing mode by plugging it in while holding the key below the top right key, and click find device. Then you can specify the .hex file and flash it to the device.

Troubleshooting

  1. Try plugging the board in while pressing Backspace (Key below the top right key). This will force it to boot only the bootloader without loading the firmware. Once this is done, just reflash the board with the original firmware.
  2. Sometimes USB hubs can act weird, so try connecting the board directly to your computer or plugging/unplugging the USB hub.
  3. If you get an error such as "Resource Unavailable" when attemting to flash on Linux, you may want to compile and run tools/usb_detach.c. See tools/README.md for more info.
  4. I was occasionally finding that I wasn't flashing changes that I was making to my keymap. If that happens, remove the previous build and simply force rebuild by making with:
$ rm ymd75_default.hex
$ make -B ymd75:default
$ make -B ymd75:default:program